» Tue Aug 17, 2010 4:11 pm
They have to be ones that punish the ones any ree-ree decisions you make, but they cannot be something that punish you for not looking all the time, that would be too frustrating for some people and most don't like to have to repeatedly save their game to negate missing a trap.
I'd like to see the security skill be used to allow the disarming of booby traps in game, like finding access panels near traps and being able to use probes to go into a probing (lol, probing) minigame similar to the lockpick minigame. That's better than trying to run and dodge every single trap in game, and there will still be traps that you can't disarm, like a pitfall with spikes at the bottom.
The probing minigame could be like this: you have to rotate the probe until you find a latching mechanism, then you need to slightly tug on it to see if it will give way, and if it does, you press action to disable that latch. Depending on the mechanism's difficulty, you need to disable up to 5 latches to disarm the trap, and if you try to disable a latch without it being properly set, you break the probe, and if you disable a latch out of order, it will break the mechanism and you won't be able disarm the trap.