[RELz] TRN One of the Gang

Post » Thu Feb 10, 2011 4:44 pm

I have a question about what armors this supports.

Does this work for all guard armors?
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Trevor Bostwick
 
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Post » Thu Feb 10, 2011 6:28 pm

I could interpret that question 2 ways:
1. Since City Garrisons are much smaller it would be terribly difficult to integrate yourself into a close knit group of guards. So for the sake of realism regional armour, like Bravil or Chorrol armour, is not usable.

2. The original vanilla Imperial Legion armour is usable. Additionally any armour added by Oscuro's Oblivion Overhaul, Imperial Legion Scout Armour, Legionnaire Armor, or pretty much any other Legion Armour mods can be used. Armour with new textures is also fully compatible.

Note: I'm working on an update to allow the player to use a Mage's Hood to disguise themselves as a Battlemage, purely for Roleplaying reasons.

Hope that answers your question.
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Bitter End
 
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Post » Fri Feb 11, 2011 3:50 am

Cool TRN.

So just to be clear, I can wear the golden imperial armor if i use a mod that lets me, and still blend in?

Thanks, I look forward to some updates with more possibilities, great work.
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Michael Russ
 
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Post » Fri Feb 11, 2011 1:36 am

So just to be clear, I can wear the golden imperial armor if i use a mod that lets me, and still blend in?

It certainly should. If you have any suggestions after you've played the mod for a while I'd be pleased to hear them.
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ZANEY82
 
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Post » Thu Feb 10, 2011 5:29 pm

Hey TRN,

Great mod so far. I'm enjoying as far as I've gotten.

I've hit a glitch, though. The real problem, I'm not getting any kind of message when I disguise myself. I'm using the Worn Legion Armor that I stole from the corpse of an Imperial Horseman. This, I think, is getting in the way of completing certain parts of the quests.

I'm also using a whole ton of other mods, which may be getting in the way. Briefly: Oscuro's Oblivion Overhaul, the White Stallion guild, the Blackwood Company, Armamentarium, Living Economy, Natural Habitats, Lost Spires, Unofficial Oblivion Patches, and most (if not all) of the official DLC.

Let me know if you have any idea what my problem might be. Thanks!
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Austin England
 
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Post » Thu Feb 10, 2011 5:32 pm

I've tested the mod with most of those, I'll send you a PM.
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Emma
 
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Post » Thu Feb 10, 2011 2:48 pm

For anyone else having similar problems, he didn't have OBSE installed.
http://obse.silverlock.org/download/obse_0016.zip
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Johanna Van Drunick
 
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Post » Thu Feb 10, 2011 11:24 pm

Sounds like you've made some excellent progress. Have you tested with The Elder Council Mod/Fort Akatosh and other mods that enable actual legion membership? Does this affect those?
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Juanita Hernandez
 
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Post » Thu Feb 10, 2011 3:37 pm

I've discovered some messy issues with The Elder Council mod, which will require me developing a patch.

My time if split fairly evenly between creating new content, bug fixing and compatibility testing.

Some of the things that I am particularly looking forward to releasing include:
-The new sounds to prompt tell you if your disguise was a success without having to read the messages.
-Improved Guard AI (non conflicting with RGO).
-Imperial Legion Tavern.
-Favour System.

Other things will include:
-Various bug-fixes and improvements.
-Model Fortress with working gate. :)

And on a side note: I totally ACED my Computer Science exam today, wooooo! :woot:
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Dawn Farrell
 
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Post » Thu Feb 10, 2011 10:15 pm

I'd just like to thank the 62 people who voted for this mod as File of the Month on TES Nexus. :thumbsup:
I'm delighted that so many people enjoy it, and since I'm feeling oddly sentimental this evening I just wanted to say thanks. :icecream:
I really enjoyed making it so far, modding is terribly exciting. It stimulates my creativity and imagination and allows me to share with so many genuinely genial people. Given the mods unprecedented success I plan on continuing to develop and improve it; turning out some exciting updates this summer. :brokencomputer:

It's something that I can do for a very special modding, and gaming community. Kudos to all you guys. :celebration:
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ezra
 
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Post » Thu Feb 10, 2011 3:35 pm

It's something that I can do for a very special modding, and gaming community. Kudos to all you guys. :celebration:


That's all you. We wouldn't be able to appreciate your mods if you didn't make 'em :) . Glad to see you'll still be updating this. Modding is exciting; even I get caught up in it and I'm no where near as talented as you. Good luck on all your future endeavors :tops: .

