True Roll Playing

Post » Wed Mar 30, 2011 1:00 pm

i would really like if for example if im an "Evil" Warlord and i walk into the local tavern most people in there should go quiet and oogle at me nervously
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Tania Bunic
 
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Post » Wed Mar 30, 2011 2:31 am

yes
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yermom
 
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Post » Wed Mar 30, 2011 8:09 am

It's ironic that "roll" playing is a derogatory term that PnP players use for people who just "roll the dice" and don't role play.


Personally, I don't think any computer game will be able to provide anything but "roll" playing. Without other live people to play off of (at least a GM), the system is too limited - you can't define your "role" in-game that strongly, the game mechanics/physics model/NPC interactions - they're all limited by the systems that are programmed in.

(Of course, by that measure, I don't really think that the things the OP listed make it "roleplaying" any more than the stuff we already have. :shrug:)



disclaimer - even in pen-and-paper RPGs, I'm more of a "roll" player than a "role" player - I'm not good enough at improvisational theatre. Or plotting stories/writing/character development.
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Mrs shelly Sugarplum
 
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Post » Wed Mar 30, 2011 12:42 pm

No doubt. The computer is a poor excuse for a living, breathing GM. A good GM can see what the players want "in game", and react accordingly. Once a game comes out, it's written in stone. Far more rigid and restrictive.
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Richard Thompson
 
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