"Trusted players"

Post » Mon Dec 12, 2011 5:49 am

Think Crytek should get some "Trusted Players" with the ability to kick without voting. Each kick should be reasoned (a command like this "kick "nick" "reason" would work).

This would make catching cheaters sooo much easier.
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Danel
 
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Post » Mon Dec 12, 2011 12:28 pm

server admins/moderators can usually kick/ban.

Play on servers that have mods/admins, our bfh servers do, many of the different clan servers do. DDD servers have very active mods, for better and for worse.

Your suggestion doesn't really make catching cheaters any easier. Getting a video and sending it to Crytek is one way of letting Crytek catch them so to speak. How would a player become trusted? If someone is a trusted player on a server, admins may give them the login for kicking players.

I think your request translates to having admins on the official servers. Though picking the wrong person, would be more trouble than benefit.
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Chris Jones
 
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Post » Mon Dec 12, 2011 11:20 am

a: Crytek doesnt ban cheaters with videos (Cephoverlord is still out there).

Getting trusted people is easy. Believe me :)))
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kelly thomson
 
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Post » Mon Dec 12, 2011 6:03 am

a: Crytek doesnt ban cheaters with videos (Cephoverlord is still out there).

Getting trusted people is easy. Believe me :)))


They have indeed banned a lot of cheaters, only when they get a stack of complaints about a player. Usually they will just issue a warning or reset their level. If their account is de-activated, they can just create a new one though.

Server side bans are fairly easy for admins, I've baned a couple of cheaters for 68 years (higher causes a reset for some reason).

How is getting trusted people easy? They have to be:
1.) active
2.) Not over zealous
3.) Understand the game mechanics (eg Kill cam + fov changes, makes people look like they are moving slightly faster in kill cam even though they are not)
4.) Try to avoid false positive kicks/bans
5.) Work with the currently limited set of admin tools for detecting cheating (spectate mode is missing).
EDIT: 6.) Accepted by the community <-- can be a big issue on some public servers, that i've seen in the past.
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Alexx Peace
 
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Post » Mon Dec 12, 2011 1:20 am

TBH - there's only 1 thing that should be in them : Trustworthyness.

Other things are acquierable. :)
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Alex Vincent
 
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Post » Sun Dec 11, 2011 10:05 pm

I left off able to make consistent judgments.


Those are probably the qualities I'd say make someone trustworthy to be a good mod/admin.

However Crytek could just pay me 200 dollars an hour to administer personality tests (eg 16pf) to applicants and I can develop a psych profile to determine whether they have the personality characteristics to be a trustworthy player/server admin/moderator. We should really throw in some OCB scales as well as Mods are generally unpaid.

They would need high scores for conscientiousness, emotional stability, and willingness to display organisational citizenship behaviours. Probably use the extraversion ease of social interaction/understanding subscales as a proxy for emotional intelligence as they are correlated.
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Kelvin
 
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Post » Sun Dec 11, 2011 10:38 pm

The best way is to just keep working on anti-cheat because people always make mistakes or think someone cheats when they dont. I experience it every day, whoever doesn't know me usually thinks I cheat. Even though Crytek probably wont even consider this idea I still say no.
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Paul Rice
 
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Post » Sun Dec 11, 2011 9:41 pm

The best way is to just keep working on anti-cheat because people always make mistakes or think someone cheats when they dont. I experience it every day, whoever doesn't know me usually thinks I cheat. Even though Crytek probably wont even consider this idea I still say no.

Yeah, I think most people don't understand all the issues that would be involved or most people do and just the OP doesn't.

These days its pretty annoying, people just start a vote, tell everyone to vote and don't list even a half reason. I do agree with you, improve the anti-cheat and give specate mode to admins would be fantastic.

You can use the time taken before novices/newbies initiate a votekick to see how hot Master Bitey's game play is at that time:

<2 mins: Bitey is really in the zone
5 mins: Average Bitey
7-8 mins: Having a rest or slightly off usual game play

I'm just kidding, but it really does seem like that.
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Nathan Barker
 
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Post » Mon Dec 12, 2011 9:28 am

I left off able to make consistent judgments.


Those are probably the qualities I'd say make someone trustworthy to be a good mod/admin.

