Trying to Activate a Monster from a Topic Info

Post » Tue Jul 01, 2014 11:51 pm

Hey all!

I'm trying to get a spider to spawn outside a door where the player is talking to an NPC. I have spider starting off as disabled and the Topic Info all set to wrap up the conversation and increment the Quest Stage, but I can't figure out how to get it to enable the spider.

Did some poking around and tried putting this in the Papyrus Fragment field:

CSQ01BossSpider.Enable(true)

...but it didn't work. I feel like I'm missing something, but not sure where to look. Familiar with Unreal's visual scripting, but new to for realsies scripting.

Thanks!

- C

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DAVId Bryant
 
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Post » Tue Jul 01, 2014 2:17 pm

The papyrus log is ok? The CSQ01BossSpider is an alias? Property?

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Cameron Wood
 
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Post » Tue Jul 01, 2014 2:51 pm

1. Have you added CSQ01BossSpider to the script fragment as an Actor or ObjectReference property?

2. Have you filled the property with the spider you placed in the game?

EDIT: Should have refreshed before typing the reply.

If CSQ01BossSpider is an alias, then you first need to get the reference that the alias points to before you try to do anything to/with the reference.

CSQ01BossSpider.GetReference().Enable(True)
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Dona BlackHeart
 
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