towns, settlements,

Post » Sun Mar 07, 2010 8:18 pm

well, if you played fallout 3 for a couple hours, youll notice that theres a horrable lack of cities. i mean, theres 5. and 3 of them are really small. so my question is, if you had the ability to make an entire settlment, what would you do? where would you build it? what would it be for? would it be a trading center, or scientific research city. or maybe just another slaver city like paradise falls.

if i could, i would build it in the old robco facility, i would make the protectron guards, and make an army of robots, then i will march over the whole wasteland... sorry, im going power mad.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Mon Mar 08, 2010 1:45 am

Just somewhere with a natural barrier, like rivet city-river. And closer to Megaton, Tennpenny, and Rivet City
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Sun Mar 07, 2010 4:11 pm

id make a town out of sticks! it would be a massive 7 inches tall and atleast a meter in diameter!, id make shops and houses, id free the slaves from paradise falls and tell them to live there with the bobble heads in harmony. but if any refused or told me im mad...well...that wouldnt be very sporting now would it hmmmmmmmmmmmmmmmmm... :nono:.

I would capture a boatfly and get it to teach me its ways *picture LW trying to buzz round like a fly* then id convince the rest of the boatfly population to join forces with me to take over the land. id ride on a molerat into battle like a true king and appoint sticky as my second in command! he will tell tales of my victories and convince people to join me.

ALL SHAL TREMBLE BEFORE THE WRATH OR THE BOATFLY KING!!
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Mon Mar 08, 2010 2:30 am

Assuming I had the skills of the Lone Wanderer, I would rebuild Minefield. Simply kill Arkansas, disarm all the mines, kill the roaches, clean the houses of skeletons and the like, and voila! The perfect foundation for a town. I'd recruit a few people that'd fit in my settlement (ghouls need not apply), pay the caravaners to stop by on their rounds and probably build a few little shacks for shops or houses for the poorer ones who can't afford one of the more luxury abodes.

As I said, I'd have the skills of the LW (that comes with influence), so I doubt it'd be that hard. We wouldn't need to hire a doctor; LW can do it. Don't need a repairman; LW can do it. Don't need to pay for many guards at all; LW is a one man army.... etc.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sun Mar 07, 2010 4:37 pm

I think Evergreen Mills is a great location for a civilization. If you clear out the Raiders and Behemoth first.

You see, it can be relatively well guarded. As the raiders did, have snipers on the roof. It has plenty of indoor and outdoor space,

and it has a big cage thingy. I can't really think up a use for it, but it has potential. Maybe line it up with steel plates, and convert it

into the town hall or something.

As for location, Im not too sure though, its kinda out there, but I can get traders to mark a new spot on their map to come to.

Overall, I think it would work well, but this is just a spur of the moment thing, if I think things through I might have better ideas, and solutions..
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Sun Mar 07, 2010 9:25 pm

I think Evergreen Mills is a great location for a civilization. If you clear out the Raiders and Behemoth first.

You see, it can be relatively well guarded. As the raiders did, have snipers on the roof. It has plenty of indoor and outdoor space,

and it has a big cage thingy. I can't really think up a use for it, but it has potential. Maybe line it up with steel plates, and convert it

into the town hall or something.

As for location, Im not too sure though, its kinda out there, but I can get traders to mark a new spot on their map to come to.

Overall, I think it would work well, but this is just a spur of the moment thing, if I think things through I might have better ideas, and solutions..

The caravaners already stop there, so that wouldn't be a problem. I still think it'd be pretty easy to attack from above, though. Just throw grenades down on ya -- snipers can't see eveything.

