Trying to get Arena CD version to work properly in a CVS bui

Post » Sat May 28, 2011 5:30 am

I'm trying to get the CD version of The Elder Scrolls Arena to work properly using http://www.si-gamer.net/gulikoza/ CVS Dosbox. The sound and music seem to work fine (at least the music does)...I can get through character generation, but after that it goes through the opening cutscene really fast (with no sound other than music), and then it boots me back to DOS and I can't do anything. Can anybody help me out here?

First, some information on my rig:
CPU: AMD AthlonXP 3700+
GPU: Geforce 8600 GTS
20.1" widescreen monitor
Windows XP SP3
2 gb PC3200 DDR Ram
Creative X-Fi Xtreme Music

I have two hard drives, a 160 gb 7200RPM drive, and a 500gb 7200 RPM SATA drive (the drive that windows is set up on). The drives are set up like this: C is the 160gb drive and D is the 500gb drive with Windows. I have The Elders Scrolls Arena installed into C:\Games\Arena_CD and I have Dosbox installed on my D drive with the Arenacd folder in the dosbox directory.

Here's how I start the game:
Mount C C:\Games
Mount D ARENACD -t cdrom
C:
CD Arena_CD
Arena

Game works fine until I finish character generation.

Here's my config file: I based this off of http://www.gamesas.com/bgsforums/index.php?showtopic=212018&st=0&p=3801822&#entry3801822 but since his guide was made off of an outdated version I sort of had to do a little bit of guesswork on some options (can't remember which ones now lol).

