A truly original idea

Post » Wed Aug 18, 2010 10:57 am

I don't see how giving the dream sequences a purpose could detract from any random elements. And if a little screen pops up every time I sleep asking if I would like to dream, then that does effect the gameplay.

Surely it would be better as a rare kind of quest like 'through a nightmare, darkly' or 'a brush with death' from Oblivion? (except randomly triggered when you sleep)


You failed to read the original post in its enterity... as said in the original pot, you could turn off the option completely. Please read the ENTIRE original post before commenting.
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Tamika Jett
 
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Post » Wed Aug 18, 2010 2:40 pm

I think this survey needs an "other" option
The dream idea could be fun, but I wouldn't want to make it a regular part of the game. There was a quest in Oblivion where you entered someone's dream world, and I thought that worked out well.
If they were to add dream quests into Oblivion, I would rather have Bethesda keep it like the quest in Oblivion.
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Jessie Butterfield
 
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Post » Wed Aug 18, 2010 12:30 pm

i hate the idea of always having to do a dream everytime i wanted to sleep! like you couldnt just quickly sleep to regenerate, you need to do a whole quest basically... jeeeeeeez man drainer or what?!!
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Cameron Wood
 
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Post » Wed Aug 18, 2010 1:49 am

I think this survey needs an "other" option
The dream idea could be fun, but I wouldn't want to make it a regular part of the game. There was a quest in Oblivion where you entered someone's dream world, and I thought that worked out well.
If they were to add dream quests into Oblivion, I would rather have Bethesda keep it like the quest in Oblivion.


As stated... its a rare occurrence, would not happen every time

i hate the idea of always having to do a dream everytime i wanted to sleep! like you couldnt just quickly sleep to regenerate, you need to do a whole quest basically... jeeeeeeez man drainer or what?!!


I sincerely hope your being sarcastic lol

all these people not reading the post makes me think im just being trolled by the same person over and over agian on different accounts :flame:
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Ridhwan Hemsome
 
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Post » Wed Aug 18, 2010 5:04 am

[Awesomeness]


Really cool idea man, I think it sounds pretty badass.

It could be interesting if these DID have some bearing on the game though, you know? Like, for example, if we had the option to dream on level-up to gain extra skill points, or something to that effect.

But perhaps that's too much. Your idea is nicely laid out, sounds awesome to me.

Edit: Also, good Lord did you people read the post? He said this would be entirely optional, not at all compulsory!
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John N
 
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Post » Wed Aug 18, 2010 2:56 am

I sincerely hope your being sarcastic lol

all these people not reading the post makes me think im just being trolled by the same person over and over agian on different accounts :flame:


reading what post? cmon man im taking you seriously dont go throwing around the t word like that...
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biiibi
 
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Post » Wed Aug 18, 2010 1:09 am

It is not a "truly original idea". As already pointed out, Oblivion had a dream quest, plus I can remember (off the top of my head) games like Phantasmagoria, Dark Seed, Noctropolis, The Gabriel Knight series, etc that go far back and had similar scenarios.

As for implementation, what would be the point of making the scenarios described in the OP "dreams"?
Why make a "sandbox dream" when the game is already a sandbox?
Or, a quest can be made of, say, a magical mischievous imp randomly walking the Skyrim map,who will cast a spell on whoever it sees whereas the NPC's pants disappear to any location and the NPC can't wear pants until the spell ends (NPC includes main character). No dream sequence necessary.

If the OP is thinking this would be a way for the devs to "go wild", I prefer the devs spend less time going wild, and spend more time working on more compelling stories, better animations, more meshes for weapons/armors/clothing, etc.. than implementing silliness.
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Shaylee Shaw
 
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Post » Wed Aug 18, 2010 1:47 pm

I think this would be kool if it only occured during a "Level-Up" Sleep Phase; success in the dream determines the amount of stats that can be leveled - further it is in the dream state when you select your perk r which type of perks you wish to view - for no reason whatsoever should we be able to see the list of all of the avilable perks; only the ones which can be activated based on our stats.
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Jamie Lee
 
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Post » Wed Aug 18, 2010 1:14 pm

Really cool idea man, I think it sounds pretty badass.

It could be interesting if these DID have some bearing on the game though, you know? Like, for example, if we had the option to dream on level-up to gain extra skill points, or something to that effect.

But perhaps that's too much. Your idea is nicely laid out, sounds awesome to me.

Edit: Also, good Lord did you people read the post? He said this would be entirely optional, not at all compulsory!


*sigh of relief* Thank you... most of the complaints have been fully adressed.

reading what post? cmon man im taking you seriously dont go throwing around the t word like that...


Because i had already adressed the very thing you asked, in the original post, and subsequent posts after.

It is not a "truly original idea". As already pointed out, Oblivion had a dream quest, plus I can remember (off the top of my head) games like Phantasmagoria, Dark Seed, Noctropolis, The Gabriel Knight series, etc that go far back and had similar scenarios.

