True or False?

Post » Sat Feb 19, 2011 6:50 am

Is it true that when you run you show up on enemy radar? is like halo where if you get close you show up as a red dot?
if someone knows, please explain.

(also, idgaf is someone has posted something similar.)
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 3:01 am

maybe? i would rather they only show up when you shoot or are spotted :)
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Nuno Castro
 
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Post » Fri Feb 18, 2011 11:02 pm

there are three reasons you will show up on the enemy radar:

1: shooting a un-suppressed weapon.
2: sprinting without the movement silence ability (near a enemy).
3: spotted by the enemy.

it isn't anything to worry about, you will worry more about the stupid blue dots than anything.
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Ian White
 
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Post » Sat Feb 19, 2011 12:37 am

then get silent sprint ability
problem solved

i understand, but having to waste an ability on that perk is effin annoying. but, ill have to deal, right?
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Yvonne Gruening
 
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Post » Sat Feb 19, 2011 5:10 am

i understand, but having to waste an ability on that perk is effin annoying. but, ill have to deal, right?

It just adds another reason to pick it other than just to thwart sound [censored]s whith their turtle beach's.
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Chelsea Head
 
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Post » Sat Feb 19, 2011 1:44 am

i understand, but having to waste an ability on that perk is effin annoying. but, ill have to deal, right?


How is it annoying, can you in real life run with full MIL-SPEC gear silently, no, all the movement will make noise, so having that as a ability is very helpful.
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Natasha Biss
 
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Post » Sat Feb 19, 2011 4:24 am

How is it annoying, can you in real life run with full MIL-SPEC gear silently, no, all the movement will make noise, so having that as a ability is very helpful.


im saying showing up on everyones radar just cuz ur sprinting is super un-cool(also, total halo status).

Edit: also, my b if i offened anybody.
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Miss K
 
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Post » Sat Feb 19, 2011 2:13 am

Yeah its true, you appear on an enemy's radar if you are spotted, run past, or if you shoot anywhere nearby them. The silent running perk is useful against the running part, silencers will keep off their radar as well, and as for getting spotted... you have to kill them to stop them from putting you on their teammates radar. So you got countermeasures against these three.

Also, I'd be getting the silent running perk to prevent turtle beach users from hearing me going around their base to attack from behind.
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Amelia Pritchard
 
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Post » Sat Feb 19, 2011 9:14 am

I deleted a post and then others that quoted it. Find a way to express your dismay over something that does NOT involve a derogatory slur.
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Kelly James
 
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Post » Fri Feb 18, 2011 9:52 pm

Anyway, OT: You would have to get the perk to silence your steps, same with getting an attachment to silence your weapons.
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Breautiful
 
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Post » Fri Feb 18, 2011 10:50 pm

I don't think you should show up on radar... yes its true you will make noise when running with pounds of equipment but thats SOUND not visuals.. you should have to lsiten for there footsteps not use radar... since when can an enemies radar show footsteps and locations by sound alone
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leni
 
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Post » Sat Feb 19, 2011 1:11 am

there are three reasons you will show up on the enemy radar:

1: shooting a un-suppressed weapon.
2: sprinting without the movement silence ability (near a enemy).
3: spotted by the enemy.

it isn't anything to worry about, you will worry more about the stupid blue dots than anything.


All three points Dark Prophit mentioned make sense.
I wouldn't worry about it now though :tongue:
You'll see how game works once it gets released and then just adapt your game-play ;)
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Wane Peters
 
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Post » Sat Feb 19, 2011 2:21 am

Anyway, OT: You would have to get the perk to silence your steps, same with getting an attachment to silence your weapons.


Ok. Let me make myself clear (not tryin to be rude), i think that the silent footstep perk is good (i have turtle beaches myself). but the fact that you show up on radar when spritning is not cool. at all.
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Ridhwan Hemsome
 
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Post » Sat Feb 19, 2011 8:02 am

im saying showing up on everyones radar just cuz ur sprinting is super un-cool(also, total halo status).


I am starting to think you want total removal of the radar. When you hear movement you will normally look to see what it is, If you don't you are a fool, having it on a radar is so new inexperienced players are not hampered against so called pros.
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Trent Theriot
 
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Post » Fri Feb 18, 2011 10:59 pm

It just adds another reason to pick it other than just to thwart sound [censored]s whith their turtle beach's.


Wow, really? You're going to dog on people that have turtle beachs cus they does exactly what its advertised to do? How about get some money and buy you're own. Its not may fault theres a legitmate way to hear better in video games so its not my fault for using them. lol, wow.
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daniel royle
 
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Post » Fri Feb 18, 2011 9:34 pm

When you hear movement you will normally look to see what it is, If you don't you are a fool, having it on a radar is so new inexperienced players are not hampered against so called pros.

