Yesterday i was playing far cry instincts on my old xbox. In that game you are able to set your own traps attached to trees and you can throw stones to attract an enemy into your trap. It's not very complex in that game, but it's a lot of fun i can tell you.
i think it would be pretty awesome to make your own traps in Skyrim.
You can use it to hunt, by putting some traps in an area where your 'prey' is pretty common, lay some of it's favoured food next to it and come back in a few hour, maybe a day? And there you go, some nice deer meat. This shouldn't be to overpowered ofcourse, i don't think it's very realistic if you see a wooly mammoth hanging up side down in a tree with his leg on a rope. But it would be pretty sweet for hunting. Ans since we get some cooking going on in Skyrim (if what i have heard is true ofc) it will make a nice way to gain ingredi?nts.
It could also be a nice way to assassinate someone. Just getting to know his daily/weekly routine and set up traps at places where he is alone and unsuspicious.
Maybe you can also use it dungeons?
I haven't really thought this trough, but i think the idea is pretty sweat.
Huh!? :woot: http://www.youtube.com/watch?v=NnLqmKnlNe0&t=0m21s
I would so love detailed traps like those in http://www.youtube.com/watch?v=qtgd2NL34MA&t=0m49s to be included... http://media.teamxbox.com/games/ss/869/1102512768.jpg, http://media.teamxbox.com/games/ss/869/1102512767.jpg, http://media.teamxbox.com/games/ss/869/1102512769.jpg
Obviously the explosive stuff is not befitting of the elder scrolls and I don't think it's plausible to add it in now though) but for speculation purposes...
How awesome would it be if said traps feature was incorporated into going hand and hand with the new crafting system!?
Making it how you create the traps. By gathering resources from mines and taking them to a place in town and crafting traps. Like http://www.newvegasnexus.com/downloads/images/39476-1-1294596018.jpg, the http://savecapitalism.files.wordpress.com/2009/03/bear-trap1.jpg
Traps could be very useful and a new addition to the revamped combat system they made for Skyrim. Like you said a bait system could be used for hunting creatures for meat. How would you place bait? They could add in something where you can access the set trap as if it were a container and then drop something from your inventory, food, into it. After all they showed that piece of concept art about how detailed they went into the different bits of meat. You could place baited traps outside a cave or in the forest somewhere then go off dungeon crawling or questing and when you come back you harvest your kill.
It would be cool to also set up traps out in the wilderness anywhere like Farcry Instincts let you. A trap like http://media.teamxbox.com/games/ss/869/1102512767.jpg or like the one's in http://www.youtube.com/watch?v=hhOSWWsOA2Y would be very cool. Think out in the forest and then you spot something up ahead, you set up a trap with tripwire and then go throw a rock or shoot at them with bow and arrow anything to alert them. I suppose you could go up to them and just attack them then retreat, sprinting away from them, and lead them towards your trap too. Either way once they get near your trigger, the trip wire, they get a nice spikey surprise. Could be a nice addition to the combat system and a way to take down something that may be a little to hard to just hack and slash away at with a sword and shield.
I also think something along the lines of http://media.teamxbox.com/games/ss/869/1102512768.jpg type of trap but instead of the shooting things, as that doesn't fit TES, you dig a hole and put this over it, as a http://www.diggerhistory.info/images/weapons-recent/traps04.jpg and have them fall down taking a little damage and then they are stuck for you to do with them what you will.
(Me personally would leave them to starve to death, jk)
Or better yet use the traps in the dungeon! By placing them down in advance as they could be very useful in combat situations. Set a ambush up inside a dungeon and when you alert a monster let them chase you back to the trap, you jump over it and let them walk into it. Metal Traps or Snares could possible hold them in place for so long and if they had metal teeth they could do some damage. Could be very useful for those players who wish to make an archer and shooting the bow their main combat. Sneak around and pull off well planned stealth shots, for one hit kills but if your noticed you can retreat to where your trap was set up and draw them in unknowingly. Do a little damage to them but more importantly hold them in place for a second and you can get that killshot off.
Oooo I got another idea. Instead of crafting them being the only way to get them how cool would it be if your able to disarm traps that are already set up in dungeons and then pick them up as loot and reset them for your own use. Or maybe reset pitfalls and stuff like that but not be able to move them.
They could make them a one time use item or a few uses before they break or something. That would be the way to keep it balanced anyways. By having them break after a couple uses or just one time.
Another way to keep it balanced is to have to choose when to use them or carry them along with you. By making them very heavy they could make you choose when you want to carry one along or choose not to for that extra room for loot. Making carrying more then one a big decision because it'll take up like half of your encumbrance.