True hardcoe mode

Post » Tue Mar 15, 2011 7:35 pm

This is what I would like to see please:

- Fast Travel completely disabled except for in game means

- Player requires sleep/food/water to survive

- Player movement significantly affected by weather and/or encumbrance

- No quest compass, just regular compass

- Minimal HUD

- No difficulty slider, difficulty is permanently set to a high level

- Save slots and load frequency is limited

- No loading after being arrested / sentenced to jail
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e.Double
 
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Post » Tue Mar 15, 2011 4:37 pm

I disagree with that third last point, if the difficulty is the same as in Oblivion or FO3, then making it harder is less immersive, not more.
Other than that, in order to satisfy everyone you're going to need one damn long options page - that's why there are so many mods, many of them highly configurable, around this area. Because people have wildly varying tastes.
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My blood
 
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Post » Tue Mar 15, 2011 8:08 pm

I don't get the purpose of limiting load frequency. :confused: After a certain amount of loads the game... stops?
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Andrew Perry
 
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Post » Tue Mar 15, 2011 8:46 am

limited save slots is just stupid. thats actually really annoying. A smart player saves after he accomplises something or before he goes into a dungeon. That sounds more annoying then hardcoe and frankly an outdated idea. i guess ur wanting to put this all together at the same time. sounds too annoying. i think when u r arrested it shuld just have a quick autosave so that way if u do try to load up an earlier game u wuld have to load ur last manual save. any previous auto-save like lets say. right before u committed a crime wont be there to help u. And i dont see the problem with no difficulty slider but if certain enemies r too hard its annoying and hurts immersion. i think it shuld just be stuck to need for water,food,sleep. cant be out in the cold too long without the right equipment on. encumberance shuld effect movement but i wuld hope not extremely cuz again...thats annoying. becuz i like to move things to certain locations i like. to organize. weather shuld have a pretty big effect tho.
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Veronica Flores
 
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Post » Tue Mar 15, 2011 7:31 pm

Anything hardcoe is good, the rest is for weaklings.
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Izzy Coleman
 
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Post » Tue Mar 15, 2011 2:20 pm

ok, so i didnt think the point about loading through, but i do get an empty feeling whenever i play and load the game over and over after every misfortune

I feel it might be more rewarding to have some system to limit that, but i dont know how it would work. And don't tell me "just choose not to load" cause that is not the point.
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Stephanie Valentine
 
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Post » Tue Mar 15, 2011 1:33 pm

All those features should be choosed separately.
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james reed
 
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Post » Tue Mar 15, 2011 12:27 pm

ok, so i didnt think the point about loading through, but i do get an empty feeling whenever i play and load the game over and over after every misfortune

I feel it might be more rewarding to have some system to limit that, but i dont know how it would work. And don't tell me "just choose not to load" cause that is not the point.


But it is the point sir! Things like when to load, when to save and whether or not to use fast travel are all things within your control. You want the game to limit your options for you, because you are unable to limit yourself.

Fast travel is the quintessential example of this. I am strictly against it and so I don't use it. Don't even feel tempted to, because I feel it takes away from the overall game experience, but its good its there for others who Im sure do use it and need it and thats fine. To each their own. But to ask the devs to limit something simply because you can't control your impulses is kind of a foolish and unfair request.
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I’m my own
 
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Post » Tue Mar 15, 2011 2:44 pm

But it is the point sir! Things like when to load, when to save and whether or not to use fast travel are all things within your control. You want the game to limit your options for you, because you are unable to limit yourself.

Fast travel is the quintessential example of this. I am strictly against it and so I don't use it. Don't even feel tempted to, because I feel it takes away from the overall game experience, but its good its there for others who Im sure do use it and need it and thats fine. To each their own. But to ask the devs to limit something simply because you can't control your impulses is kind of a foolish and unfair request.


This makes no sense to me.

What if the developer put a "WIN" button inside of the game and then you just told me not to push it if I wanted a better experience.

IT IS THERE! THEY MADE IT AN OPTION SO I AM GOING TO PUSH IT!

