My goal is:
Make an NPC talk to an other when the player goes in to the trigger (the blue box), but just when a specific stage of my quest is donne
This is what i've done at the moment:
- Created a quest
- Created a scene
- Created a trigger with the following script
Scriptname SCVtriggerscript extends ObjectReference Int Property SCVTriggered Auto Quest Property Myquest Auto Scene Property MyScene Auto Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() if SCVTriggered == 0 if Myquest.GetStageDone(25) SCVTriggered = 1 MyScene.Start() endIf endIf endIfendEvent