Trap-creation?

Post » Sat May 28, 2011 4:28 am

Yesterday i was playing far cry instincts on my old xbox. In that game you are able to set your own traps attached to trees and you can throw stones to attract an enemy into your trap. It's not very complex in that game, but it's a lot of fun i can tell you.

i think it would be pretty awesome to make your own traps in Skyrim.
You can use it to hunt, by putting some traps in an area where your 'prey' is pretty common, lay some of it's favoured food next to it and come back in a few hour, maybe a day? And there you go, some nice deer meat. This shouldn't be to overpowered ofcourse, i don't think it's very realistic if you see a wooly mammoth hanging up side down in a tree with his leg on a rope. But it would be pretty sweet for hunting. Ans since we get some cooking going on in Skyrim (if what i have heard is true ofc) it will make a nice way to gain ingredi?nts.
It could also be a nice way to assassinate someone. Just getting to know his daily/weekly routine and set up traps at places where he is alone and unsuspicious.
Maybe you can also use it dungeons?

I haven't really thought this trough, but i think the idea is pretty sweat.
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teeny
 
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Post » Sat May 28, 2011 5:50 am

Yeah, hunting hould be much more difficult and rewarding, since in real life, deer run at the very sight (and they are much, MUCH quicker than you and your clumsy horse). You'd have to either set up traps or be VERY sneaky, maybe follow footsteps and tracking them down and use your bow and arrow or spear. I also want more small critters (squirrels, voles etc.) and birds to add realism (see my thread).
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Ian White
 
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Post » Sat May 28, 2011 12:53 pm

Would be an excellent addition. And you could play the rugged loner who only saunters into town occasionally to flog pelts at the market and really feel like youve earned it instead of just bish bash boshing a woodland creature over the head with your mace!
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Prisca Lacour
 
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Post » Sat May 28, 2011 8:28 am

Traps would be awesome only if the game were balanced for them. NPCs would need to have a chance of finding them.

I also hope they learn from Obsidian about trap placement. Mines were free money (or a minor nuisance to shoot away) in FO3, but the placement of them in New Vegas is downright diabolical at times.
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Vahpie
 
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Post » Sat May 28, 2011 5:01 pm

yea that was really nicely done, especcialy if you put one inside someone.

OT: to balanse it they might just cripple, or have a chance to cripple, the enemy. Making it a very usefull way to handle with strong enemies when you are ranged-based.
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Ebony Lawson
 
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Post » Sat May 28, 2011 4:43 am

As long as it's not like DA:O ooh Ive found a bit of scrap iron [ does impression of children's entertainer making a balloon animal] et voila a clawtrap [ children look slightly disturbed ].
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Tyrone Haywood
 
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Post » Sat May 28, 2011 12:41 pm

Hell even if traps are only available for purchase I can settle for that. Trap setting would be a grand addition. I'm not even asking for tripwires or crashing boulders here just something to spice up the stealth gameplay.
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Michelle davies
 
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Post » Sat May 28, 2011 7:05 am

Buying would be fine by me aswell, just that spicing up the stealth gameplay you also said is what it all is about
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Portions
 
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Post » Sat May 28, 2011 12:23 pm

Traps would be awesome only if the game were balanced for them. NPCs would need to have a chance of finding them.

I also hope they learn from Obsidian about trap placement. Mines were free money (or a minor nuisance to shoot away) in FO3, but the placement of them in New Vegas is downright diabolical at times.

*twitches*
D-dead money...so...so many bear traps...so...so many. I have never loved a perk so much as light step. Second playthrough was so much easier.

I'm all for it. Traps would be pretty cool, but a lot should do with how good your making them. Traps don't work every time, darn things.
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Cagla Cali
 
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Post » Sat May 28, 2011 11:25 am

I don't know about trap in the "Far Cry" sense. But unless I am getting things mixed up, the Gameinformer issue about Skyrim said that you could place "runes" that activated when enemies stepped within it. This is effectively making a trap in the sense of Diablo 2's Assassin's trraps.
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hannaH
 
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Post » Sat May 28, 2011 11:58 am

Yesterday i was playing far cry instincts on my old xbox. In that game you are able to set your own traps attached to trees and you can throw stones to attract an enemy into your trap. It's not very complex in that game, but it's a lot of fun i can tell you.

i think it would be pretty awesome to make your own traps in Skyrim.
You can use it to hunt, by putting some traps in an area where your 'prey' is pretty common, lay some of it's favoured food next to it and come back in a few hour, maybe a day? And there you go, some nice deer meat. This shouldn't be to overpowered ofcourse, i don't think it's very realistic if you see a wooly mammoth hanging up side down in a tree with his leg on a rope. But it would be pretty sweet for hunting. Ans since we get some cooking going on in Skyrim (if what i have heard is true ofc) it will make a nice way to gain ingredi?nts.
It could also be a nice way to assassinate someone. Just getting to know his daily/weekly routine and set up traps at places where he is alone and unsuspicious.
Maybe you can also use it dungeons?

