Only if it's a magically returning axe. I'm not going to throw away that much money, nor my main weapon (even secondary) weapon. I'm just not one for throwing away a weapon like that. If I miss...I'm SOL. If the target doesn't go down, I'm SOL.
Volendrung with scripted ability return to hands of owner, such ability can be received as reward for doing some quest and fit lore also
Hammerfell's original name was Volenfell, given to it by the Rourken Clan of Dwemer during the First Era. It is said that the leader of the clan threw his mighty hammer, Volendrung, across the continent, and followed it to their new home (This scene is depicted on many frescos in Ruins throughout the region.) The Rourken were opposed to the creation of the joint Dwemer-Chimer state of Resdayn, which prompted their move westward. It was later named Hegathe by the Aldmer and Deathland by the Nedic peoples, before the Redguards arrived and named it Hammerfell, translated from the Dwemeris.
Return of throwing weapons will great,
They are not crossbows so will not looks outside of technology level in Skyrim (there is still can be an dwemeric artifact crossbow),
Throwing weapons isn't hard to be done,
Throwing weapons will expand Marksman and make it more interesting and variable,
Work well with stealth alchemy as throwing flasks of Flammable Oils, Damage Equipment Acid, Slippery Grease, Poison and Paralyze Gas, Smoke or Flashbang Bombs etc.
Add ability distract enemies guards with with throwing clutter around
Some throwing weapons can relay on Agility and Marksman so poison needles and darts, stars and daggers, can be usable by nimble characters, some on Strength and Marksman so powerful characters will not relay only on melee combat but also will have some options for short and middle distance like Throwing Axes, Javelins, Throwing Hammers, Stones for Giants
Throwing weapon isn't has the same purpose as bows have bows work middle-long distance need better targeting and usable for sniper and need time to be drawn, bows utilize both hands for work like two handed weapons
while Throwing weapon work on short-middle distance not need better targeting so there is no bow sway effect, usable for silent kills at short distance, take smaller time to draw, utilize dual wielding (we can throw two projective at one time) and even with some skills (perks) can give ability throw more weapons at one time thats anologue of dual wielding for marksman weapons.
No need different or special button for Throwing Grab Key can be used with Strike Button for current hand Simulationsly, hold it for some time and release will allow throw current equipped item forward, holding it more will allow thrown it furtherer, use just strike button will swing weapons as melee weapon, if throwing an clutter no need to show it in equipped in hand and quick tap of grab will drop item, while another quick tap will allow garb item again, no need hold button for dragging item around.