[Rel] Trifle

Post » Wed Sep 11, 2013 2:06 pm

Trifle
If you'll excuse the pun...
version 1.0

Requires http://obse.silverlock.org/



Download : http://oblivion.nexusmods.com/mods/44108


Description

An omnibus OBSE plugin that is extant for the sole reason that its author is too much of a lazy bum to make separate plugins for each of its awesome additions.

Fine Print

Ugh, documentation…

All customizable settings can be found in the plugin’s INI file – which is found in the same folder as the DLL file – under self-evident names.

Features:

  • Music playback –
    • Combat music playback has been overhauled. The playback mode can be set to one of the following:
      • 0 – Always disabled.
      • 1 – Always enabled (vanilla).
      • 2 – Die roll. At the start of combat, playback is determined by a die roll. If unsuccessful, no music is played until the player reenters combat. The playback chance can be set with the ChanceOfPlayback setting.
      • 4 – Distance. The nearest combatant must be within a specific distance from the player to start playback. The threshold distance can be set with the MaximumEnemyDistance setting.
      • 8 – Level. The nearest combatant’s level must be n-levels above or below the player’s to start playback. The level delta can be set with the EnemyLevelDelta setting.
      • 16 – First blood. Playback doesn’t start until one of the combatants has attacked the other.

The distance, level and first blood modes can be combined with each other by adding their values. For instance, the playback mode can be set to 20 (4 + 16) to enable both the distance and first blood modes. Playback will start if any one of the combined modes gets triggered.

  • Combat music can be allowed to continue after combat, i.e., until the active combat track’s playback has ended.
  • The playback of the last played (non-combat) track can be restored after combat music playback has ended.
  • Track changing during cell transitions can be deferred until the currently playing track has ended.
  • A cool down period can be set between consecutive tracks. During cool down, music playback is completely disabled until one of the following conditions are met:
    • The player enters combat.
    • The cool down period has ended.

Each music type is allowed its own duration. The after-combat cool down is triggered as soon as the active combat track’s playback has ended. The duration of the cool downs is defined as a range and measured in earth minutes.

Bug fixes:

  • The bug that prevented the game from loading active mods when there were too many ESP/ESM files in the Data folder.

Compatibility


This plugin is universally compatible, but with the following exceptions:

  • Enhanced Music and Control.
  • Mods that modify music playback behavior.

Credits

Special thanks to :

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Trademark – “A simple OBSE plugin” he said...

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a rather malleable game.



Change Log

Spoiler

User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Wed Sep 11, 2013 2:26 pm

Can Better Music System and its required components i.e Enhanced Music and Control replaced by this mod? Shademe, you're ingenious. :tops: :trophy:

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Sep 11, 2013 12:51 pm

You'll have to compare its features with Trifle's to know for certain. However, Trifle isn't meant to be a replacement for EMC.

User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Thu Sep 12, 2013 2:30 am

I'll give it a whirl and get back to you. :)

User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Wed Sep 11, 2013 1:02 pm

The slaying of the 400 files bug alone makes this worth it :)

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Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Sep 11, 2013 5:39 pm

what do you mean ?

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REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm


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