# This is the configurationfile for DOSBox 0.72.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]#       fullscreen: Start dosbox directly in fullscreen.#       fulldouble: Use double buffering in fullscreen.#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.#           output: What video system to use for output.#                   Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d#         autolock: Mouse will automatically lock, if you click on the screen.#      sensitivity: Mouse sensitivity.#      waitonerror: Wait before closing the console if dosbox has an error.#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)#                   Possible values: lowest, lower, normal, higher, highest, pause#       mapperfile: File used to load/save the key/event mappings from.#      pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=truefulldouble=falsefullresolution=1680x1050windowresolution=originaloutput=ddrawautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtpixelshader=2xSaI_sRGB.fxusescancodes=false[dosbox]# language: Select another language file.#  machine: The type of machine tries to emulate.#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe# captures: Directory where things like wave, midi, screenshot get captured.#  memsize: Amount of memory DOSBox has in megabytes.language=machine=svga_s3captures=capturememsize=63[render]# frameskip: How many frames DOSBox skips before drawing one.#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.#            Hardware modes (all except surface) also support hardware2x or hardware3x, use for hardware scaling.#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3xframeskip=0aspect=truescaler=hq2x[cpu]#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.#            Possible values: auto, dynamic, normal, full, simple#   cputype: CPU Type used in emulation. auto is the fastest choice.#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:#              'auto'          tries to guess what a game needs.#                              It usually works, but can fail for certain games.#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.#                              (Example: fixed 4000)#              'max'           will allocate as much cycles as your computer is able to handle#            #            Possible values: auto, fixed, max#   cycleup: Amount of cycles to increase/decrease with keycombo.# cycledown: Setting it lower than 100 will be a percentage.core=autocputype=autocycles=50000cycleup=500cycledown=20[mixer]#   nosound: Enable silent mode, sound is still emulated though.#      rate: Mixer sample rate, setting any devices higher than this will probably lower their sound quality.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.#            Possible values: 2048, 4096, 8192, 1024, 512, 256# prebuffer: How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401: Type of MPU-401 to emulate.#         Possible values: intelligent, uart, none# device: Device that will receive the MIDI data from MPU-401.#         Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none# config: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.mpu401=uartdevice=defaultconfig=[sblaster]#       sbtype: Type of sblaster to emulate.#               Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none#       sbbase: The IO address of the soundblaster.#               Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300#          irq: The IRQ number of the soundblaster.#               Possible values: 7, 5, 3, 9, 10, 11, 12#          dma: The DMA number of the soundblaster.#               Possible values: 1, 5, 0, 3, 6, 7#         hdma: The High DMA number of the soundblaster.#               Possible values: 1, 5, 0, 3, 6, 7#        mixer: Allow the soundblaster mixer to modify the DOSBox mixer.#      oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.#               Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware#      oplrate: Sample rate of OPL music emulation.#               Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# hardwarebase: base address of the real hardware soundblaster:#               210,220,230,240,250,260,280sbtype=sb16sbbase=220irq=7dma=1hdma=5mixer=trueoplmode=autooplrate=22050hardwarebase=220[gus]#      gus: Enable the Gravis Ultrasound emulation.#  gusrate: Sample rate of Ultrasound emulation.#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#  gusbase: The IO addresses of the Gravis Ultrasound.#           Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300#     irq1: The first IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)#           Possible values: 3, 5, 7, 9, 10, 11, 12#     irq2: The second IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)#           Possible values: 3, 5, 7, 9, 10, 11, 12#     dma1: The first DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)#           Possible values: 0, 1, 3, 5, 6, 7#     dma2: The second DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)#           Possible values: 0, 1, 3, 5, 6, 7# ultradir: Path to Ultrasound directory. In this directory#           there should be a MIDI directory that contains#           the patch files for GUS playback. Patch sets used#           with Timidity should work fine.gus=falsegusrate=22050gusbase=240irq1=5irq2=5dma1=3dma2=3ultradir=C:\ULTRASND[speaker]# pcspeaker: Enable PC-Speaker emulation.#    pcrate: Sample rate of the PC-Speaker sound generation.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.#            Possible values: auto, on, off# tandyrate: Sample rate of the Tandy 3-Voice generation.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).pcspeaker=truepcrate=22050tandy=autotandyrate=22050disney=false[joystick]# joysticktype: Type of joystick to emulate: auto (default), none,#               2axis (supports two joysticks),#               4axis (supports one joystick, first joystick used),#               4axis_2 (supports one joystick, second joystick used),#               fcs (Thrustmaster), ch (CH Flightstick).#               none disables joystick emulation.#               auto chooses emulation depending on real joystick(s).#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none#        timed: enable timed intervals for axis. (false is old style behaviour).#     autofire: continuously fires as long as you keep the button pressed.#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.#   buttonwrap: enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1: set type of device connected to com port.#          Can be disabled, dummy, modem, nullmodem, directserial.#          Additional parameters must be in the same line in the form of#          parameter:value. Parameter for all types is irq.#          for directserial: realport (required), rxdelay (optional).#                           (realport:COM1 realport:ttyS0).#          for modem: listenport (optional).#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,#                         transparent, port, inhsocket (all optional).#          Example: serial1=modem listenport:5000#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial2: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial3: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial4: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserialserial1=dummyserial2=dummyserial3=disabledserial4=disabled[printer]#     printer: Enable printer emulation.#         dpi: Resolution of printer (default 360).#       width: Width of paper in 1/10 inch (default 85 = 8.5'').#      height: Height of paper in 1/10 inch (default 110 = 11.0'').# printoutput: Output method for finished pages: #                png     : Creates PNG images (default)#                ps      : Creates Postscript#                bmp     : Creates BMP images (very huge files, not recommend)#                printer : Send to an actual printer (Print dialog will appear)#   multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.#     docpath: The path where the output files are stored.#     timeout: (in milliseconds) if nonzero: the time the page will#              be ejected automatically after when no more data#              arrives at the printer.printer=truedpi=360width=85height=110printoutput=pngmultipage=falsedocpath=.timeout=0[parallel]# parallel1: parallel1-3 -- set type of device connected to lpt port.#            Can be:#            	reallpt (direct parallel port passthrough using Porttalk),#            	printer (virtual dot-matrix printer, see [printer] section)#            Additional parameters must be in the same line in the form of#            parameter:value.#              for reallpt:#                Windows: realbase (the base address of your real parallel port).#                  Standard ports are 378, 278 and 3BC. The first two can be ECP ports.#                  PCI add-on cards may use nonstandard ports, look them up in the device manager.#                  Default: 378#                  You have to install the PortTalk driver from#                  [src="http://forums.bethsoft.com/index.php?/topic/911513-trying-to-get-arena-cd-version-to-work-properly-in-a-cvs-build-of-dosbox/http://www.beyondlogic.org/porttalk/porttalk.htm"]http://www.beyondlogic.org/porttalk/porttalk.htm[/url] first.#                Linux: realport (the parallel port device i.e. /dev/parport0).#              for printer:#                printer still has it's own configuration section above.# parallel2: see parallel1# parallel3: see parallel1parallel1=disabledparallel2=disabledparallel3=disabled[glide]#  glide: Enable glide emulation: true,false.# grport: I/O port to use for host communication.#    lfb: LFB access: full,read,write,none.


glide=true
grport=600
lfb=full

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[ne2000]
# ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
# nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
# If you have multiple DOSBoxes running on your network,
# this has to be changed for each. AC:DE:48 is an address range reserved for
# private use, so modify the last three number blocks.
# I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
# Write 'list' here to see the list of devices in the
# Status Window. Then make your choice and put either the
# interface number (2 or something) or a part of your adapters
# name, e.g. VIA here.