As for implementation, what would be the point of making the scenarios described in the OP "dreams"?
Why make a "sandbox dream" when the game is already a sandbox?
Or, a quest can be made of, say, a magical mischievous imp randomly walking the Skyrim map,who will cast a spell on whoever it sees whereas the NPC's pants disappear to any location and the NPC can't wear pants until the spell ends (NPC includes main character). No dream sequence necessary.

If the OP is thinking this would be a way for the devs to "go wild", I prefer the devs spend less time going wild, and spend more time working on more compelling stories, better animations, more meshes for weapons/armors/clothing, etc.. than implementing silliness.


Because this sandbox has no repercussions, whatsoever... dont want to go to jail, only slay people in a dream sequence... it gives the person a chance to deviate without affecting the core gameplay.... oh! OOOOH good idea!

jailbreak dream sequence!!!!
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Dan Endacott
 
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Post » Wed Aug 18, 2010 1:35 pm

You failed to read the original post in its enterity... as said in the original pot, you could turn off the option completely. Please read the ENTIRE original post before commenting.

lol. How do you know how much of your post I read?

I actually find those 'all or nothing' kind of options rather limiting. Especially if there is some merit in your idea, but I don't feel like you're suggesting the best method of it's implementation.

Maybe it is you who failed to read my original post? lol

If it is switched off it is irrelevant, and if it is on I don't like the idea of choosing to dream. That isn't how dreaming works. Also, if it has no effect in the 'real' game - then it is pointless.

That is why I attempted to adapt your suggestion into a form with more purpose. A randomly triggered ongoing dream quest? Nice. Or when you become a vampire you play out the dream rather than being told you had a dream filled night. Great.

You get the jist?
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Genocidal Cry
 
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Post » Wed Aug 18, 2010 3:51 am

Excellent idea.This is kind of like what Max Payne had, only not premade and pre-scripted.
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Sakura Haruno
 
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Post » Wed Aug 18, 2010 2:48 pm

Because this sandbox has no repercussions, whatsoever... dont want to go to jail, only slay people in a dream sequence... it gives the person a chance to deviate without affecting the core gameplay.... oh! OOOOH good idea!


Which is exactly what makes it an utterly pointless exercise in ill-spent development time, and a bad idea. You're basically saying that putting in stuff with nothing whatsoever to do with the game will somehow make the game better. The exact same could be accomplished by keeping a "thrasher" save around- when you want to go wild "without consequences," load thrasher save- when ready to actually play the game again, switch to "actually playing" save.

My opinion remains unchanged: :thumbsdown:
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Lil Miss
 
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Post » Wed Aug 18, 2010 2:09 am

lol. How do you know how much of your post I read?

I actually find those 'all or nothing' kind of options rather limiting. Especially if there is some merit in your idea, but I don't feel like you're suggesting the best method of it's implementation.

Maybe it is you who failed to read my original post? lol

If it is switched off it is irrelevant, and if it is on I don't like the idea of choosing to dream. That isn't how dreaming works. Also, if it has no effect in the 'real' game - then it is pointless.

That is why I attempted to adapt your suggestion into a form with more purpose. A randomly triggered ongoing dream quest? Nice. Or when you become a vampire you play out the dream rather than being told you had a dream filled night. Great.

You get the jist?



Because. as stated earlier.. you may decline when it pops up (which is rare) or decline them altogether. Also, i never said anything agaist dream quests.. perhaps spirit guides or NPCs you can ONLY meet in dreams?

And its not pointless, the point is to have fun.. thats what this is.
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James Shaw
 
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Post » Wed Aug 18, 2010 1:18 pm

Because. as stated earlier.. you may decline when it pops up (which is rare) or decline them altogether. Also, i never said anything agaist dream quests.. perhaps spirit guides or NPCs you can ONLY meet in dreams?

And its not pointless, the point is to have fun.. thats what this is.

Yes, and as I said earlier - I don't like the idea that there is a little box that pops up allowing me to decline a dream. I think that is a bad idea.

Does that automatically mean I want dreams switched off? no.

There's actually a special third option - this being a forum, and your idea being exactly that (an idea), we can talk about how to possibly improve upon the original sentiment.

(Kicking leaves in the park is fun, but it is fleeting. Offer someone a tenner to kick leaves in the park and they'll be out there every day...)
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Josee Leach
 
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Post » Wed Aug 18, 2010 3:58 am

Yes, and as I said earlier - I don't like the idea that there is a little box that pops up allowing me to decline a dream. I think that is a bad idea.

Does that automatically mean I want dreams switched off? no.

There's actually a special third option - this being a forum, and your idea being exactly that (an idea), we can talk about how to possibly improve upon the original sentiment.

(Kicking leaves in the park is fun, but it is fleeting. Offer someone a tenner to kick leaves in the park and they'll be out there every day...)


alright, well Jaomet, how could we better implement this idea?