I haven't really thought this trough, but i think the idea is pretty sweat.

Huh!? :woot: http://www.youtube.com/watch?v=NnLqmKnlNe0&t=0m21s

I would so love detailed traps like those in http://www.youtube.com/watch?v=qtgd2NL34MA&t=0m49s to be included... http://media.teamxbox.com/games/ss/869/1102512768.jpg, http://media.teamxbox.com/games/ss/869/1102512767.jpg, http://media.teamxbox.com/games/ss/869/1102512769.jpg

Obviously the explosive stuff is not befitting of the elder scrolls and I don't think it's plausible to add it in now though) but for speculation purposes...

How awesome would it be if said traps feature was incorporated into going hand and hand with the new crafting system!?

Making it how you create the traps. By gathering resources from mines and taking them to a place in town and crafting traps. Like http://www.newvegasnexus.com/downloads/images/39476-1-1294596018.jpg, the http://savecapitalism.files.wordpress.com/2009/03/bear-trap1.jpg

Traps could be very useful and a new addition to the revamped combat system they made for Skyrim. Like you said a bait system could be used for hunting creatures for meat. How would you place bait? They could add in something where you can access the set trap as if it were a container and then drop something from your inventory, food, into it. After all they showed that piece of concept art about how detailed they went into the different bits of meat. You could place baited traps outside a cave or in the forest somewhere then go off dungeon crawling or questing and when you come back you harvest your kill.

It would be cool to also set up traps out in the wilderness anywhere like Farcry Instincts let you. A trap like http://media.teamxbox.com/games/ss/869/1102512767.jpg or like the one's in http://www.youtube.com/watch?v=hhOSWWsOA2Y would be very cool. Think out in the forest and then you spot something up ahead, you set up a trap with tripwire and then go throw a rock or shoot at them with bow and arrow anything to alert them. I suppose you could go up to them and just attack them then retreat, sprinting away from them, and lead them towards your trap too. Either way once they get near your trigger, the trip wire, they get a nice spikey surprise. Could be a nice addition to the combat system and a way to take down something that may be a little to hard to just hack and slash away at with a sword and shield.

I also think something along the lines of http://media.teamxbox.com/games/ss/869/1102512768.jpg type of trap but instead of the shooting things, as that doesn't fit TES, you dig a hole and put this over it, as a http://www.diggerhistory.info/images/weapons-recent/traps04.jpg and have them fall down taking a little damage and then they are stuck for you to do with them what you will. :evil: (Me personally would leave them to starve to death, jk)

Or better yet use the traps in the dungeon! By placing them down in advance as they could be very useful in combat situations. Set a ambush up inside a dungeon and when you alert a monster let them chase you back to the trap, you jump over it and let them walk into it. Metal Traps or Snares could possible hold them in place for so long and if they had metal teeth they could do some damage. Could be very useful for those players who wish to make an archer and shooting the bow their main combat. Sneak around and pull off well planned stealth shots, for one hit kills but if your noticed you can retreat to where your trap was set up and draw them in unknowingly. Do a little damage to them but more importantly hold them in place for a second and you can get that killshot off.

Oooo I got another idea. Instead of crafting them being the only way to get them how cool would it be if your able to disarm traps that are already set up in dungeons and then pick them up as loot and reset them for your own use. Or maybe reset pitfalls and stuff like that but not be able to move them.

They could make them a one time use item or a few uses before they break or something. That would be the way to keep it balanced anyways. By having them break after a couple uses or just one time.

Another way to keep it balanced is to have to choose when to use them or carry them along with you. By making them very heavy they could make you choose when you want to carry one along or choose not to for that extra room for loot. Making carrying more then one a big decision because it'll take up like half of your encumbrance.
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JD FROM HELL
 
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Post » Sat May 28, 2011 1:31 pm

I would enjoy it... I like to play as a thief / assassin...

