Levelled Magicka uses the same "Extra blah blah" message over the little icon at the bottom right corner of the screen that ML does
Oh i see. But is there the same issue with displaying an effect for each fortification (like Madd spell effects - which i will not use anymore) ?
I mean this issue - http://img405.imageshack.us/img405/8537/screenshot118o.jpg
It made me restart my lvl 30 char, so i hope not.
These mods are a lot more balanced than ML is though, as NPCs don't benefit from the ML uncapping so for example Diavyth Fyr is a level 60 Sorcerer but only has 100 int (limited by the cap) and his magicka is similarly limited, whereas an ML-using level 30 character with an int of 130-ish will almost certainly have more magicka than him. Bung Levelled Magicka into the mix though and his magicka goes through the roof due to being level 60.
So to sum up my worries, would you use these mods with or without ML? I only use ML base (3 skill levels = +1 attribute), Madd health (for additional health), and the uncapper (removes the 100 cap from skills and attributes)
Now you're not supposed to be picking a fight with him anyway, but the same principle means you have to start taking Gothren and Trebonius a lot more seriously from now on. This makes a lot more realism sense to me, given how powerful these guys are supposed to be.
I have no worries about that
Cant wait!
Oh, I never add mods during a running game so whether everything will work properly without starting a new character I don't know - back up your saves first if you want to try that!
I will be restarting, no worries