Games shouldn't appeal to noobs...it should make them better...not give out handicaps.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 1:12 am

I don't think you should show up on radar... yes its true you will make noise when running with pounds of equipment but thats SOUND not visuals.. you should have to lsiten for there footsteps not use radar... since when can an enemies radar show footsteps and locations by sound alone


this

I am starting to think you want total removal of the radar. When you hear movement you will normally look to see what it is, If you don't you are a fool, having it on a radar is so new inexperienced players are not hampered against so called pros.

No, i support radar. I believe CoD's radar is the perfect example of a good, balanced radar. ( i just extremely dis-like showing up on someone radar just cuz im sprinting.)

Edit: Noob-friendly games = Bad, Short lasting-appeal Games.
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lucile
 
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Post » Fri Feb 18, 2011 10:57 pm

Ok. Let me make myself clear (not tryin to be rude), i think that the silent footstep perk is good (i have turtle beaches myself). but the fact that you show up on radar when spritning is not cool. at all.

Actually, Bunny was saying that silent footsteps will remove your dot on enemy radars when running, and so what if you spend a single point on it? You get 20, I'm sure you can spend one on a universal ability that will adapt to your playstyle, in fact don't you want that extra edge against turtle beach users such as yourself.

(Not trying to sound like a dike, just trying to be informant)
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Jenna Fields
 
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Post » Sat Feb 19, 2011 4:52 am

Actually, Bunny was saying that silent footsteps will remove your dot on enemy radars when running, and so what if you spend a single point on it? You get 20, I'm sure you can spend one on a universal ability that will adapt to your playstyle, in fact don't you want that extra edge against turtle beach users such as yourself.

(Not trying to sound like a dike, just trying to be informant)


Ok, but i heard you could only have 3 abilites? or this only for Class specific abilites? u can have as many universal's as u want?
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 8:01 am

hmm. i disagree. i think that brinks system sorta eleminates the UAV usage of turtle beaches. its a step foward in my opinion.
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Liv Staff
 
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Post » Sat Feb 19, 2011 5:47 am

Ok, but i heard you could only have 3 abilities? or this only for Class specific abilities? u can have as many universal's as u want?

I'm pretty sure that you get 20 credits and can spend them on ANY abilities that you wanna use, if you want to be full soldier you get 20 abilities (or for example 15 abilities and 3 upgrades, and 2 universal/other class abilities.) But thats my guess, I'm going to have to check the compendium, I recommend you do the same for any other questions you may have.
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 3:55 am

I live in an apartment building next to one of the busiest streets IN THE COUNTRY.

I'm on the second floor, and when a bus goes past, I WON'T HEAR YOU COMING.

Is it fair that I'm penalised? No.

What about when my flatmate's asleep in the room next to me, and I have to turn the volume down?
What about the 15- to 18-year-olds still living at home who have their parents yelling at them about the noise?
What about the people whose partner isn't into gaming, and who either have to put up with powertools drowning out their game sounds, or a person yelling at them to turn it down?
What about the people who don't have a set of high-quality headphones?

Got enough reasons why showing up on the radar is a good idea yet?

Saying "it's like Halo" isn't necessarily a bad thing. Halo gets some things right, you know.

EDIT: On the topic of abilities...

It's 3 ACTIVE abilities. Passive abilities, class-specific or not, you can have any number of. Active abilities are the ones you have to select and press a button to use. Anything else and you're only limited by level.
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Chloe :)
 
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Post » Fri Feb 18, 2011 11:49 pm

I live in an apartment building next to one of the busiest streets IN THE COUNTRY.

I'm on the second floor, and when a bus goes past, I WON'T HEAR YOU COMING.

Is it fair that I'm penalised? No.

What about when my flatmate's asleep in the room next to me, and I have to turn the volume down?
What about the 15- to 18-year-olds still living at home who have their parents yelling at them about the noise?
What about the people whose partner isn't into gaming, and who either have to put up with powertools drowning out their game sounds, or a person yelling at them to turn it down?
What about the people who don't have a set of high-quality headphones?

Got enough reasons why showing up on the radar is a good idea yet?

Saying "it's like Halo" isn't necessarily a bad thing. Halo gets some things right, you know.
EDIT: On the topic of abilities...

It's 3 ACTIVE abilities. Passive abilities, class-specific or not, you can have any number of. Active abilities are the ones you have to select and press a button to use. Anything else and you're only limited by level.

+1 :spotted owl:
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Scarlet Devil
 
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Post » Fri Feb 18, 2011 11:11 pm

Games shouldn't appeal to noobs...it should make them better...not give out handicaps.

I take issue with this statement. When I started playing Halo 3 online on a regular basis last February, I was a total noob. My K/D is still negative in H3; in Reach, I only recently worked my way up to a K/D of 1.

