Trueflame Replacer

Post » Thu Aug 26, 2010 4:19 pm

Yeah, I really don't want to see this die. *cries* Isn't there anyone who could help with the particle sprays?
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Amber Ably
 
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Post » Thu Aug 26, 2010 5:00 pm

let us speak no more of this.

LOL that sounded like something out of an Ashlander Tribe conversation! :lol:
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dell
 
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Post » Thu Aug 26, 2010 10:36 pm

If you are still having troubles with the particles maybe you could try sending Mireneye a message, he tells me he has been messing with particles recently. Maybe he has a solution for you, he is pretty good with technical issues.
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Oceavision
 
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Post » Thu Aug 26, 2010 8:05 pm

If you are still having troubles with the particles maybe you could try sending Mireneye a message, he tells me he has been messing with particles recently. Maybe he has a solution for you, he is pretty good with technical issues.

Your overreacting, I haven't actually made anything useful in/for morrowind yet. Once I get back in the groove with MW which happens every now and then, I suspect I will get back to Hexa then as well, I might take a look at it. No promises tho, I find I break them to easily :/

Best of luck with this =)
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David Chambers
 
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Post » Thu Aug 26, 2010 9:27 pm

No news. I've been too busy to play with mods lately, but believe me this will be the first thing I get back onto when I have time again.
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pinar
 
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Post » Thu Aug 26, 2010 1:41 pm

Particles are spawned at an emitter node (typically SuperSpray01 Emitter) separate from the NiBSParticleNode, you would need to adjust the rotation of the emitter as well as the particle gravity warp and lifetime to make it fit the blade. I could fix it for you in half an hour if you have time to discuss your intentions, also if you have a flame texture replacement it would be good to be able to test with it.
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Mariaa EM.
 
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Post » Fri Aug 27, 2010 1:24 am

Um... Is there any reason why http://www.adul.net/index.php?p=dl_mwmods_artifact_replace particles for Trueflame wouldn't work? They seem to be designed for a more straight-edged blade :shrug:
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Genocidal Cry
 
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Post » Fri Aug 27, 2010 2:52 am

So, um, any news on the status of this mod?
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Chloe Yarnall
 
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Post » Thu Aug 26, 2010 1:31 pm

love it, could you possibly make a version without the particle effect? i kinda like it a little better without the particles
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Richard Dixon
 
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Post » Thu Aug 26, 2010 10:15 pm

Well then I'll give it a shot. It'd be great to actually be able to release this thing!

EDIT: I transplanted the flame from the original Trueflame onto the new one, but the change in blade shape makes it no longer fit (http://i25.tinypic.com/rri8sp.jpg). Hopesfire's flame is a better shape, but it points off in the wrong direction - does anyone know anything about adjusting particle sprays in Nifskope such that I might either re-point the Hopesfire flame or vertically compress the Trueflame flame such that either will fit?



you could rotate the NiNode SuperSpray01 Emitter in HopeFire.
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Anna Beattie
 
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Post » Thu Aug 26, 2010 3:04 pm

Um... Is there any reason why http://www.adul.net/index.php?p=dl_mwmods_artifact_replace particles for Trueflame wouldn't work? They seem to be designed for a more straight-edged blade :shrug:

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Naomi Lastname
 
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Post » Thu Aug 26, 2010 12:18 pm

It's been a while since I dropped in on this thread. I note that particles are being reconsidered. I'm pretty au fait with particles and gravity warps in max so could muster up a stream at some point.

The issue that was raised regarding particles going off axis due to scaling is apparently fixed with MCP (Morrowind Code Patch). I have this installed but haven't actually tested particles, other issues such re enabling gloss maps works like a charm and there is no doubt that the aiming fix for bows is a great improvement. Particles may be the way to go after all.
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Josh Trembly
 
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Post » Fri Aug 27, 2010 1:53 am

I think Plangkye has been busy with real-life stuff recently. But while we're on the subject: I tested out the MCP particles fix with Trueflame and Hopesfire, and it does work.
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Lyd
 
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Post » Fri Aug 27, 2010 2:08 am

i may be abit late for the billboard flame solution but, I think animated glow maps are possible? it would stick nicely with trueflame when it gets aflame... :0

I know glow mapping is simple but i faintly remembers seeing a tutorial about animated glow mapped flame on NPC's eyes. :P
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Dezzeh
 
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Post » Fri Aug 27, 2010 1:01 am

If that's the case than I think I'd almost rather just see Trueflame without particle effects.


