Travel and exploration mods

Post » Tue Sep 15, 2009 9:08 am

hello
can anyone recommend mod that effect traveling and exploration. Basically I'm looking for something to make playing oblivion without fast travel and quest compass more interesting, but would love to see if something else was done with this kind of mods ?


I prefer mods that don't alter lore too much and break immersion of being in tamriel. (like dragonriders)
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STEVI INQUE
 
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Post » Tue Sep 15, 2009 4:19 pm

I've been playing without fast travel and compass in my latest install. The Unique Landscapes mods are all great and make exploration more interesting. http://tesnexus.com/downloads/file.php?id=16316 is a really cool quest mod that encourages exploration and gives you a new way to travel around Tamriel. http://tesnexus.com/downloads/file.php?id=4520 brings back Morrowind's style of travel, which for me is much more immersive then the regular fast travel.
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Taylor Thompson
 
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Post » Tue Sep 15, 2009 9:55 pm

thx I'm downloading second one already.
first requires OBSE thats oblivion script extender right? will it slow down oblivion too much? (OBSE)
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Liii BLATES
 
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Post » Tue Sep 15, 2009 8:44 am

A ton of great mods use OBSE and I would absolutely recommend it. No performance hit at all.
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Sharra Llenos
 
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Post » Tue Sep 15, 2009 5:55 pm

thx I'm downloading second one already.
first requires OBSE thats oblivion script extender right? will it slow down oblivion too much? (OBSE)


It will improve your performance if you use stutter remover, weocps, streamline, fast exit 2 etc. These are all (except streamline) plugins for obse.
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sharon
 
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Post » Tue Sep 15, 2009 3:36 pm

I hope it's ok that I as a question in this thread - does CTN disable fast travel and the compass marker? If not, how do I do that myself?
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Sarah Unwin
 
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Post » Tue Sep 15, 2009 9:36 am

I hope it's ok that I as a question in this thread - does CTN disable fast travel and the compass marker? If not, how do I do that myself?


It does let you disable fast travel. I use DarkUI'd DarN to disable the compass altogether.
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Anna Kyselova
 
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Post » Tue Sep 15, 2009 4:05 pm

You can also use Map Marker Overhaul to disable fast travel and the quest marker (and the player marker and the auto-center-world-map-on-player) in order to really make it possible to get lost when exploring. Great for immersion.
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Frank Firefly
 
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Post » Tue Sep 15, 2009 9:29 am

hm I have problem with The Ayleid Steps, game just terminates on first load screen when the plugin is active. no errors.

I'll try doublechecking everything ..
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Victoria Bartel
 
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Post » Tue Sep 15, 2009 10:40 pm

hm I have problem with The Ayleid Steps, game just terminates on first load screen when the plugin is active. no errors.

I'll try doublechecking everything ..

It's dependant on Cobl, you'll need to install Cobl before it will work.

Vac
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Allison Sizemore
 
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Post » Tue Sep 15, 2009 1:25 pm

thx I'm downloading second one already.
first requires OBSE thats oblivion script extender right? will it slow down oblivion too much? (OBSE)

Cyrodiil Transportation network requires OBMM for the Omod to work, it doesn't say anywhere that i requires OBSE.
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Andrea Pratt
 
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Post » Tue Sep 15, 2009 2:34 pm

It's dependant on Cobl, you'll need to install Cobl before it will work.

Vac



Cyrodiil Transportation network requires OBMM for the Omod to work, it doesn't say anywhere that i requires OBSE.

Needs OBSE 16 or newer, and Cobl 1.71 or newer

whats cobl ??

ah to googling again I guess ;\
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Travis
 
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Post » Tue Sep 15, 2009 5:14 pm

err I mean The Ayleid Steps is crashing not cyrodiil transportation
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Dawn Porter
 
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Post » Tue Sep 15, 2009 8:53 pm

err I mean The Ayleid Steps is crashing not cyrodiil transportation
And Vacuity gave you the reason: You must install http://www.tesnexus.com/downloads/file.php?id=21104. Read about it by following the link.
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adame
 
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Post » Tue Sep 15, 2009 4:43 pm

And Vacuity gave you the reason: You must install http://www.tesnexus.com/downloads/file.php?id=21104. Read about it by following the link.
Or use version 2.4 which doesn't require COBL.
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Rude Gurl
 
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Post » Tue Sep 15, 2009 8:51 pm

Or use version 2.4 which doesn't require COBL.


Playing the old version without the great quests is boring.

@TheKeeperOfElderScrolls.

You will only need to use the COBL Main.esm. Everything else is optional but I recommend to use at least COBL Glue.esp which will add some great things like the Luggage.
Afaik CTN is buggy. I recommend to use Arthmoors http://tesnexus.com/downloads/file.php?id=21999 which will work nicely.
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Steven Hardman
 
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Post » Tue Sep 15, 2009 7:46 am

Playing the old version without the great quests is boring.

