Truly dynamic game world

Post » Sat Jun 14, 2014 11:08 am

Hi everyone. I've composed three major suggestions for next TES games and possibly other games like Fallout and I'm posting it here after I found out that Bethseda can't accept any suggestions from outside the company, so I decided to share it with you. So here it is as I was writing it to Bethesda:
"In my previous suggestions I was talking about bringing more depth into the world of TES by making weapons, armors and other items randomly generated like in for example Diablo. And about bringing back dynamic friend making with any npc in the world with the help of randomly generated quests like radiant system.
In this one I have is really hardest one out there, because I don't even think something at this scale was done before, but in the next generation of gaming it would be most fitting.
My third and possibly final suggestion is making a simulated player-like NPCs in the game world. In every game like these open world RPGs and many others, we are feeling like we're the only ones "special" that means we are the only ones doing quests, leveling, getting better, buying and finding new gear etc. In Skyrim, the people are already very dynamic and are doing their own stuff, but at the end of the day they will do the same thing every day and won't do something like, go to the other city for supplies or to visit a friend. And by making this player-like NPCs we would bring so much more depth to the game world and make it truly dynamic.
- These NPCs could travel everywhere, search the dungeons, go to the cities to drink and have some fun, talk with people, buy new gear and items, go out and to some randomly generated radiant quests, level up and becoming stronger just as we are.
- And we could interact with them in the number of ways like: trading, talking about what they're doing, teaming up with them, pick a fight with them, helping them with their quests, befriending them and they could become our companions or hire them.
- And these characters could be good or evil so we would get some moral choices while interacting with them. So for example there could be this powerful evil mercenary that people are fearing and cowering before him, then we could pick a fight with them and "persuade" them to be good or just simply kill him so the people won't have to live in fear when this guy comes to the city.
- These NPCs could be randomly generated so if we kill all of them for fun the world would not become "empty" without them
- We could encounter them anywhere in the world, in cities, forests, dungeons etc.
- There would different kinds of generated NPCs so for example there could be this one eyed giant veteran Nord that would do less adventuring, but he is very experienced and we would need to train a lot more to be equal with him. And there could be beginner adventurers like we are at the beginning of the game and they would start with little to no equipment and they would do more adventuring and questing to become stronger like we are doing.
I know that something like that is very hard to do, but I also think it IS possible and I'm giving this suggestion because the new generation is here so it would be most fitting to have a feature like that. I can't say how much more depth to the game a system like that would bring, and change this feeling that we are the only ones doing something in that world. Feature like that is really, truly next gen and I also can't image how much more popular my favorite series would become because of it. I know this is really dreamy suggestion, but I always dreamed of a feature like that in games, and if a feature like that would be in my favorite games, TES, then I would be happy to no end. And our amazing modding community could do a lot of stuff to these NPCs to which would be also great.
Also the newest LOTR game will have a similar system like that, but only with our enemies, Orcs, but it's still amazing and showed me that it already could be done, at least to some extent.
This suggestion would bring gaming to the next level and If anyone could do it I think it's you, Bethesda, if not in TES VI I'm sure you will pull that off someday.
If something like that, is just too much for the next game, doing at least just some randomly generated adventurers and making them randomly appear in cities, journeying, and in other places in Tamriel, and with time just give them a better gear and level them up, and not realistically make them work for them killing creatures, doing quest, that part I think would be the most complicated.
So, anyway thank you and I can't wait for next games you'll bring us!"
So tell me what you think, and later I'll probably post my previous suggestions. And I hope I at least inspired some of the Bethesda staff!
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Jessica Phoenix
 
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