Yes, I worked hard to get it up there from a .8-something. But I had to start as a completely inexperienced gamer because that's who I was, and Halo appealed to me because it looked fun. (I was a late bloomer in video games, and relatively speaking I still am a newbie to the whole shebang.) No, that doesn't mean I took advantages of handicaps.

And if games shouldn't appeal to noobs, then the only people buying games would be "pro" gamers, and they are overly critical of anything-not-CoD-or-Halo-or-other-famous-popular-franchise. As Paul Wedgewood mentioned in the http://www.youtube.com/watch?v=AaqCKZOGrZs, he isn't concerned about Brink being a new IP, because Mass Effect, Assassin's Creed, and Left for Dead and other very successful and popular games were all new IPs in the past three or so years. I can't imagine non-newbs were the only ones to by those games. Sorry, I can't agree with the first part of your statement.

New players will get better over time. I did.

Overall, I think you're missing the point of games: have fun. New players should be allowed to have fun alongside the pros. That's really why your "handicaps" exist, I think. As new players become better, the game should start removing those handicaps and start matching them up with more-skilled players, to create more of a challenge, because challenge is fun. I'm sure Brink will do that, as I am sure any modern game will do.

Anyways, if you're referring to the radar being a handicap for noob players, I have to disagree with you there too. It's a tool. I can't play to my best in Halo without my motion sensor 'cause I'm so paranoid I'm going to get assassinated. My brother? He ignores his motion sensor; he loves Slayer Pro because he doesn't have to worry about it. Partly it's because I've put in so many hours and hours on Halo that I've trained myself to see the little hints of imminent death: blue blurs of plasma 'nades, clinks of frags, the whine of a charging Splaser or Plasma Launcher, and I can try to avoid that death knowing it coming. My brother doesn't even notice those and gets so frustrated when he dies and I say "you never saw that?"

But again, all these little things, they aren't handicaps; they are tools for survival, to make more of a challenge for yourself and your enemy. And that is fun. Fun brings in more purchases, makes more money for game developers to work on the next game to continue perfecting their craft. Halo did it, Call of Duty did it. It's not the critical acclaim of the pro's that make the games successful; it's us newbs. Be a little more respectful please.
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Lily Evans
 
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Post » Fri Feb 18, 2011 11:26 pm

I take issue with this statement. When I started playing Halo 3 online on a regular basis last February, I was a total noob. My K/D is still negative in H3; in Reach, I only recently worked my way up to a K/D of 1.

Yes, I worked hard to get it up there from a .8-something. But I had to start as a completely inexperienced gamer because that's who I was, and Halo appealed to me because it looked fun. (I was a late bloomer in video games, and relatively speaking I still am a newbie to the whole shebang.) No, that doesn't mean I took advantages of handicaps.

And if games shouldn't appeal to noobs, then the only people buying games would be "pro" gamers, and they are overly critical of anything-not-CoD-or-Halo-or-other-famous-popular-franchise. As Paul Wedgewood mentioned in the http://www.youtube.com/watch?v=AaqCKZOGrZs, he isn't concerned about Brink being a new IP, because Mass Effect, Assassin's Creed, and Left for Dead and other very successful and popular games were all new IPs in the past three or so years. I can't imagine non-newbs were the only ones to by those games. Sorry, I can't agree with the first part of your statement.

New players will get better over time. I did.

Overall, I think you're missing the point of games: have fun. New players should be allowed to have fun alongside the pros. That's really why your "handicaps" exist, I think. As new players become better, the game should start removing those handicaps and start matching them up with more-skilled players, to create more of a challenge, because challenge is fun. I'm sure Brink will do that, as I am sure any modern game will do.

Anyways, if you're referring to the radar being a handicap for noob players, I have to disagree with you there too. It's a tool. I can't play to my best in Halo without my motion sensor 'cause I'm so paranoid I'm going to get assassinated. My brother? He ignores his motion sensor; he loves Slayer Pro because he doesn't have to worry about it. Partly it's because I've put in so many hours and hours on Halo that I've trained myself to see the little hints of imminent death: blue blurs of plasma 'nades, clinks of frags, the whine of a charging Splaser or Plasma Launcher, and I can try to avoid that death knowing it coming. My brother doesn't even notice those and gets so frustrated when he dies and I say "you never saw that?"

But again, all these little things, they aren't handicaps; they are tools for survival, to make more of a challenge for yourself and your enemy. And that is fun. Fun brings in more purchases, makes more money for game developers to work on the next game to continue perfecting their craft. Halo did it, Call of Duty did it. It's not the critical acclaim of the pro's that make the games successful; it's us newbs. Be a little more respectful please.

+1
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Danii Brown
 
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