A town that YOU build

Post » Wed Mar 30, 2011 3:17 am

Advanced housing and customization would be amazing and fit Elder Scrolls perfectly. I'd spend 100s of hours designing houses and governing my villages (with an iron fist). :celebration:


Ha, I like this and your avatar pic. Iron fist of the cute puppy dog. His subjects cower in fear mixed with a desire to pat him on the head. When disaster strikes, they get nipped at the heels, but if they serve well - brake out the dog treats! The puppy exterior is just to conceal the fearsome tyrant who lives within.
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Pumpkin
 
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Post » Tue Mar 29, 2011 7:56 pm

Yeah, i want to build my own town, with blackjack and hoo... :spotted owl:
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Nienna garcia
 
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Post » Wed Mar 30, 2011 4:41 am

I don't know neccesarily about a full town, but it would be interesting to find a ruin and have the option to restore it to make it a home/small commune.

They could tie some of their "activities" into this to give it some dept like lumberjacking = getting wood and other materials for rebuilding floors and roofs etc, cooking to feed builders.
I suppose a bit like some weird cross between arkoola's the settler mod and restoring montengori in asasins creed 2..
I suppose you could recruit certain people to help out and eventually live there etc.

They wont implement such a feature though, however maybe a modder will when it comes out ;)
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Joey Bel
 
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Post » Tue Mar 29, 2011 7:42 pm

Ha, I like this and your avatar pic. Iron fist of the cute puppy dog. His subjects cower in fear mixed with a desire to pat him on the head. When disaster strikes, they get nipped at the heels, but if they serve well - brake out the dog treats! The puppy exterior is just to conceal the fearsome tyrant who lives within.

Thank you! :goodjob:
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benjamin corsini
 
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Post » Wed Mar 30, 2011 10:07 am

yes but a little more than the what assasins creed 2 achieved where you can rebuild certain parts of the city.. I felt that was a waste of time, It could be much better to build a settlement with basic buildings/skins etc depending on theme/area. I would even buy it as DLC.

I feel Fighters stronghold was cool but it was too far way from everything.

I wonder if ps3 and xbox360 will have the creation kit.
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Samantha Mitchell
 
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Post » Tue Mar 29, 2011 9:25 pm

yes but a little more than the what assasins creed 2 achieved where you can rebuild certain parts of the city.. I felt that was a waste of time, It could be much better to build a settlement with basic buildings/skins etc depending on theme/area. I would even buy it as DLC.

I feel Fighters stronghold was cool but it was too far way from everything.

I wonder if ps3 and xbox360 will have the creation kit.


Unfortunately, creation kit isn't ever gonna happen with current generation consoles... maybe POSSIBLY (most likely not though) something SIMILAR you can do on your own console, but you would never be able to share the content, so it'd be pretty lame.
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Christie Mitchell
 
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Post » Tue Mar 29, 2011 10:45 pm

I was thinking something similar to what Falco did in Raven rock, or what the USA did in real life.

In history:

Great Britain send over some people to live in the dangerous, uncivilized America. dispite the hardships, the british colonies in america prosper. eventually america creates a pretty self-sufficiant economy, and the king of Britain is kinda being an [censored], so America becomes independant.

so in elder scrolls:

a king somewhere owns some land somewhere and he hires you and a few others to build a colony. your colony eventually prospers but the king is keeping you all down. You either have the choice to keep being a lackey for the king or become a hero for your people's freedom.

or you can rise up, and take your families land and form the 3 kingdoms of skyrim ;)
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Sista Sila
 
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Post » Tue Mar 29, 2011 8:56 pm

or you can rise up, and take your families land and form the 3 kingdoms of skyrim ;)


Excellent idea. And if you are making a slight reference to my username and Liu Bei's part in "The Three Kingdoms era" of china, then bravo.

however, realistically i don't think bethesda is gonna stray from their "uncertain parents" thing they have going on.
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willow
 
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Post » Tue Mar 29, 2011 11:45 pm

I really like fable's real estate system, even though it is simple.

Skyrim would have something similar, though I would prefer it not to be just numbers on my screen.


I think you are the only person on this forum who i've seen actually praising anything from fable.

I thought the real estate system from fable was boring, and it just gets you money too easily, but we're talking about building here. there were a couple instances in fable where you your choicesu had minor consequences on the future of a town or something, but it was never very interesting to me.

I just reminded myself of that game Dark Cloud for some reason, and that had pretty fun town creation while being an RPG. of course if TES did anything like this it would be COMPLETELY different.
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Big Homie
 
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Post » Wed Mar 30, 2011 6:43 am

Ummm... I don't like the idea of having to build or create a town. But I do like the idea of being the leader of a town and making choices that affect the town's prosperity -and thus its profitability of course. A lot of my http://www.gamesas.com/index.php?/topic/1160987-skyrim-traders-guild/page__p__17038708__fromsearch__1#entry17038708 ideas could be tied into this concept.
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Quick Draw
 
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Post » Wed Mar 30, 2011 8:58 am

Oh c'mon! Stalin was not so bad as everybody says
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 5:58 am

Oh c'mon! Stalin was not so bad as everybody says

Comrade Trotsky might have something to say about that...

