trouble with power armor

Post » Thu Mar 24, 2011 12:34 am

hi guys
i am adjusting a standard power armor to let it look like a group of science geecks has been tinkering with it to increase efficiency but i have run into a small bug
in my view the PA gets a inbuild targeter wich increases perception and that works ok also tinkering with the reduction of the agi is ok but i still have not found out if i can increase the walking / running speed of the armor when equiped .
in my story line the scientists increase mobility thru lighter and smaller motors so a increase in mobility would be considered logical.
so far it looks like walk/ run speeds are hardcoded someho at least i have not found a way to speed it up

ps i did all the changes in the object effect block so no scripting so far involved

any hints would be helpfull
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Mackenzie
 
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Post » Wed Mar 23, 2011 12:53 pm

http://cs.elderscrolls.com/constwiki/index.php/ModActorValue


ScriptName PASpeedboostref selfBegin OnEquip  set self to GetSelf  self.ModAV SpeedMult 120EndBegin OnUnequip self.ModAV SpeedMult -120End


Simple script to add to the armor for 20% increase.
*note* changes to the speed multiplier won't always show right away.. occasionally they do, but usually you have to walk through a load door or fast travel for it to take effect.
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Sierra Ritsuka
 
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Post » Wed Mar 23, 2011 4:11 pm

Hmm, not sure if there is a simpler way.

There is a IncreasedSpeedMult effect that you can add to the object effects. The only drawback is that it seems to be a multiplier so presumably a magnitude of 2 would mean you go twice as fast, which could be too fast. Then again, presumably it's the same stat that Bonedog has in his script.

Could be worth playing around with though.
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BRIANNA
 
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Post » Wed Mar 23, 2011 3:07 pm

thanks i think i wil try the scripted one since i did not get any visual result from using the increased speed multi also that way the item info when u pick up the armor pieces stays relativly small
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Project
 
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