If that makes me weak-willed then I guess I am.


I am not going to willingly make the game harder on myself, it needs to be built into the design from the start. I could increase the difficulty of every game ever made by purposefully shutting down the console and restarting the game every time I died, but I would rather each game have a good difficulty tailored into it.
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Angel Torres
 
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Post » Tue Mar 15, 2011 3:41 pm

The point would be, at the beginning of the game before creating, there would be a GUI with the "hardcoe option":
Do you want to disable fast travel ?
Do you want to be eble to tweak lvl scaling ? (at that point sliders appear to adjust general LVL scaling bracket, Max lvl ennemies above general lvl scaling, max lvl ennemies below general lv scaling) assuming lvl scaling won t be removed.
Do you want bleeding (being able to bleed to death if not threated
Do you want hunger thirst and sleep tp be active
Do you want weather to affect your character
Do you want to be able to be diseased
blah blah poisoned
blah blah diseased and poisoned at the same time
blah blah diseased, poisoned multiple time (dose of poison increase, and diferent poison diseases kind)
Do you want cripples to be active (you can have an arm or leg crippled and affecting your character performance)
Do you want the possibilities of HUGe dungeons where you can get lost ?
Do you want to risk random encounters that are a no win situation (fleeing the only option, or if bandit giving your goods and/or money)
Etc etc...

So you adjust the game to your liking.
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Romy Welsch
 
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Post » Tue Mar 15, 2011 6:56 pm

I don't want a button that says "hardcoe mode". I want several options and sliders that control the overall difficulty of the game. I don't want to be able to turn on or off "mechanics" of the game, such as eating and sleeping. It is something everyone should endure, but a slider can make foodstuffs more or less available. Try maximizing the difficulty slider to severely slow down leveling speed. You also get fights from hell where a couple of goblins at high level takes ages. And such intensely hard fights doesn't reduce the number either, it's still a new monster every 100 meters making it ridiculous - try evading and you just pick up more monsters chasing you.

So I don't want a hardcoe mode per se, I want to be able to adjust many aspects of the game to suit my own desire for a challenge, what kind of character I play, and how power played the character is. If someone wants to brag about "solving the game" in a couple of days at minimum difficulties, let them, it doesn't affect me who want years out of the game with one character and a speedrun with another just for fun.

One thing I'm worried about is the leveling of foes. I typically play an explorer like hunter that avoids combat, using camps to sleep at night. I have a LOT of found places before I even enter a Dungeon. So if monsters are scaled from my first visit there, they will be super easy to handle. To counter this bad side effect from scaling, I want to be able to scale the enemies myself up to where I want them.
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Joe Alvarado
 
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Post » Tue Mar 15, 2011 7:47 pm

I'm cool with having several different slider and options to set your own "hardcoe" mode.

But I would not want to be able to alter these settings in the middle of a game. You would have to at least quit the game to the menu, or at most start a new character.
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Philip Lyon
 
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Post » Tue Mar 15, 2011 9:54 pm

This is what I would like to see please:

- Fast Travel completely disabled except for in game means

- Player requires sleep/food/water to survive

- Player movement significantly affected by weather and/or encumbrance

- No quest compass, just regular compass

- Minimal HUD

- No difficulty slider, difficulty is permanently set to a high level

- Save slots and load frequency is limited

- No loading after being arrested / sentenced to jail


Take out the "except" part if you want hardcoe. Because that was just code for "I want Morrowind WAAAAAAAAAH!" Also, there is no HUD so there is your minimal HUD. Difficulty should be that you can easily be killed but so can the enemy.
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james tait
 
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Post » Tue Mar 15, 2011 8:40 pm

I like these ideas, but I myself wouldn't want all of them in the game. Perhaps a customizable hardcoe mode would be better.
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how solid
 
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Post » Tue Mar 15, 2011 7:36 pm

This makes no sense to me.

What if the developer put a "WIN" button inside of the game and then you just told me not to push it if I wanted a better experience.

IT IS THERE! THEY MADE IT AN OPTION SO I AM GOING TO PUSH IT!