However Crytek could just pay me 200 dollars an hour to administer personality tests (eg 16pf) to applicants and I can develop a psych profile to determine whether they have the personality characteristics to be a trustworthy player/server admin/moderator. We should really throw in some OCB scales as well as Mods are generally unpaid.

They would need high scores for conscientiousness, emotional stability, and willingness to display organisational citizenship behaviours. Probably use the extraversion ease of social interaction/understanding subscales as a proxy for emotional intelligence as they are correlated.

Whaaaat, you get 200 $ a hour for making psych portraits?

Daaaaang, i've been doing it for free ... And high class...

AFAIK you'r the "business major". One little tip to you - emotional stability and bla bla bla dont always determine a good moderator. Hell, even "citizenship behaviour" can do much harm. Yes, i know what i am talking about.

A trusted player should be a trusted player. The best option is a player who can record the game. Other things are easily determinable and should not be taken into so much attention

. If you'r interested how to do that - pm me your skype, and ill tell you a bit about how to determine those things.

///

Anti-cheat in crysis wont be getting better... you see the current progress. And with the way the server-client part works - its impossible to make a good anti-cheat without huge efforts put into it.


One other thing would help improve the situation - the ability to report the players ingame. And when i report a player - the replay is sent directly to crytek. Btw - this + trusted people = 100% win.
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phil walsh
 
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Post » Mon Dec 12, 2011 4:58 am

Whaaaat, you get 200 $ a hour for making psych portraits?

Daaaaang, i've been doing it for free ... And high class...

AFAIK you'r the "business major". One little tip to you - emotional stability and bla bla bla dont always determine a good moderator. Hell, even "citizenship behaviour" can do much harm. Yes, i know what i am talking about.

A trusted player should be a trusted player. The best option is a player who can record the game. Other things are easily determinable and should not be taken into so much attention

. If you'r interested how to do that - pm me your skype, and ill tell you a bit about how to determine those things.

///

Anti-cheat in crysis wont be getting better... you see the current progress. And with the way the server-client part works - its impossible to make a good anti-cheat without huge efforts put into it.


One other thing would help improve the situation - the ability to report the players ingame. And when i report a player - the replay is sent directly to crytek. Btw - this + trusted people = 100% win.


Man you don't get Org Psych humour, though to be fair probably only org psychs do. Anyways if you have done any consulting/contract work, how much you want to charge and how much you get paid are different realms.

'Daaaaang, i've been doing it for free ... And high class...'

You don't usually get paid to do Myers briggs or if its in your job description to do so. If you are qualified and registered and doing professional psychology profiles for free... doing it for peanuts is another matter.

"A trusted player should be a trusted player. The best option is a player who can record the game. Other things are easily determinable and should not be taken into so much attention."

The ability to kick without vote is potentially a game breaking mechanic outside the hands of responsible mods and admins. Professional trust is developed over time through demonstrating your ability, knowledge, reliability and consistency. Any player can record ingame if they install the correct applications.

Biological trust is established simply from meetings with someone many times where they haven't eaten/hurt/offended you.

P.S. Common Org Psychologist joke 200 dollars an hour + overly complex test = win. The 200 dollars an hour is the first part of the joke, as you don't get the offical 'guild' rate for many hours, and the complex test joke is because of the 100000 ways you can measure anything.
P.S. I was paid 192 an hour for 1 day a week for three months this year. Could have worked more at that rate, but it was a bit stressful. Once your pay level reaches a certain level, they own your soul, no such thing as weekends or afterhours. One manager developed the habit of ringing me at 2am or 5am to see if I was up working yet, before I came in and started getting paid.
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Sara Johanna Scenariste
 
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Post » Mon Dec 12, 2011 3:36 am

You don't usually get paid to do Myers briggs or if its in your job description to do so. If you are qualified and registered and doing professional psychology profiles for free... doing it for peanuts is another matter.

My friends just ask me to help with em :)


The ability to kick without vote is potentially a game breaking mechanic outside the hands of responsible mods and admins. Professional trust is developed over time through demonstrating your ability, knowledge, reliability and consistency. Any player can record ingame if they install the correct applications.

Yeah, i can record the game, but to do so - i need to change to 720p... and guess what - i dont want to change it.
I dont think that Crytek has no people who worked with them, communicated and blady bla. You get the drill.


Sorry, wasn't awaiting that joke :) Though like to use it somethimes - and though, still interested in your skype :) or somehow to contact you.
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Dean Ashcroft
 
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