Thanks,
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Sasha Brown
 
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Post » Fri Feb 11, 2011 2:42 am

Nifty ! Should give it a try. Keep up with the bad work :tops:
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Rachel Cafferty
 
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Post » Fri Feb 11, 2011 3:31 am

Unfortunately, I seem to have discovered a bug. :rolleyes: Having reinstalled recently, I added this back in finally. My current character has just finished the MQ. I had received the journal update to go pick up my Dragon Armor but hadn't actually done it yet. SO I went to do that and the armor was no where to be seen. The interior of the armory was notably changed of course by One of the Gang. Disabling the mod brought the Dragon armor back where it should be. Even the door of the armory which should normally be open access to the player at that point was marked with the red trespassing symbol.

I thought you should know in case no one else has found this yet. :foodndrink: I do love this mod and missed having it in my load order.

Edit: Just occurred to me, this is very important. This particular bug will keep anyone who hasn't already collected their dragon armor from starting the questline for Reclaiming Sancre Tor when it releases as it hinges on that update, which is what I was testing at the time.
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butterfly
 
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Post » Fri Feb 11, 2011 8:36 am

Unfortunately, I seem to have discovered a bug. :rolleyes: Having reinstalled recently, I added this back in finally. My current character has just finished the MQ. I had received the journal update to go pick up my Dragon Armor but hadn't actually done it yet. SO I went to do that and the armor was no where to be seen. The interior of the armory was notably changed of course by One of the Gang. Disabling the mod brought the Dragon armor back where it should be. Even the door of the armory which should normally be open access to the player at that point was marked with the red trespassing symbol.

I think that I've found the problem. Loading up TES4Edit now to try and repair my blunder. :banghead:
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Suzy Santana
 
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Post » Fri Feb 11, 2011 6:27 am

Bethesda have no right to be so subtle with their scripting, it took me all evening to find out what was going wrong. :slap:
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Elizabeth Falvey
 
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Post » Thu Feb 10, 2011 6:58 pm

Bethesda have no right to be so subtle with their scripting, it took me all evening to find out what was going wrong. :slap:


Well congrats on sorting through the subtle mess to find it! :lmao: Looking forward to that fix! I want One of the Gang back in my load order. :hugs:
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Madeleine Rose Walsh
 
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Post » Thu Feb 10, 2011 8:18 pm

I'm getting back into the swing of things. I have 2 things that I want to resolve before the release:
- Gambling; is only working 3/4 times.
- Hiding tails; I want Kajjits and Argonians to hide their tails when disguised. Only there seem to be conflicts arising with sloppy coding on the part of some cloak mods.
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BEl J
 
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Post » Fri Feb 11, 2011 7:54 am

- Hiding tails; I want Kajjits and Argonians to hide their tails when disguised. Only there seem to be conflicts arising with sloppy coding on the part of some cloak mods.

A simple EquipmentMask check wasn't sufficient, but due to some persistent testing, tweaking, and no small amount of luck on my part, it is now functioning beautifully.
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Johnny
 
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Post » Fri Feb 11, 2011 2:16 am

Just to tell you guys what I'm up to at the moment, I'm testing TRN One of the Gang and The Elder Council mod for conflicts.

Edit: And now I'm about to start creating a compatibility patch. [7th July, 04:29 PM]

Edit: Compatibility patch is finished. I haven't been getting enough sleep recently thanks to that patch... Goodnight. [9th July, 00:13 AM]
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Cheville Thompson
 
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Post » Fri Feb 11, 2011 9:49 am

The Version 1.2 is now available. To install it follow the Readme instructions.
Download the Latest Version:
http://www.tesnexus.com/downloads/file.php?id=23526

See also the compatibility patch for those of you who could not use TRN One of the Gang and The Elder Council together, you can now.

