Trails Of Cyrodiil Revisions

Post » Mon Mar 23, 2015 4:35 am

Trails of Cyrodiil by Malachi Delacot is a series of mods that add back country trails throughout the wilderness areas of Cyrodiil. The idea was to provide a natural looking and feeling foot path system, which gives access to many out of the way locations. A great idea and a very successful mod series. Unfortunately, as with any road addition, this leads to a number of conflicts with other mods. I myself have created many patches for TOC and Unique Landscapes mods. But requests for Trails of Cyrodiil patches continue to come in. And that is where this forum thread comes into play.

While following up on a recent patch request, I made contact with Malachi Delacot. The author is having RL issues and unable to provide any further support for the mods. However, he has given me the ok to make any fixes or changes that may be needed. My first thoughts, as always, run in the direction of mod compatibility. Many mod conflicts can be lessened or eliminated altogether by making adjustments to certain portions of the existing trails.

It is my intention to make whatever adjustments can be made internally to further that goal. And make the only real improvement I feel is necessary, which is adding path grids to all of the trail segments. Then upload the revised files for public consumption. After that any remaining conflicts can be patched...or existing patches can be updated...whichever the case may be.

What I need before starting work is to get feedback from the community regarding known mod conflicts with Trails of Cyrodiil. I have a small list of conflicts based off of my previous work with TOC, but suspect there are more I am not aware of. If you know of a mod that is confirmed to conflict with any of the Trails of Cyrodiil mods, aside from Unique Landscapes, please post a comment so I can add the info to my list. All input is genuinely appreciated.

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Robyn Howlett
 
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