If that makes me weak-willed then I guess I am.


I am not going to willingly make the game harder on myself, it needs to be built into the design from the start. I could increase the difficulty of every game ever made by purposefully shutting down the console and restarting the game every time I died, but I would rather each game have a good difficulty tailored into it.


Your logic is a little flawed here. To me anyway. I mean a "WIN" button??? CMon

I'm not saying you're weak-willed and I don't think all your ideas for a hardcoe mode were bad, but there are some up there that you yourself are asking to be implemented because you can't control your impulses even when the result of acting on those impulses has an effect that you don't want. So what Im trying to say is that it is those things like fast travel, like when to load(unless dead), which game to load, when to save, and how often to save, are all things that you already have the ability to shape into an ideal set-up for yourself that best suits your needs--you simply choose not to do it and would rather the devs did it for you at the expense of limiting options for other players who don't want to play the game exactly like you.
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Melly Angelic
 
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Post » Tue Mar 15, 2011 2:06 pm

Most of these are fantastic ideas. I wish we all had more skills related to game design besides just having good ideas. We could make such a kewl gamezors
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TIhIsmc L Griot
 
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Post » Wed Mar 16, 2011 12:27 am

This makes no sense to me.

What if the developer put a "WIN" button inside of the game and then you just told me not to push it if I wanted a better experience.

IT IS THERE! THEY MADE IT AN OPTION SO I AM GOING TO PUSH IT!

If that makes me weak-willed then I guess I am.


I am not going to willingly make the game harder on myself, it needs to be built into the design from the start. I could increase the difficulty of every game ever made by purposefully shutting down the console and restarting the game every time I died, but I would rather each game have a good difficulty tailored into it.

I think the main point that people are making is that, instead of limited the tailoring to a single gameplay style, have options built in so you can tailor for yourself. What makes no sense is the fact that YOU are not willing to make the game harder on yourself. You're almost expecting that game to decide how you play it, instead of you deciding how it should be played. I think the best solution, is to include an option to enable and disable certain aspects of the game that would add to a hardcoe experience. Your only problem now would be whether or not you would willingly select/deselect certain options! :P
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Hannah Barnard
 
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Post » Tue Mar 15, 2011 12:38 pm

hmm they say there will be no hud. i say that makes teh game harder and easier. because i have a feeling they will do wut most gameshave been doing since 360 and ps3....no health meter. u can take a certain amount of damage in a certain amount of time before u die. u slowly recover. just like call of duty. and halo started doing that since the second game but in a different manner. gears of war does it. most fps games nowadays work that way. i think if they do that.. that is not so bad. but when u get stronger u shuld be able to take more damage and perhaps heal faster. then again...wtfudge happens to restoration skill then... idk... i'll be figured out. im prolly wrong. but with no hud i wuld think no healthbar or it'd be such a darn trick to know how hurt u were unless it of course. shows visibly.
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Dragonz Dancer
 
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Post » Tue Mar 15, 2011 3:38 pm

hmm they say there will be no hud. i say that makes teh game harder and easier. because i have a feeling they will do wut most gameshave been doing since 360 and ps3....no health meter. u can take a certain amount of damage in a certain amount of time before u die. u slowly recover. just like call of duty. and halo started doing that since the second game but in a different manner. gears of war does it. most fps games nowadays work that way. i think if they do that.. that is not so bad. but when u get stronger u shuld be able to take more damage and perhaps heal faster. then again...wtfudge happens to restoration skill then... idk... i'll be figured out. im prolly wrong. but with no hud i wuld think no healthbar or it'd be such a darn trick to know how hurt u were unless it of course. shows visibly.


I dont think they would dare do that. Making health regen automatically would be the equivalent of castrating a game like this. :swear:
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Timara White
 
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Post » Tue Mar 15, 2011 12:04 pm

Since magicka is already regen automatically, health is automatically regening too. Better even, since you constantly boost your Restoration magic at the same while casting the same low level heal spell over and over.
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Lily Evans
 
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