Stalin basically turned communism into the all-powerful dictatorship it's widely known as today, even though communism isn't inherently a dictatorship at all.
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Lindsay Dunn
 
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Post » Wed Mar 30, 2011 5:33 am

I'm really not big on this idea for an Elder Scrolls game.


Really? I guess you haven't been playing them very long then. The Dev's have been dying to put something like this in their games but haven't gotten around to it for one reason or another. Take a look at the House strongholds you can make in Morrowind. Or the Fighter's Stronghold in Oblivion. Both are filled with potential but seem unfinished after you do the quests for them. You should also be able to run the guild that you reach the top of. It feels weird that you're now the Master Thief but the entire operations of your guild grind to a halt. You're not planning any major heists for your guild members to do. You're not giving anyone orders or sending them on random missions. If a game like Baldur's Gate 2 can do something like that I don't see why we can't get the same in 2011.
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Marguerite Dabrin
 
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Post » Wed Mar 30, 2011 7:10 am

I voted no. This is not something within the Elder Scroll's scope, nor should it be.
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kelly thomson
 
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Post » Wed Mar 30, 2011 2:00 am

I voted no. This is not something within the Elder Scroll's scope, nor should it be.


I have to disagree, it's sort of an updated version of the Raven Rock questline, thats all, and everyone loved raven rock. All of the idea's in my OP are just what i wished you could do with raven rock, and maybe some of them are a bit over the top, but i think most of them are definitely implementable
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Hannah Barnard
 
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Post » Wed Mar 30, 2011 6:09 am

Maybe not BUILD it but definatly ruling a town kingdom would be fun.
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Elina
 
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Post » Wed Mar 30, 2011 10:49 am

I think it would be great if it were done like the villa in assassians creed 2. The city is already there, long abandoned and wasting away. You come along and start spending money to repair the buildings one by one. Each time you repair a building the villa or in TES fashion the castle will be slightly upgraded. When you have rebuilt the whole city you would have a castle fortress with your own small kingdom. It would also be nice if you had the choice of either selecting people who you want to live in your town or be able to just appoint someone to do it for you, like how you had to get permission in each city of Oblivion.
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Tikarma Vodicka-McPherson
 
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Post » Tue Mar 29, 2011 10:46 pm

This could work only if its done right.
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Elizabeth Davis
 
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Post » Wed Mar 30, 2011 11:10 am

how about the construction kit? use that
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Laura Tempel
 
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Post » Tue Mar 29, 2011 9:29 pm

Thinking back to the use of building a "town" in Morrowind and the famous colony-building mod for Fallout 3, I could definitely see something being implemented. I'd certainly enjoy it.
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Cccurly
 
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Post » Tue Mar 29, 2011 10:53 pm

I want to make my own city with my own throne and i would want interesting things to happen....like if they brought me prisoners and i could decide their fate >:) INTERESTING fates.....like set them free, put them in jail(I decide how long) hang them or whatever and i would want to not get in trouble for anything since it would be MY town but maybe the people wouldn't like me....if i did something bad that is......and also i would want to name my buildings. Im sure this will never happen though but it is my dream.
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City Swagga
 
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Post » Tue Mar 29, 2011 10:10 pm

Reviving this thread. I thought of the idea again but i remembered i already made a thread about it a month ago, so i thought some new people might have something to say about it.
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Andrew
 
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Post » Wed Mar 30, 2011 3:09 am

What?! The residents get upset when I place the mead hall directly next to the smelting workshop? I thought nords liked getting drunk after work!

TES V: Dwarf Fortress?
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Talitha Kukk
 
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Post » Tue Mar 29, 2011 8:38 pm

YES to building, no to ruling
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Justin Bywater
 
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Post » Wed Mar 30, 2011 3:07 am

yes to the "Raven Rock" esque quest of building a settlement. However, there should be no governing of it.

Sure people use the "Go play teh simz l0zor" arguement, but fact of the matter is, Raven Rock was awesome to 99% of fans. However, there should be no "governing" of this said colony, or else it WOULD become like the sims/city. Sure, go help build a colony, maybe choose a leader for it, but no governing of it.

Hope this gets implemented :3

Raven rock was cool but it was not your town even if you helped creating it.
As for ruling it, no it will not fit unless it was your, some of the strongholds in Morrowind had a small village attached to them, that could work well, in the ruling just decided that services the town should offer, a farm who gave you cheap alchemy ingredients, a mine and smithy who gave you raw materials for smithing. Perhaps a trade house with a trader with a lot of money. This would basically be a Morrowind stronghold.
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Emily abigail Villarreal
 
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