Trees Reappearing

Post » Thu Dec 23, 2010 6:49 pm

EDIT: oh, it seems to be doubling.


I have been using Gardeners of Morrowind which re-textured a lot of Morrinwind flora. I think I got it with Vibrant Morrowind, but reworked those leaves with Vurt's or somebody's redo. I seem to have 4 sets of leaves now with different names only two of which I can identify. What Trees or Tree Mods are people using?

So, Balmora Expanded did not play well with Gardeners and Vibrant, eye level-blinding neon was a problem. I was unable to solve the land mass change with load order, but combined the two files B.E. and Gardeners Expanded [active] allowed me to naturalize the trees.

Abu Retreat needed many trees moved. Two remain floating near and above the house, but do not appear in the TESCS. I suppose another mod is adding them. Could the esms be over-riding the esps?

I am not playing all of these for whatever reason. A few are my [WIP]
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no_excuse
 
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Post » Thu Dec 23, 2010 6:52 pm

Load order is important with mods that alter the land , esm's load first and will be overwritten by esps that change the land in the same place. The land meshes are the same size as an exterior cell , if you make any changes to it , the landscpae data for the whole cell will be imported into your mod. if you have more than one mod that alters the land in a particular cell it is the one that loads last that you see in game and therefore the last one is the one you should be focussing your tweaks and fixes on.

Edit, The most likely cause of the floating trees in game is as you suggest because they are added by a different mod, models do not get overwritten in the same way landscape data does.
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Nomee
 
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