Does anybody else have an issue with transparency tultisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this? Also, If I don't have any anti-aliasing on at all, then transparency multisampling doesn't work at all. Does this have to do with anything?
Edit: If you guys want screenshots to clarify, I can do that.