The model is a glass vial containing a crystal with a cork stopper. It consists of 3 meshes: One for the cork, one for the crystal, and one for the vial. The vial and crystal both have translucency, and the problem is stemming from that. Depending on what angle you view it at (or what light sources and other geometry are around for that matter) the inner mesh (Crystal) will disappear or flicker. even though the crystal is put in the frame buffer before the vial, the glass vial will render over it entirely. Noclipping into the vial shows it is still there and renders fine on its own. If I split the NiAlphaProprities in nifskope and set the crystal's alpha flags to 0 this problems disappears completely.
The Nif and textures in question are uploaded http://www.mediafire.com/file/bmsuyb888s8cgkc/ProblemNif.7z.
Thanks!