struct FILE { struct HEADER { int numTypes; } header; struct TYPE { int treeType; int numOfTrees; struct TREE { float xCoord; float yCoord; float zCoord; int unknown1; float scale; int formID ; int unknown2; int unknown3; } trees[numOfTrees]; } types[ file.header.numTypes ] ;} file;
0: TreePineForestSnowL051: TreePineForestSnowL032: TreePineForestSnowL023: TreePineForestSnowL044: TreePineForestSnow035: TreePineForestSnow026: TreePineForestSnow057: TreePineForestSnow048: TreePineForest049: TreePineForest0310: TreePineForest0511: TreePineForest0212: TreePineForest03Dead13: TreePineForest05Dead14: TreePineForest02Dead15: TreePineForestSnow03Dead16: TreePineForestSnow0118: TreePineForestSnow04Dead20: TreePineForestSnowL0123: TreePineForest04Dead24: TreePineForest0126: TreePineForestSnow05Dead28: TreePineForest01Dead29: TreeAspen0530: TreeAspen0131: TreeAspen0632: TreeAspen0233: TreeAspen03TreeAspen01 = 30TreeAspen02 = 32TreeAspen03 = 33TreeAspen05 = 29TreeAspen06 = 31TreePineForest01 = 24TreePineForest01Dead = 28TreePineForest02 = 11TreePineForest02Dead = 14TreePineForest03 = 9TreePineForest03Dead = 12TreePineForest04 = 8TreePineForest04Dead = 23TreePineForest05 = 10TreePineForest05Dead = 13TreePineForestSnow01 = 16TreePineForestSnow02 = 5TreePineForestSnow03 = 4TreePineForestSnow03Dead = 15TreePineForestSnow04 = 7TreePineForestSnow04Dead = 18TreePineForestSnow05 = 6TreePineForestSnow05Dead = 26TreePineForestSnowL01 = 20TreePineForestSnowL02 = 2TreePineForestSnowL03 = 1TreePineForestSnowL04 = 3TreePineForestSnowL05 = 0Unaccounted for:1719212225TreePineForestSnow02DeadTreePineForestSnowL01DeadTreePineForestSnowL02DeadTreePineForestSnowL03DeadTreePineForestSnowL04DeadTreePineForestSnowL05DeadNot in any BTT files:TreeReachCliffTree01 (No LOD flat NIFs, therefore no LOD generated)TreeReachCliffTree02 (No LOD flat NIFs, therefore no LOD generated)TreeReachTree01 (No LOD flat NIFs, therefore no LOD generated)TreeReachTree02 (No LOD flat NIFs, therefore no LOD generated)TreeAspen04 (No LOD flat NIFs, therefore no LOD generated)TreePineForestSnow01Dead (Only occurs once, in an interior)