Evergreen Mills is a very good idea, but you'd a very big guard force.
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Sun Mar 07, 2010 5:27 pm

I've always wanted to make a settlement in the remains of the Capitol building.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sun Mar 07, 2010 10:57 pm

I'd throw Tenpenny off his balcony and take over the tower.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sun Mar 07, 2010 2:30 pm

Super Duper Mart. Move the shelves into "Cubicles", get the generators working, turn on the lights, and bam! People would flock to it. Set up some tents in the parking lot, get some snipers on the roof, build a wall out of cars and assorted junk (ala bigtown), and you have a pretty nice town. Rent out the counters to vendors, and setup a nice little home somewhere inside.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Mon Mar 08, 2010 2:58 am

The Museum of Technology, it'd be like Underworld but for intelligent Super Mutants (or Meta-Humans). Help Fawkes clear out his less-intelligent brethren, invite Uncle Leo, and send out an open message seeing if there are any others like them.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sun Mar 07, 2010 8:17 pm

id make a town out of sticks! it would be a massive 7 inches tall and atleast a meter in diameter!, id make shops and houses, id free the slaves from paradise falls and tell them to live there with the bobble heads in harmony. but if any refused or told me im mad...well...that wouldnt be very sporting now would it hmmmmmmmmmmmmmmmmm... :nono:.

I would capture a boatfly and get it to teach me its ways *picture LW trying to buzz round like a fly* then id convince the rest of the boatfly population to join forces with me to take over the land. id ride on a molerat into battle like a true king and appoint sticky as my second in command! he will tell tales of my victories and convince people to join me.

ALL SHAL TREMBLE BEFORE THE WRATH OR THE BOATFLY KING!!

Good plan, but there is already a http://fallout.wikia.com/wiki/The_Roach_King... and he always fails miserably in my games. Bugs just make really terrible followers, sorry.


I think the Germantown Police HQ would be a good location. The med-evac camp outside could be the slums, while the interior of the building could house the upper class.
Plus, it already has all the aminities...
A jail, a cafeteria, a lab, a shooting range, and plenty of living space and areas for merchants to set up shop.

Not to mention it's right down the road from Paradise Falls, so getting labor to set it up and maintain it would be a snap.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Mon Mar 08, 2010 5:18 am

Since Point Lookout is pretty empty, I think I might move there and make a settlement. I know the Church with the Tribals is the closest thing you get to a settlement, but I'm talking about a real settlement with shops and a doctor.

I think the Turtledove Detention Camp would make a nice place. It has small wooden houses for the residents, an office for my character (who will be mayor), and the morgue could serve as the hospital. All we'd have to do is clear out the ghouls, and reprogram the robots to be our security. I'm aware of the irony of using a place that served such a horrible purpose in the past as a human settlement, but I think my people could see it as an opportunity to correct the evils of the past by using it to save lives in the future.

Unlike the Settlers of the past who screwed the Natives out of their land and killed most of them off, I would try to have a friendly relationship with the Tribals and we could work out some sort of deal. Like they could trade us those very valueable refined punga fruits and we could trade them something of equal value.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Sun Mar 07, 2010 1:56 pm

id say super duper mart
clean the place of the dead bodies and move all the wood and make a few shops it would work
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Mon Mar 08, 2010 1:46 am

well, if you played fallout 3 for a couple hours, youll notice that theres a horrable lack of cities. i mean, theres 5. and 3 of them are really small. so my question is, if you had the ability to make an entire settlment, what would you do? where would you build it? what would it be for? would it be a trading center, or scientific research city. or maybe just another slaver city like paradise falls.

if i could, i would build it in the old robco facility, i would make the protectron guards, and make an army of robots, then i will march over the whole wasteland... sorry, im going power mad.



No towns, cities or settlements for me... I would build a Swamp... large and treacherous, even include quicksand!
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Mon Mar 08, 2010 12:40 am

I'm not sure if any of the settlements can be called cities. More like towns or villages. We have Megaton, Tenpenny Tower, Rivet City, Big Town, Paradise Falls, The Republic of Dave and Little Lamplight. I don't think there are any more than those.

"Minor" spoiler below.

