Really cool idea man, I think it sounds pretty badass.
It could be interesting if these DID have some bearing on the game though, you know? Like, for example, if we had the option to dream on level-up to gain extra skill points, or something to that effect.
But perhaps that's too much. Your idea is nicely laid out, sounds awesome to me.
Edit: Also, good Lord did you people read the post? He said this would be entirely optional, not at all compulsory!
*sigh of relief* Thank you... most of the complaints have been fully adressed.
reading what post? cmon man im taking you seriously dont go throwing around the t word like that...
Because i had already adressed the very thing you asked, in the original post, and subsequent posts after.
It is not a "truly original idea". As already pointed out, Oblivion had a dream quest, plus I can remember (off the top of my head) games like Phantasmagoria, Dark Seed, Noctropolis, The Gabriel Knight series, etc that go far back and had similar scenarios.
As for implementation, what would be the point of making the scenarios described in the OP "dreams"?
Why make a "sandbox dream" when the game is already a sandbox?
Or, a quest can be made of, say, a magical mischievous imp randomly walking the Skyrim map,who will cast a spell on whoever it sees whereas the NPC's pants disappear to any location and the NPC can't wear pants until the spell ends (NPC includes main character). No dream sequence necessary.
If the OP is thinking this would be a way for the devs to "go wild", I prefer the devs spend less time going wild, and spend more time working on more compelling stories, better animations, more meshes for weapons/armors/clothing, etc.. than implementing silliness.
Because this sandbox has no repercussions, whatsoever... dont want to go to jail, only slay people in a dream sequence... it gives the person a chance to deviate without affecting the core gameplay.... oh! OOOOH good idea!
jailbreak dream sequence!!!!