Train at Camp McCarran

Post » Wed Sep 15, 2010 9:24 pm

....go [censored] yourself!

//Start Rant

85 Hours into the game, both patches downloaded, system AND game cache cleared, and yet, still no fix for the train at McCarran. Reload a previous save? Nope, didn't work either. Start a brand new game? ABSOLUTELY [CENSORED] NOT!!! You expect me to believe that somehow in the 8MB save game, there lies the actual code for this problem that when a player enters the predesignated space, the train leaves. That's not in the actual game, that's in a Saved Game....right? My a$$. I've coded better software blitzed out of my mind than this hunk of plastic.

Now how about you morons PAY me for my personal time wasted on a sh!tty game that has more issues than new features. To steal a line from one of my favorite movies "You couldn't hit your ball[censored] with your own wrinkled [censored].

DLC? Shove it.....let the other saps buy it. Fallout 4? Not a chance in hell. Anything from Obsidian, Bethesda, Zenimax? Don't coun't on it ever again. This game should be relegated to the basemant with all the other crap-ass games that have come before it.

I'd much rather play the Burger King Sneak King game than this craptastic title ever again. Glad you decide profits before products is the best way to treat your customers.

//End Rant
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Wed Sep 15, 2010 11:48 am

//Start rebuttal

Start the game over. End of story.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Wed Sep 15, 2010 10:50 pm

//Start rebuttal

Start the game over. End of story.

I second your rebuttal. Start the game over. 85 hours is nothing.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Wed Sep 15, 2010 10:18 am

Absolutely not. I have better things to do with my time than start over and find out they did not fix the bugs they promised they would.

Are you an expert on this? What does starting over do that loading a saved games doesn't do, as far as gameplay goes. Is all the level data stored in the saved game? Are the boundaries of and area stored in a saved game? Nope, sorry. Not going to buy that. If you want to waste your time while they rush another patch to fix these bugs, by all means, go for it. As for me, I'll be out enjoying life off the couch, i.e. snowmobiling, snowboarding and snow kiting for winter. I'll pick up another activity that I could sink $60-$100 in per month and not have the aggrivation, frustration and general mistreatment that was provided by Bethesda / Obsidian thank you.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Wed Sep 15, 2010 9:32 pm

I will not make a statement regarding your issues because I apparently am a troll whenever I disagree with someone. :P
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Wed Sep 15, 2010 12:19 pm

Let's say there's a set of things that you can encounter that set various conditions in the game to a state where the quest will break. One fix for this would be to make sure that these conditions can no longer occur while going through the game.
This fix would not correct a save game where those conditions to break the quest had already been met. Sure, they probably could include code to do this but since Microsoft are horrible and enforce ridiculous limits on the size a patch can be, this fix (just preventing it in the first place, not correcting already broken quests) is likely the optimal one.

"But I loaded an earlier save!", it's worth trying, but without knowing the specific conditions to trigger the bug, unfortunately we have no way of knowing if that earlier save was already broken.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed Sep 15, 2010 1:20 pm

Hydroxide: The problem is, that I already tried to reload a previous save and play for an hour or so, before I even encountered that quest line. Still did nothing. I agree that a saved game can hold a set of conditions, but the set of conditions do not contain the playable region that triggers an event. I can say this with 99% confidence on this. However, at the same time, to simply just tell people to reload a previous save and/or start over is an outrageous request. On top of that, it could be easily pointed out to users what caused the problem if they actually release worthwhile release notes on their fixes instead of the "uhh, we fixed something in the blah blah blah quest" as opposed to "we fixed x, y ,z in quest blah blah blah that caused p, d, q" and possibly even a more descriptive solution for people that might be more technically savvy to help them understand what caused the problem and how it was fixed.
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Wed Sep 15, 2010 1:41 pm

Absolutely not. I have better things to do with my time than start over and find out they did not fix the bugs they promised they would.

Are you an expert on this? What does starting over do that loading a saved games doesn't do, as far as gameplay goes. Is all the level data stored in the saved game? Are the boundaries of and area stored in a saved game? Nope, sorry. Not going to buy that. If you want to waste your time while they rush another patch to fix these bugs, by all means, go for it. As for me, I'll be out enjoying life off the couch, i.e. snowmobiling, snowboarding and snow kiting for winter. I'll pick up another activity that I could sink $60-$100 in per month and not have the aggrivation, frustration and general mistreatment that was provided by Bethesda / Obsidian thank you.



so you only want 1 ending? muti play is the only way too get other outcomes so just start over. im on my 5th play through. no issues but minor bugs when u dont enter vaults that are known issues.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Wed Sep 15, 2010 10:44 am

I figured that since I earned the money to purchase not only the game and console, I would be able to enjoy the game the way I see fit. As I have limited time to dedicate to all my activities and hobbies, other than video games, I create the character the way I want and play the game I want the first time around. If I get more time later on sometime, maybe I'll go through it again. But for now, I'm going to shelve this game with the regretful games that I've purchased in the past and let it rot where it belongs.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Thu Sep 16, 2010 2:54 am

if you don't have time to play big open world games, then maybe you should stick to the halo's and cod's that can be beaten in 6-8 hours.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Thu Sep 16, 2010 2:14 am

Another choice is Mafia 2 short game get about a day rather than over 50 or 75 hours on FNV.

