scn BlahBlahBlahYackittySmackittyScriptfloat timershort readyshort disabledshort Randombegin onActivate if isActionRef player == 0 if disabled == 0 set disabled to 1 set timer to 0 set Random to GetRandomPercent else set disabled to 0 endif endifendbegin gameMode if disabled == 0 if getDistance player < 720 && timer <= 0 playgroup forward 0 set ready to 1 set timer to 8 endif endif if timer <= 1 && ready == 1 if getDistance player < 720 if Random > 0 && Random <= 5 cast NARTF10 player elseif Random > 5 && Random <= 10 cast NARTF20 player elseif Random > 10 && Random <= 15 cast NARTF30 player elseif Random > 15 && Random <= 20 cast NARTF40 player elseif Random > 20 && Random <= 25 cast NARTF50 player elseif Random > 25 && Random <= 30 cast NARTFr10 player elseif Random > 30 && Random <= 35 cast NARTFr20 player elseif Random > 35 && Random <= 40 cast NARTFr30 player elseif Random > 40 && Random <= 45 cast NARTFr40 player elseif Random > 45 && Random <= 50 cast NARTFr50 player elseif Random > 50 && Random <= 55 cast NARTS10 player elseif Random > 55 && Random <= 60 cast NARTS20 player elseif Random > 60 && Random <= 65 cast NARTS30 player elseif Random > 65 && Random <= 70 cast NARTS40 player elseif Random > 70 && Random <= 75 cast NARTS50 player elseif Random > 75 && Random <= 80 cast NARTDH10 player elseif Random > 80 && Random <= 85 cast NARTDH20 player elseif Random > 85 && Random <= 90 cast NARTDH30 player elseif Random > 90 && Random <= 95 cast NARTDH40 player elseif Random > 95 && Random <= 99 cast NARTDH50 player endif set ready to 0 endif endif if timer > 0 set timer to timer - getSecondsPassed endifendbegin onReset reset3DState end
So, what am I doing wrong here? :shrug: