1. Detect when the Player Casts a spell (OnControlDown)
2. A Certain Spell, that is (GetPlayerSpell)
3. Get the co-ordinates of the projectile as it travels (no idea)
4. Detect when the projectile is dead (no idea)
5. Move the Player to the last known co-ordinates (SetPos)
Basically what I want to do is make a Nightcrawler-style Spell, with the Player being able to instantly teleport to any location they can see.
I'd be grateful for any help with this