But maybe an set trap skill? or set trap skill included in blacksmithing skill... Something like that. Your skills, the trap and the enemy perception should define if the trap will fail, if the enemy will spot the trap or if you would catch him ;D

If not in Skyrim, maybe with some mod... Actualy i would like it even in Fallout =P
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Nuno Castro
 
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Post » Sat May 28, 2011 7:14 am

traps are nice

not to fall into them that is, is nice too :P
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Eric Hayes
 
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Post » Sat May 28, 2011 7:24 pm

SNIP

the Gameinformer issue about Skyrim said that you could place "runes" that activated when enemies stepped within it.


Where did it say this? I must've missed that part?
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Princess Johnson
 
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Post » Sat May 28, 2011 10:25 am

I also raised an eyebrow when rune traps were mentioned, seems like a pretty great idea to me. It would be nice if there was a high level security perk that gave you the same equivalent, with the option to trap doorways and containers.
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Sanctum
 
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Post » Sat May 28, 2011 9:40 am

I'm still trying to find that? Was it in the magazine article or the technology hub update? or... in a video? Page # or time would help...
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Sierra Ritsuka
 
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Post » Sat May 28, 2011 11:06 am

Page 54, yellow section, second column, part about the 85 spells.
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Jordan Fletcher
 
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Post » Sat May 28, 2011 9:01 am

Simply put, if traps were added, I might actually consider playing a roguish character. Rogue and Ranger type characters could both benefit. Especially if there's the possibility of being chased in a dungeon or ambushed from behind or something. Set a trap behind you as you explore a dungeon and listen with glee as the sneaky assassin is surprised by your trap.
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Krystina Proietti
 
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Post » Sat May 28, 2011 12:30 pm

The only realistic solution would be a bear trap. Lay it down like the mines in Fallout 3.
You're in a dark cave with bandit at the end of it, lay the trap, shoot him with an arrow, he comes running around the corner steps on the bear trap. Bandit is trapped and then stabbed to death.

Trap could be reusable but can carry like only one at a time.
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Nienna garcia
 
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Post » Sat May 28, 2011 11:31 am

Page 54, yellow section, second column, part about the 85 spells.

Yea this. Sorry about not responding sooner.
The 4th paragraph specifically.
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Reven Lord
 
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Post » Sat May 28, 2011 8:57 am

Since I tend to play Hunter/Ranger characters in RPGs, traps would be very useful, like maybe you could set a snare trap catch rabbits to eat if you leave it overnight or use a bear trap to injure/slow your enemies so you can keep your distance.

You it could be a skill and the higher it is will modify the traps success rate etc...

Heh, It would be nice to have a non-magic ability/skill to backup a ranged (projectile) play style. You know it makes sense, Devs. :thumbsup:
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brian adkins
 
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Post » Sat May 28, 2011 8:38 am

Page 54, yellow section, second column, part about the 85 spells.
Yea this. Sorry about not responding sooner.
The 4th paragraph specifically.


Thank you. I just read it, it sounds more like a magic thing then a physical object or a trap. Like you cast the spell, it puts a circle with a rune on the ground and when the enemy crosses it or step onto it the fire explodes up. So a magical trap.

I actually had not read that section well enough my first time reading it and I like how each spell is going to have different variants of it. Seems like they really improved the magic in this game from the last two.
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Gill Mackin
 
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Post » Sat May 28, 2011 6:45 am

Good idea but I'd like to see more traps sprung on YOU first.


The ones in Oblivion were horrible......
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SEXY QUEEN
 
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Post » Sat May 28, 2011 10:04 am

Since I tend to play Hunter/Ranger characters in RPGs, traps would be very useful, like maybe you could set a snare trap catch rabbits to eat if you leave it overnight or use a bear trap to injure/slow your enemies so you can keep your distance.

You it could be a skill and the higher it is will modify the traps success rate etc...

Heh, It would be nice to have a non-magic ability/skill to backup a ranged (projectile) play style. You know it makes sense, Devs. :thumbsup:

Since my main character on Oblivion was a woodelf archer I would've loved to be able to set traps and then shoot them from afar to get them to run at me, into the trap. Especially if said trap held them in place for a few seconds. I also played Hunter for a short time on WoW and that was always fun.
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tegan fiamengo
 
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Post » Sat May 28, 2011 11:43 am

Thank you. I just read it, it sounds more like a magic thing then a physical object or a trap. Like you cast the spell, it puts a circle with a rune on the ground and when the enemy crosses it or step onto it the fire explodes up. So a magical trap.
Yeah, that's pretty much the definition of a magical rune in this context.

I kinda really want to be able to leave notes that say "I prepared Explosive Runes this morning".
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Amy Masters
 
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