Will the trap detection system function kind of like the system in Baldur's Gate and the like, or do you have a different system in mind? Either way, I really like this idea. Traps were never much of a threat in the game before, so this will add some much needed extra incentive to level up ones Security skill.
Not familiar with Baldurs Gate. Its one I've never played. Anyhow, I am switching the spell effects for detect key (which is not that useful IMHO) to detect traps, and this covers the spell side, but the ability to detect traps using the security skill will be a function of the skill and a bonus/penalty for trap difficulty (I am thinking that trap difficulty will be a 1-100 range like lock. But since I cannot display this like how lock spell displays the amount, I'll have to do message box instead.
I am also considering the idea of having a "examination" bonus where if you look at the container for a while like you study it, then you might add to your chance to detect the trap with the security skill.
This mod would not be something you could even consider doing without the help of tes3cmd, an awesome utility by John Moonsugar, and I also had a bit of direction from ManaUser as well. So Thank you for putting up with my questions.
ST