I agree, I hate all the fire anyway. What about a nice orange glow effect on the blade?
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BethanyRhain
 
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Post » Fri Aug 27, 2010 2:14 am

*much needed bump* Is this still on your to-do list Plangkye? Pretty please? I will bake you delicious blueberry muffins and drive them over to your house, if you'd like.
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Charleigh Anderson
 
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Post » Fri Aug 27, 2010 1:04 am

It is, I'm just having a devil of a time with the particles. I hear Blender can't do particle effects by itself, and Nifskope is the most enigmatic thing in the world as far as particles are concerned.
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Elisabete Gaspar
 
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Post » Fri Aug 27, 2010 1:08 am

This thing is still in the works? :P It's been awhile, eh?

I assume you haven't released anything yet.
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Kelly John
 
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Post » Thu Aug 26, 2010 9:48 pm

Correct. I absolutely intend to release it, but I can't until I figure how to set the bloody thing on fire. Adul's particles have a pretty good path to them, but somehow it slows my computer to a crawl when I open the weapon models in Nifskope.
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Nathan Risch
 
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Post » Thu Aug 26, 2010 6:41 pm

Fair enough.

If I knew anything about nifscope or blender I would happily do this for you, as I am sure I have enough graphics processing power to do it.

But as it stands I'm not really of much use. You might try actively asking around for someone to help you out with this.
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Melis Hristina
 
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Post » Fri Aug 27, 2010 3:47 am

Hey, I remember sending you a PM about this a few weeks ago... seems I'm not the only person still day dreaming about this mod! ;^)

Now I have a request. Is there any chance at all that you would consider releasing the sword as a resource without particle effects? I mean, if the file sits on a public server for a month or two it's bound to be inspected by a few artists, right? Maybe one of them could finish it for you. And in any case, I suspect many users (myself included) will prefer the blade *without* the particle effects - just imagine you go through all these months of toil and trouble, you finally figure out how to attach the particles and release the finished product. *que applause* Now out steps some annoying little turd from the throng of adoring fans to ask if you could now kindly delete those darn particles! Please don't make me be that guy. ;^)
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Cartoon
 
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Post » Thu Aug 26, 2010 7:23 pm

Bycote: it's easy to remove the particles yourself in NifSkope, just by deleting all the nodes with names like 'SuperSpray Emitter'. That said, add me to the list of people who are raring to see this mod released - even without the particles. Adul's particle effects don't seem to slow down NifSkope for me, so if Plangkye released the blade model, I might just be able to combine the two.
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roxanna matoorah
 
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Post » Thu Aug 26, 2010 10:10 pm

could I have the file?

I'd like to try the particles of Almalexia's Blade on it.
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dean Cutler
 
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Post » Thu Aug 26, 2010 11:05 pm

Okay, I guess I'll cave and get help on the particles, then... http://www.4shared.com/file/afEPw2SG/_2__Trueflame.html that I have so far. I do not have a fire texture replacement.
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Minako
 
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Post » Thu Aug 26, 2010 5:27 pm

Okay, I guess I'll cave and get help on the particles, then... http://www.4shared.com/file/afEPw2SG/_2__Trueflame.html that I have so far. I do not have a fire texture replacement.


I used the particles of Hopesfire.

http://arcimaestroantares.webs.com/ScreenShot%20513.JPG

here is the file

http://arcimaestroantares.webs.com/W_Almalexia_Scimitar1.NIF

I'll use it myself, unless a better version will come next :P
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Daniel Holgate
 
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