New in Version 1.2

Completely new content:
- Secret Imperial Legion Tavern.
- Favour system - BETA
- Gambling - BETA

Changes to disguising:
- New disguising sounds to prompt the player when they become disguised, remove their disguise, or fail a disguise.
- Code has been added to help prevent numerous pursuing guards talking to the player after a successful disguising.
- Imperial Dragon Armour is will no longer disguise you.
- Any race that has a tail will now hide it when they become disguised, as requested by the community.
- You can now wear the Mage's Hood instead of the legion helmet. Requested by the community for role-playing Battlemages.

Changes in NPC Reactions:
- Security and Sneak Master trainers will not train a player disguised as a Legionnaire.
- Further refined dialogue with other Legionnaires, and the passive identification of high fame players by NPCs.

Other changes:
- Fixed the glitch where opening any container in the Armoury resulted in the +5 Marksmanship bonus.
- Imperial Dragon Armour will now appear as it should in the Armoury.
- FPS in Armoury slightly improved.
- Imperial Legion Horses added to all major towns, for the use of disguised players and ordinary Legionnaires.
- Optional compatibility patch released for TRN One of the Gang and The Elder Council.

Finally, I'd like to thank Ranokoa for releasing a compatible version of his http://www.tesnexus.com/downloads/file.php?id=24872 mod.
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Betsy Humpledink
 
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Post » Fri Feb 11, 2011 3:25 am

Oh, you've been busy I see! I'll check the tavern... I found it in the previous version, but it was locked ;)
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FLYBOYLEAK
 
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Post » Thu Feb 10, 2011 8:32 pm

Glad to see the new version out. :)

In the compatibility patch you should probably specify which "The Elder Council" version the patch is based of off. I still have the old Gizkard version and the game wouldn't start when using the patch. Meh, I've been too lazy to update to the Dragon Captions version, but I guess now I have a reason to. :P Never mind, it seems that the problem is that the patch requires COBL... was that an accident, or is it necessary? It's not listed as a requirement in the readme.
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Marie
 
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Post » Thu Feb 10, 2011 7:25 pm

Glad to see the new version out. :)

In the compatibility patch you should probably specify which "The Elder Council" version the patch is based of off. I still have the old Gizkard version and the game wouldn't start when using the patch. Meh, I've been too lazy to update to the Dragon Captions version, but I guess now I have a reason to. :P Never mind, it seems that the problem is that the patch requires COBL... was that an accident, or is it necessary? It's not listed as a requirement in the readme.


My version of The Elder Council requires COBL, so I naturally assumed that most people using the patch would have it also. That is my first patch (Ever!) so mistakes were always likely. I'll try and go over it again as a new version and remove it's reliance on COBL. Apologies for any inconvenience and thanks for pointing that out.

Also, I have scripted the patch in such a way that there should be no problems with later versions of The Elder Council mod. However because I left one end so open I had to close the other, so future versions of TRN One of the Gang might required an updated patch, but I'll tell you if that's the case.
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Lovingly
 
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Post » Thu Feb 10, 2011 9:11 pm

It seems that the problem is that the patch requires COBL...

Fixed that up, tested it and changed the documentation, the patch no longer requires COBL.esm, I've uploaded the updated patch to http://www.tesnexus.com/members/addfile.php?id=23526 and http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5545#Files. Hope it works for you better than the old one.
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Princess Johnson
 
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Post » Fri Feb 11, 2011 7:30 am

I was randomly Google-ing stuff earlier when I can across an http://www.rpgitalia.net/main/filebase.php?d=1&id=1111&c_old=12&what=c&page=1 that is hosting an older version of TRN One of the Gang. It's nice to know that the Italian's enjoy our mods too.
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KU Fint
 
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