Translated Activator won't run script.

Post » Sat Oct 17, 2015 9:34 pm

Hi all, been a long time since I've been here. Have just started working on mods again and have a problem. Title really says it all but I will expand. Made an activator (copied a ladder mesh to make it), the ladder, when a lever is pulled, descends down so player can access it (translates along its Z axis). The translation is fine but the OnActivate Teleport Player script that I have placed directly on the activator doesn't do anything. I know the script is good because if I just place a ladder in the cell, without any translation script controlling it, then I get the message I added "Climb Ladder" and it has collision. The translated ladder, as I said won't run the script and I have had to add a collision box that enables/disables depending whether the ladder is up or down, to prevent player from walking through it.

Any suggestions on how I can solve this? Only way I see right now is trnaslating a static ladder, then disabling it when it has reached its destination and enabling the ladder activator. This I really want to avoid.

Good to be back!

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Fanny Rouyé
 
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