Which is exactly what makes it an utterly pointless exercise in ill-spent development time, and a bad idea. You're basically saying that putting in stuff with nothing whatsoever to do with the game will somehow make the game better. The exact same could be accomplished by keeping a "thrasher" save around- when you want to go wild "without consequences," load thrasher save- when ready to actually play the game again, switch to "actually playing" save.

My opinion remains unchanged: :thumbsdown:


Because theres a chance for a slight buff, it doesnt give a significant buff that will be missed if you dont do it. but its a reward for those who did. Im sure the game is going to be great with the way its being developed and its not your choice if dev time is ill spent.. If bethesda does this it is not illspent as its their call.
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Suzie Dalziel
 
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Post » Wed Aug 18, 2010 4:53 am

alright, well Jaomet, how could we better implement this idea?

The two problems I see with the idea are:
1. If dreams have no 'real' game effect then they are pointless
2. Choosing to dream when you sleep is not how dreaming works.
So -

Perhaps tie [dreaming] in to a personal quest line? Something haunting our dreams which we occasionally have to confront when we sleep, and when the quest is completed it has an actual real world effect on us (secret perk or something). Or maybe some mage is attempting to communicate with us (or trying to control us) through our dreams and we have to overcome this threat in the dreamworld and the real one. Or when you become a vampire you actually play out the dream rather than being told you had a dream filled night. etc..
---
i.e. randomly triggered ongoing dream quests.

If it absolutely has to be a mini game, then it could be used in the loading screen after sleeping. But tbh I hope the loading screens are quick and minimal...
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Albert Wesker
 
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Post » Wed Aug 18, 2010 5:07 am

I dreamed of a tall man in a golden mask once. It started this whole big thing. Anyway, it sounds like a fun to have some more dreaming in skyrim.
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Music Show
 
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Post » Wed Aug 18, 2010 2:05 am

I like this idea alot, especially if it was an option :)

But what about if you was a vampire, and instead in getting those boxes that pop up showing you what you dreamt about, how about you actually was there and saw it...
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Rik Douglas
 
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Post » Wed Aug 18, 2010 6:08 pm

I like the idea of dreams on this http://www.youtube.com/watch?v=SE9ph-KePqk&feature=related
Just skip ahead to 4:05
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Ruben Bernal
 
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Post » Wed Aug 18, 2010 5:22 pm

just a pointless, but perhaps enjoyable,

Oh, paradox. How can something that is enjoyable be pointless? Enjoyment would be the point.

As stated... its a rare occurrence, would not happen every time



I sincerely hope your being sarcastic lol

all these people not reading the post makes me think im just being trolled by the same person over and over agian on different accounts :flame:


A lot people on here have a tendency to post based on the title alone. Let people have their say and if it's a negative opinion then ignore it unless of course you like arguing.
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naome duncan
 
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Post » Wed Aug 18, 2010 5:29 am

Hm, I think I like this idea. Although I don't agree with all the scenarios, but that's irrelevant.

Since it's a rare occurrence (with even a skip option), it avoids being annoying.
Since it give you a small buff, it avoids being pointless (gameplay-wise).
Some sort of time limit should be included though, just to avoid getting stuck in the dream just because you didn't get what you were supposed to do. (Which in a dream could theoretically be anything.)

Of course, a large amount of different scenarios would have to be included to avoid being repetitive. But that's just common sense.

Good idea overall. :thumbsup:
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Lauren Denman
 
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Post » Wed Aug 18, 2010 1:14 pm

I actually like this. A lot of the threads recently have started to get boring or redundant, but this was interesting.

I think it should only have a small chance of being an option (maybe 25% chance of having the option to dream) since a lot of the time we dont dream or remember dreams when we sleep. I also think it should be relatively short, like 5-10 minutes depending on the type of dream it is.

I also would want there to be nightmares (maybe 1/5 chance). It could make you wake up with a minor 'unsettled' debuff for 5 minutes or something similiar. It would be cool if some of them started out as dreams but then get really freaky really fast (Like the family dream turning into a nightmare because they all turn into zombies or something).


Actually you dream every time you sleep, but the chance of you actually remembering it is very slim
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Blaine
 
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Post » Wed Aug 18, 2010 1:02 pm

The two problems I see with the idea are:
1. If dreams have no 'real' game effect then they are pointless
2. Choosing to dream when you sleep is not how dreaming works.
So -


If it absolutely has to be a mini game, then it could be used in the loading screen after sleeping. But tbh I hope the loading screens are quick and minimal...


If you enjoy them, they are not pointless, which was said by worm

Actually you dream every time you sleep, but the chance of you actually remembering it is very slim


which would be why it is rare you get to do so.. i beleive 5-10% would be fair.
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Bones47
 
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Post » Wed Aug 18, 2010 2:14 am

Overall it's a good idea. Something similar was put into Craftybits by it's original creator(fourthgeek) that was more of a hallucination, after drinking bolet tea but is wasn't pleasant.
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R.I.P
 
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Post » Wed Aug 18, 2010 3:15 am

If you enjoy them, they are not pointless, which was said by worm

That's all you have to say? lol

Good luck.
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Lyndsey Bird
 
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