Not impressed by the massive reusing of textures and assets, and then we know it'll be a more linear/final bow esque DLC with less dialogue than OWB. Then again Ulysses is quite a character and very interesting to listen to.
The reusal of textures and meshes complaint that I hear frequently from various websites is pretty moot, in my opinion. Developers don't have tons upon tons of months to work on a DLC, they have a certain time frame in order to complete it and then it is set aside until release. The linearity point is also presumptuous, as we don't know if this "road" is like that of any other road--we honestly don't know. Might be that there are mini bunkers to explore, and odds and ends that we would have never expected. We just don't know as of yet and will simply have to find out. From what the trailer has presented, it seems that some of the places are skewed and there are various places to wander off to, which is probably how we find Ulysses holotapes and weapons, like the other DLC's.
The Dialogue issue is also kind of odd. JB said that it has less dialogue, but knowing the genius that is MCA, there will still be a ton of dialogue. Even I'll admit, OWB dialogue was fantastic but sometimes it lasted so long that it was frustrating. In fact, the first time I want through the first slew of dialogue, it crashed. I ahd to do it over again. That was quite frustrating.
While I was more forgiving on the last DLC unlike say...well Gabriel as he's a familiar face to you all. I'm not sure on this one. I feel other than Ulysses the Divide and what there is to do along with the quests will be poorly done in terms of lack of something or bad design, and maybe an injection of major bugs. Mojave Wasteland being affected is nice but it seems superficial at best.
Maybe so. Maybe so. Or, everything could be opposite of what you have said. Its really hard to be presumptuous when it simply has yet to be seen. Looking back at every other trailer, I get the same vibe as you said. There could be bugs, there could be bad quests, but how will I know until I play it? And when I did play the other DLC's, they were each unique and well done. In my opinion, of course. And sometimes, there were annoying bugs as well.
A bit disdained by Jason B. feeling the best merits of Lonesome Road was weapons vs. The other 3 DLCs.
I see this point being dwelt upon by various people on places such as the NMA forums. I am a major fan of the first two games and the entirety of the lore, and if there is one thing that is learned by playing those games, weapons are obviously a major portion of the games. Sure, you can be a pacifist, but even I found that pretty hard when I would be wandering and a group of radscorpions would surround my character rendering him unable to move while I die (good thing companions existed though).
My point is, Guns are a major entity in the universe. People get their way with them through fear, and more importantly war. And the fact that the Divide holds what JB describes as the best DLC weapons, it seems to me this is more than a positive than a negative. Not only that, but its also a little disingenuous that we would judge JB's comment as negative from the get-go. Its also a little odd that his other descriptions for the DLC might not offend--DM for the gameplay, HH for the environment, and OWB for the Story, all of which have impact on the gameplay, but unfortunately, so do weapons as well.
We'll see though. At the least it'll be worth it. Mods ignored and Sawyer's little test pack of weapons for what he feels is a fair price, we're reaching the final road of the journey Obsidian has crafted for us my friends.
I also think its a fair price. A lot of people seem to think we should get it for free (and I'm not accusing you of this), which I think is patently absurd because Obsidian owes us nothing, but to be honest 4 dollars really isn't bad for weapons that will impact gameplay and will most certainly extend life in other playthroughs, especially when the models and textures we have been presented with thus far are of good quality.
The question is. Will we accept the job from the original Courier.
Seems like we don't have much of a choice!

And,
Nipton? I was thinking more of Primm, for some odd reason, that looks like an area near Goodsprings... the area the camera is at while looking at the clouds. :blink:
Look a little closer, the camera is
angled looking from the Canyon Wreckage
's direction, and the stone rampart from Primm is visible. It looks a little further off then that, but then again this is what I see anyway. Anything goes at this point.