Tree's not behaving.

Post » Tue May 17, 2011 8:11 am

Mo problems, mo' questions!

Another issue that has been bothering me for a while that I just recently seemingly exhausted all my options is this issue with trees (OasisElm01 specifically, and less so some bushes).

http://i474.photobucket.com/albums/rr107/Trezamere/Game%20Screens/Metro%20Tunnel%20Home/ScreenShot22.jpg
http://i474.photobucket.com/albums/rr107/Trezamere/Game%20Screens/Metro%20Tunnel%20Home/ScreenShot23.jpg

As you can see the leaves on the tree's are almost pitch black, except for one little section of the leaves that is always normal, and it flickers and rotates depending on where I'm standing, the angle etc. I've tried drowning the room with lights to get them green at every angle, moving them around and adding various internal and external emittance settings, none of which work (thought adding the emittance stops them from flickering and keeps the same portion green). Is this an issue with my graphics settings/card or something I can remedy some other way?
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Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue May 17, 2011 7:39 am

Trees are made for the outside.

If you are going to have them inside and want them lighted, you have to set the light levels in the cell very high. Usually around 100 or so.

Plants are illuminated by the cell lighting, no so much by placed lights. I was able to use cell lights in the 70 range, but I had to place a fx glow that was green colored inside it to help illuminate the tree.
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Louise Dennis
 
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Joined: Fri Mar 02, 2007 9:23 pm

Post » Tue May 17, 2011 3:10 am

Thanks, unfortunate I have to increase the ambient light but the glow fx is a good idea.

Another random question (sort of related), how in the world are you supposed to move FXWaterSpout01 around, I doesn't seem to have any spots to grab onto :blink: Turning markers on helps heh.
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Danial Zachery
 
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Joined: Fri Aug 24, 2007 5:41 am


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