If we're talking about quests... http://tesnexus.com/downloads/file.php?id=22320 has an immersive implementation of Morrowind's Guild Guide system through quests, and the requirement http://tesnexus.com/downloads/file.php?id=20371 includes several different teleportation spells.

As for the exploration part... LAME has a plugin which adds 20 or more scrolls that grant you powerful spells, around Cyrodiil and you have to solve riddles to find them. Integration involves a few riddles too, a lot of wandering around asking people stuff, as well as directions instead of map and compass markers.... Which of course brings up an issue.

How will you survive without quest markers? Most vanilla quests and quest mods usually go something along the lines of: "Go to this place named , and do " Quest markers caused most NPCs to neglect giving you any clues, So I guess it's a question of my own. Are there any mods that add directional dialogue to quest givers for if you were to turn off quest markers?
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Rex Help
 
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Post » Tue Sep 15, 2009 10:15 am

How will you survive without quest markers? Most vanilla quests and quest mods usually go something along the lines of: "Go to this place named , and do " Quest markers caused most NPCs to neglect giving you any clues, So I guess it's a question of my own. Are there any mods that add directional dialogue to quest givers for if you were to turn off quest markers?



http://www.tesnexus.com/downloads/file.php?id=14560 is what you are searching for.
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Makenna Nomad
 
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Post » Tue Sep 15, 2009 7:30 pm

How will you survive without quest markers? Most vanilla quests and quest mods usually go something along the lines of: "Go to this place named , and do " Quest markers caused most NPCs to neglect giving you any clues, So I guess it's a question of my own. Are there any mods that add directional dialogue to quest givers for if you were to turn off quest markers?

As said above, I now play with a setup where I have the quest marker visible on the world map, as that simulates myself (or an NPC) putting a mark on your paper map.
But I have the quest marker removed from the local map, as that gives way too much info. If a quest tells me to go to a certain cave and find a ring there, it is realistic to have marked the cave on the world map, but not to have marked the exact location within the cave on the local map.

And I have of course removed the quest marker from the hud, as being led by hand that way is really dumb.

Combining this with not showing the player marker and not auto-centering the world map on the player position, I find this to be the most immersive combo: I can see on my map where I'm supposed to go, but I don't know exactly where I am unless I'm close to a known location, thus I can go wrong or get lost, and will then have to look for a road or a known landmark to find out where I am.
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Sheila Esmailka
 
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Post » Tue Sep 15, 2009 6:17 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1046403&hl= enhances exploration greatly IMO as you actually will spot ruins etc. in the distance.
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natalie mccormick
 
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Post » Tue Sep 15, 2009 2:27 pm

http://tesnexus.com/downloads/file.php?id=15619 rewards you with experience by finding different locations in the wild, but it also completely changes the levelling system, so that might not be to your liking.

http://tesnexus.com/downloads/file.php?id=27145 is a small mod, but makes exploring a lot more immersive, I really like it.
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Stephanie I
 
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Post » Wed Sep 16, 2009 12:07 am

Afaik CTN is buggy. I recommend to use Arthmoors http://tesnexus.com/downloads/file.php?id=21999 which will work nicely.


What kind of bugs does CTN have? I choose it because it has 89 positive endorsemants and no negative and 52000 downloads.
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Sarah Evason
 
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Post » Tue Sep 15, 2009 9:45 pm

I believe I was reading somewhere that the Oblivion engine doesn't like teleports instantly after dialogues. I could be wrong though.
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Alyna
 
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Post » Tue Sep 15, 2009 11:32 pm

What kind of bugs does CTN have? I choose it because it has 89 positive endorsemants and no negative and 52000 downloads.


For one, it appears that the activator links between the Bravil mage guild basemant and its teleportal room are broken. If you go downstairs in the guild, you won't see a door to the teleportal room. If you teleport in to the Bravil guild and try to leave by the door, you'll end up freefalling through space next to the main floor. That at least holds true on the "wz" version, the one that provides a short quest for Frostcrag travel. I'm going to test the other ESP, now.

EDIT: The other version has the same problem. Plus, one of the guild teleporting mages (in Cheyhindal) told me I appeared to lack the fee for transport, when my character had over 6000 septims.

Just checked the TES Nexus site, and they have quite a few bug comments. Judging from the lack of posts by the modder, they appear no longer to support CTN, which is too bad: it's a great idea, well implemented, and just not quite finished.
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Shiarra Curtis
 
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Post » Tue Sep 15, 2009 8:36 pm

You could use Immersive Interface, it allows you to customize your HUD. (you can remove the compass if you want)
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Nathan Barker
 
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