[REL] Trade Routes: Supply & Demand

Post » Sun Jan 12, 2014 7:42 pm

Trade Routes: Supply & Demand
by taleden
Latest Version: 1.1 (2014-01-11)
http://www.nexusmods.com/skyrim/mods/49369 | http://www.nexusmods.com/skyrim/download/1000091009

Trade Routes dynamically adjusts the gold value and merchant supply of materials, ingredients, food, drinks, soul gems and spell tomes based on regional supply and demand, creating a network of profitable trade routes to discover.

Latest Updates

  • Added support for external compatibility plugins.
  • Added the "Revert VendorGold Lists" special function.
  • Added automatic support for items from Frostfall.
  • Added automatic support for items from Hunterborn.
  • Added automatic support for Speech perks from TheThirdRace Skill Overhaul (TTRSO).
  • Added automatic (partial) support for Speech perks from ACE Speech.
  • Added automatic support for Speech perks from Requiem.
  • Added a required compatibility patch plugin for Requiem.
  • Added a recommended compatibility patch plugin for T3nd0s Skyrim Redone (SkyRe).
  • Added a recommended compatibility patch plugin for Realistic Needs & Diseases.
  • Added a required script patch for Economics of Skyrim.
  • Removed the dependency on the vanilla VendorItems* formlists to prevent other mods from disturbing the distribution of items to merchant types.
  • Innkeepers no longer sell raw meat; in a future version, Hunters may get regional supplies of meat instead.
  • Reduced all item quantities added by the Regional Supply option.
  • Made a slight adjustment to the forest ingredient price pattern.
  • Made slight adjustments to the Speech Scaling presets for most supported perk mods.
  • Renamed the "Extra Goods" option to "Trade Goods" to clarify its purpose.
  • Speech Scaling now also resets fBarterSellMax/BuyMin and fMaxSell/MinBuyMult to ensure trade route profit potential.
  • New all-in-one download with a NMM install script and Wrye Bash-compatible module layout.
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Maria Leon
 
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Joined: Tue Aug 14, 2007 12:39 am

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