When it came to Morrowind, one of the things I personally loved doing (and many others no doubt) was plundering. Remember that huge map you got with the game? I had that thing covered in circles with numbers, and then on the back I had another massive list of items I'd found in these areas corresponding to the number I had on the front. As useless as it may have been, I had a great time finding all the relics and other hidden things. I smashed up the Fighters Guild in Ald'Ruhn and made it my base camp. I had all my artifacts and other rare items on display.
My favourite find had to be the...
...And now to the point.
I was super excited for Oblivion. I had high hopes of a new paper map covered in black acetate pen. I won't deny, It was a good game. I spent alot of time in Cyrodiil. However, my favoured aspect of the previous game was gone. I plundered dungeons for months looking for hidden artifacts and other rare items the developers had stuffed away into little crevices. Alas, nothing.
Alright so there were some things...
...but most of it was quest rewards or included with DLC where the whole point was to obtain the relic. Elven daggers called " Witsplinter " don't count, I'm talking unique. I was anticipating my first discovery of a ruin/cave full of bandits geared up in super rare Glass Armour so I could come back at a later level, smash 'em up good, and take all their stuff. Nothing... why? "Something called Level Scaling" they said. Dissapointment. Remember in Morrowind there was only 2 full sets ( if that ) of Daedric armour? and remember where they hid the 2nd pauldron? Sneaky...
So to conclude with a few questions;
Did anyone else miss this?
Was there enough said about it to make an impact on Skyrim's development? I know there was alot of criticism about Level Scaling, but what about artifacts? and whole ruins dedicated to the placement of one rare item.