Joey
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Sep 15, 2010 2:30 pm

Okay, I'm going to ask a rather obvious question; does the train leave the station before you can board and disarm the bomb at all, or do you have to walk toward the front of the train first? Before answering that, let me ask another; how did you handle finding out who the saboteur was? Did you kill him in the control tower before leaving, or did you IMMEDIATELY leave when the quest updated to disarm the bomb? As in, before he even finished talking. The first time I played through I made a huge amount of mistakes (But that's the fun, isn't it? Figuring out what build and what solution to the quest works best?) and one of them was getting caught when he was making his report to the Legion and having to kill him. I had the same problem, the train leaving the station before I could board. And yet, in every game I've played since then, I snuck in and left him alone as soon as the quest updated about the bomb and went directly to disarm it without a hitch. That leads me to believe that the train blowing up might be intentional under the right circumstances, a classic "and the hero arrived just a moment too late" occurrence. Frustrating, if you are such a perfectionist that you absolutely insist on doing every single thing a certain way. Now I respect wanting to play the game your way, but personally I think you're being a bit of a [censored] about this; furthermore, I agree with other posters. If you are so strapped for time that you can't invest any in a game like this, something other people here have done multiple times and over FAR WORSE, ACTUAL bugs, then maybe you need to think about finding a game that fits your oh-so-precious schedule rather than tear into anyone making a legitimate suggestion. If you can find time to start a thread, write out your first post, then check it at least frequently enough to jump down the throat of two people (that I counted at time of posting) because they dared disagree or offer a simple suggestion, you have the motherf***ing time to start over, just like the rest of us peons. Heck, in the time it took me to write this out, I could've been done with Goodsprings and been halfway to Primm. Although to be fair to myself, it only took so long because I had to push myself to be sparing with the (even censored) profanity.

So, in closing before I start ranting, or God forbid lower myself to openly flaming someone, why don't you answer those two questions of mine. If you're getting the "bug" for the same reason I did, well welcome to New Vegas, where unlike FO3 you actually do suffer for the mistakes you make.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Wed Sep 15, 2010 10:20 pm

....go [censored] yourself!

//Start Rant

85 Hours into the game, both patches downloaded, system AND game cache cleared, and yet, still no fix for the train at McCarran. Reload a previous save? Nope, didn't work either. Start a brand new game? ABSOLUTELY [CENSORED] NOT!!! You expect me to believe that somehow in the 8MB save game, there lies the actual code for this problem that when a player enters the predesignated space, the train leaves. That's not in the actual game, that's in a Saved Game....right? My a$$. I've coded better software blitzed out of my mind than this hunk of plastic.

Now how about you morons PAY me for my personal time wasted on a sh!tty game that has more issues than new features. To steal a line from one of my favorite movies "You couldn't hit your ball[censored] with your own wrinkled [censored].

DLC? Shove it.....let the other saps buy it. Fallout 4? Not a chance in hell. Anything from Obsidian, Bethesda, Zenimax? Don't coun't on it ever again. This game should be relegated to the basemant with all the other crap-ass games that have come before it.

I'd much rather play the Burger King Sneak King game than this craptastic title ever again. Glad you decide profits before products is the best way to treat your customers.

//End Rant


You're the one who has chosen to "waste" your time playing a video game, so they don't owe you any money. Also the quest you're talking about is a sidequest is it not? I don't recall doing that Camp McCarren stuff until after I'd taken House's side and beat the game, then reloaded my earlier "pre-point of no return" save. It'd be nice to be able to beat the quest but it is unnecessary towards completing the game (and since there's no possible way to 100% the game anyway it doesn't matter if you can't complete the quest, there's lots of quests you can't complete once you've taken a side, and quests you can't do that won't result in you pretty well choosing a side). My advice is wrap it up, finish the game for any side, see the ending, enjoy the fact that you essentially paid like $1/hour for entertainment (as opposed to $6 or $8 an hour for the entertainment of a movie, the Fallout XBox games are one of the most cost-effective forms of entertainment when you look at how much you get out of them vs how much you spend on them vs how many hours most other "unbroken" games are), and then go ski or snowboard or play the Burger King Sneak King game or get blitzed and do some coding. No one's waterboarding you, you're completely free to do something else.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Wed Sep 15, 2010 10:10 pm

There's still a number of what are, essentially, "rant" threads on this sub-forum. I really don't have the time at the moment to go back through and clean house (we do try to keep the number of duplicate topics around here to a minimum,) but this one's gotten pretty heated, pretty quick. So I'm going to close this before warnings need to get handed out.

If you want to vent about your issues with the game, even with closing this one - there's still plenty of other open threads that will serve the same purpose just as well.

In the future, it helps us as Moderators if members can remember that people are having valid issues with the game; and that it's a very frustrating experience to have happen. Telling someone that the problems they're having aren't as bad as they think they are, that they should be playing another game if they don't have the time for a game like this, etc - that's not helpful. It only adds to the heat that continually occurs in these threads.

Thanks.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm


Return to Fallout: New Vegas