Traqed

Post » Sat Nov 20, 2010 7:29 am

I was following the tutorials on the Bethesda website, detailing how to create your own level and all in all the process was going quite smoothly, until I came to the trap section. I already know the process you go through in order to join a trap but it only seems to work with the “traplasertripwire”. This means that whenever I try to join a normal trip wire or pressure plate to a simple object such as the grenade bunch nothing happens, the trip wire itself doesn’t even break, the pressure plate doesn’t even move and the grenade bunch doesn’t even fall. If anyone could help it would be much appreciated.

P.S. I have copied traps from “Warehouse Traps” and not even they work.
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Rudy Paint fingers
 
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Post » Sat Nov 20, 2010 1:29 pm

Ok so I duplicated the cell and then I carried out the same process and everything is working perfectly. Saying this though I would still like to know why the previous map I made was unable to accept traps. If anyone knows a way to find this out or the answer itself could you please let me know?
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HARDHEAD
 
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Post » Sat Nov 20, 2010 7:50 am

If no one else knows and it really is bothering you, you might post your file (if you still have it) with the screwed up traps. I know I ran through the tutorial myself, but don't recall having the same troubles, and I used a normal trip wire and grenade bunch. I don't recall 100%, but I am fairly certain I had just copied the trap from the warehouse and moved it there (being sure to get the trip wire and grenade bunch that was linked).

If it worked on one cell and not the other, and they were exact duplicates, I can't think offhand what would be the issue... IIRC mines work based on factions (ie if they are in the Raider faction, raiders won't set them off). Not sure if it works the same way with tripwires and the like or not. Though, again, if it was an exact duplicated cell, I would imagine it would copy that over as well, so it likely wouldn't be the issue.

Hmm.

Worst case scenario, I would just try making another cell and testing the traps to see if they work so at least in the future you won't likely run into the problem.
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Jacob Phillips
 
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Post » Sat Nov 20, 2010 12:59 pm

Sometimes a cell becomes corrupted and things go haywire. Usually deleting the offending objects and placing new (instead of copy & paste objects) will fix the problem.

I have seen objects that were copied and pasted that will not work at all. Its always better to drag the object from the object window when its an 'activatable' object.
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Stephanie I
 
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