Ten years after the crisis of Oblivion and Mehrunes Dagon's exile to his own plane, The other Daedric Lords began to stir, arguing amongst each other as to who should take up Dagon's mantle until his power returned. Some, like the peaceful Azura, ignored the infighting, believing it to be beneath them. The fighting grew over the next year, and even the followers in the mortal realm took up arms against followers of the other Lords. Finally, annoyed and exhausted at trying to keep the peace, as well as seeking some real amusemant, Mephala called a meeting of the Lords, in the old realm of Jyggalag, which had remained unoccupied for centuries, and thus, would be a neutral place to meet. They, reluctantly, accepted the call, and came to hear what Mephala would say.
"So, you have all come! Excellent!" Mephala said, his merry voice reverberating throughout the crystallized landscape. He continued before the others had a chance to interrupt him,
"You have been fighting for the past year over who should rule in Dagon's stead until he recovers! This wasn't done for Sheogorath's departure, of course, as his essence remains trapped inside a mortal and when the mortal dies, He will rejoin us and resume control of his realm. As for the realm of Mehrunes Dagon, I grow weary of you all fighting amongst yourselves, and have decided to propose a solution, and it is this. I will choose several mortals at random, and they will be taken to a realm of your choosing. Should all of them perish inside one of the realms, whoever is in control of that realm shall earn Mehrunes Dagon's sphere of control, which will grant you his realm and his followers. If no one manages this, then whoever ended the most lives in their realm will win this test! Doesn't it sound amusing? Now, if you wish to take this challenge, then step forward!"
After this announcement, chaos erupted among the Lords as they decided amongst themselves who would take the challenge. many simply came forward without any argument, The first among them was Vaermina, followed immediately by Malacath. Others then followed, one at a time, until all but a few were standing before Mephala, ready to accept this challenge.
"Good. It is decided. Vaermina, as the first to decide, you will be the first. Now go, prepare your realm. I will find the mortals. When you are ready, you may bring them to your realm. Good luck!" He vanished with a wink, leaving behind manic laughter and the smell of drink. The Trials were about to begin.
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OOC: Some of the Daedric princes are vying for control of the realm of Mehrunes Dagon, and you have been randomly chosen to help them decide! Lucky you! Spots may be taken so hurry hurry and join today!
anyway, you are about to face the challenges that Vaermina has cooked up for you, and before you do, there are some rules that must be observed.
1. all Character sheets must be PMed to me for approval (don't worry Im not too uptight about what's in them)
2. obviously, no Ubering.
3. In this realm, Vaermina's will, portrayed my moi, is law. refer to my signature for details.
4. don't be afraid to give your character some issues, after all, Vaermina needs something to work with!
Have fun! if we start getting a lot of people wanting to join, there will end up being a waiting list. If you don't post for a while, I will entertain myself by staging a particularly gruesome death for your character, and whoever's next on the list will step in. That all? good. I'll post my sheet, and then anyone else who wants to join, just PM your sheets and we can get started once we have enough!
EDIT: forgot to mention a few things.
1. if successful, this will become a series, where Vaermina's trial is only the first. I think perhaps Hircine, Boethia, or Malacath will host the next one. I haven't decided.
2. If you have an idea for a potential situation, PM me about it, and I may try to implement it.
3. Rules for Vaermina's appearance to your character:
Vaermina will appear to each character individually, or not. and if she does, you are free to choose how she appears to you, as well as how much/ how little info she gives you. No more info than my character has recieved, however. only up to 3 extra tidbits besides the basic rules are allowed to be disclosed. Also, no matter where your character fell asleep, he/she(/it?) will appear in somewhere in Cyrodiil.
Characters being tested so far include:
Sae-Kas (myself)
Trannigan Drattmer (you have three guesses who)
Lycurgus (Tamira)
Eno (Dagoth_Gojira)
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Name: Sae-Kas
Race: Argonian
Age: 23
Height: approx. 6' 2''
Body type: thin and wiry, but still has noticeable muscles.
Skin color: Bright red, with purple specks and a light blue stripe down his forehead.
Eye Color: Red and purple, the amount of each varies (explained later)
"Hair": Spines (Oblivion style)
Birthsign: The Mage
Skills:
Blade (daggers, shortswords, and some longswords. claymores are out of the question)
Alteration (Above-average ability)
Destruction (average ability)
Sneak
Light Armor
Alchemy (average ability)
Talents: Skilled with shorter blades, as his wiry frames tends to lose balance when wielding heavier weapons. He also has an aptitude for casting magic, but his magical education has been limited to only destruction and alteration, which he prefers, not liking to complicate things with too much information. He's always had a talent for sneaking, but rarely uses it for anything but amusemant. Again limited by his body, he wears Light armor, and has grown quite accustomed to its use. Recently, he began training himself in alchemy and has found it both enjoyable and useful, but while he can mix a potion or two, he will never become a master of the art, as he treats it as more of a practical hobby than anything else.
Inventory: a silver dagger, a glass shortsword, various potions, a copy of the Lusty Argonian Maid, a hooded dark blue robe, Fine leather armor, and a necklace with a small oblong green gem; a gift from an old admirer
Personality: Sae-Kas tends to be serious, though can at times get a little snarky or sarcastic, always trying to hold back some cynical comment, and not always succeeding. He is distrustful of others, though can recognize when it is best to put that aside to work together with strangers. Those who win his trust will be held in the highest esteem, and those who break it had better want to have a few new scars. He tries to think before he acts, though can be impulsive when under a lot of pressure. He also suffers from a rare version of multiple personality disorder, which today would be known as dissociative Identity Disorder. his personalities are aware of each other, and often communicate with each other, much to his annoyance. any one of his personalities may take over control at any given time, causing him to become unpredictable and have wide shifts in his attitude.
Backstory: Despite his disorder, Sae-Kas lived most of his life so far rather well. the only exception is when, as a child, he was exploring the outskirts of skingrad, his home city, and was found by some necromancers that had been hiding in the abandoned caves nearby. He was taken into the caves, where they planned on turning him into one of their undead slaves. The rituals they used to attempt to bind his body were interrupted when an adventurer party entered the cave. the necromancers attacked them, but were slain. The men cut Sae-Kas free, and took him home to Skingrad, where they were hailed as heroes. Sae-Kas, however, never fully recovered mentally. Years passed. Sae-Kas, unable to stay so near the place where he had almost been zombified, he moved to the Imperial City, where he resumed his education. Chancellor Ocato took notice of him, as his scores with his studies were rather high. After meeting with him, he took Sae-Kas into the White Gold Tower, to become an advisor to the council. He is living there now, and by sheer bad luck, was chosen by Mephala to enter Vaermina's Dreamworld.
I will begin posting when others have joined. send in those sheets!