I would probably rebuilt Vault 101 (I sabotaged it during Trouble on the Homefront). It would be a scientific paradise, but it should be a "war centre" too, where you could get anything related to weapons, armor, stuff like that. The trading caravans should stop outside all the time. Especially Doc Hoff, Crow and Lucky Harith.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Mon Mar 08, 2010 4:52 am

I would build a settlement within the capital building as well, I would get the presidential metro completely cleared of ghouls and slowly rebuild it and allow either the Enclave or the BoS depending on who is most succesful at the time. Forming a government would be #1. And purging the whole Wasteland of Super Mutants would be #2. Finding any Raiders and imprisoning them and also making them help rebuild the building would be #3. Putting a gun to Mr. Tenpenny's head and making him pay for some repairs with his hefty amount of caps would be #4. And finally a new president must be elected to gain control of the wasteland and to bring the people togethor. If there was a mod for this that would be absolutely amazing.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Sun Mar 07, 2010 2:57 pm

If I wanted a highly defensible settlement, I'd develop Cliffside Caverns: remove the Raiders and Yao Gui, then set up security checkpoiints at both entrances, mounted miniguns and/or flamers, plus guards with rifles. Its natural shielding would make it nearly impregnable. It's not near Tenpenny or Rivet City, but it's right between them, so the traveling merchants could service it conveniently, and there's plenty of good hunting outside it. I might even leave the Yao Gui alone for a time, we could start a trade in bear steak.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sun Mar 07, 2010 5:48 pm

The room on Mothership Zeta filled with Giddyup Buttercups. More than this, the room with a lone Buttercup in the center surrounded by dead Wastelanders.
When I went into Little Lamplight, did something wrong, and ended up with a town of unkillable kids attacking me.
Once in Andale, after I had killed the families there and left the kids in the care of the old man, I saw a group of Outcast attack the little boy. With a minigun and flamer.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Mon Mar 08, 2010 6:38 am

Kind of like the Republic of Dave I guess... "The Commonwealth of Shane" sounds good to me.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sun Mar 07, 2010 9:42 pm

I'd build an elite training academy for BoS assassins. Mmhm.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Sun Mar 07, 2010 5:31 pm

Good plan, but there is already a http://fallout.wikia.com/wiki/The_Roach_King... and he always fails miserably in my games. Bugs just make really terrible followers, sorry.



the Roach King shal know me only as "your royal bugness" lol na, id take over TPT with jerico and start an army with the pit raiders and smuglers from point look out, then using the ammo press id suply my whole army with armour and weapons. id asassinate Ashur with a sharpened bobbie pin...lol
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sun Mar 07, 2010 7:43 pm

I like the capitol building idea.

I would go for Oasis. Keep Harold protected while he spreads his seed all over the wasteland. It also has a natural barrier in the cliffs and appears to have one path leading in and out. As the settlement grows the actual Oasis bit would become the central well defended part of an old world style Mott n Baily castle. Naughty people will be taken to the death claw sanctuary and the next goal would be to re-build Old Olney.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sun Mar 07, 2010 9:27 pm

I'd say there are three good locations

nuka cola factory-well for supply
robo co factory for security
or the national guard building-its EPIC
:intergalactic:
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Mon Mar 08, 2010 12:22 am

The National Guard armory has no frickin' ROOF in the main area. I'm pretty sure it still rains.

Anyway, any of the abandoned Vaults would work for settlements, with the possible exception of 92 with its flooding and population of Mirelurks. Well-protected underground and there might still be a way to get the water purifiers and power plants going again, since neither 108 or 106 reported any problems with those. Maybe make some hydroponic gardens inside. The main Talon base would also be good, but the mercs would have to be dug out first and that would be difficult.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Sun Mar 07, 2010 9:38 pm

The National Guard armory has no frickin' ROOF in the main area. I'm pretty sure it still rains.

Anyway, any of the abandoned Vaults would work for settlements, with the possible exception of 92 with its flooding and population of Mirelurks. Well-protected underground and there might still be a way to get the water purifiers and power plants going again, since neither 108 or 106 reported any problems with those. Maybe make some hydroponic gardens inside. The main Talon base would also be good, but the mercs would have to be dug out first and that would be difficult.


i had thoughts about vaults to but they were already settlements that failed plus i havent played in a while cut me some slack :brokencomputer:
EDIT:what about rockopolis thaty could be a prime location
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Next

Return to Fallout 3