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list

[autoexec]
# Lines in this section will be run at startup.
mount c c:\games
mount d ARENACD -t cdrom
c:
cd arena_cd
arena

Can anybody help me out here?
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Fri May 27, 2011 7:24 pm

Never tried using any CVS build for the CD version of Arena, I just use a regular build, and it works just fine, with these settings
# This is the configurationfile for DOSBox 0.72.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]# fullscreen -- Start dosbox directly in fullscreen.# fulldouble -- Use double buffering in fullscreen.# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.# autolock -- Mouse will automatically lock, if you click on the screen.# sensitiviy -- Mouse sensitivity.# waitonerror -- Wait before closing the console if dosbox has an error.# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).#             Second entry behind the comma is for when dosbox is not focused/minimized.# mapperfile -- File used to load/save the key/event mappings from.# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.fullscreen=falsefulldouble=truefullresolution=1280x1024windowresolution=originaloutput=overlayautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtusescancodes=true[dosbox]# language -- Select another language file.# memsize -- Amount of memory DOSBox has in megabytes.# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.# captures -- Directory where things like wave,midi,screenshot get captured.language=machine=vgacaptures=capturememsize=63[render]# frameskip -- How many frames DOSBox skips before drawing one.# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.# scaler -- Scaler used to enlarge/enhance low resolution modes.#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.#           If forced is appended (like scaler=hq2x forced), the scaler will be used#           even if the result might not be desired.frameskip=0aspect=truescaler=normal2x[cpu]# core -- CPU Core used in emulation: normal,simple,dynamic,auto.#         auto switches from normal to dynamic if appropriate.# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.#           Setting this value too high results in sound dropouts and lags.#           You can also let DOSBox guess the correct value by setting it to max.#           The default setting (auto) switches to max if appropriate.# cycleup   -- Amount of cycles to increase/decrease with keycombo.# cycledown    Setting it lower than 100 will be a percentage.core=autocycles=autocycleup=500cycledown=20[mixer]# nosound -- Enable silent mode, sound is still emulated though.# rate -- Mixer sample rate, setting any devices higher than this will#         probably lower their sound quality.# blocksize -- Mixer block size, larger blocks might help sound stuttering#              but sound will also be more lagged.# prebuffer -- How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.# device      -- Device that will receive the MIDI data from MPU-401.#                This can be default,alsa,oss,win32,coreaudio,none.# config      -- Special configuration options for the device. In Windows put#                the id of the device you want to use. See README for details.mpu401=intelligentdevice=defaultconfig=[sblaster]# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.#            On auto the mode is determined by sblaster type.#            All OPL modes are 'Adlib', except for CMS.# oplrate -- Sample rate of OPL music emulation.sbtype=sb16sbbase=220irq=7dma=1hdma=5mixer=trueoplmode=autooplrate=22050[gus]# gus -- Enable the Gravis Ultrasound emulation.# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the #            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)# gusrate -- Sample rate of Ultrasound emulation.# ultradir -- Path to Ultrasound directory.  In this directory#             there should be a MIDI directory that contains#             the patch files for GUS playback.  Patch sets used#             with Timidity should work fine.gus=truegusrate=22050gusbase=240irq1=5irq2=5dma1=3dma2=3ultradir=C:\ULTRASND[speaker]# pcspeaker -- Enable PC-Speaker emulation.# pcrate -- Sample rate of the PC-Speaker sound generation.# tandy -- Enable Tandy Sound System emulation (off,on,auto).#          For auto Tandysound emulation is present only if machine is set to tandy.# tandyrate -- Sample rate of the Tandy 3-Voice generation.# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.pcspeaker=truepcrate=22050tandy=autotandyrate=22050disney=true[joystick]# joysticktype -- Type of joystick to emulate: auto (default), none,#                 2axis (supports two joysticks,#                 4axis (supports one joystick, first joystick used),#                 4axis_2 (supports one joystick, second joystick used),#                 fcs (Thrustmaster), ch (CH Flightstick).#                 none disables joystick emulation.#                 auto chooses emulation depending on real joystick(s).# timed -- enable timed intervals for axis. (false is old style behaviour).# autofire -- continuously fires as long as you keep the button pressed.# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.# buttonwrap -- enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1-4 -- set type of device connected to com port.#              Can be disabled, dummy, modem, nullmodem, directserial.#              Additional parameters must be in the same line in the form of#              parameter:value. Parameter for all types is irq.#              for directserial: realport (required), rxdelay (optional).#              for modem: listenport (optional).#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,#                             transparent, port, inhsocket (all optional).#              Example: serial1=modem listenport:5000serial1=dummyserial2=dummyserial3=disabledserial4=disabled[dos]# xms -- Enable XMS support.# ems -- Enable EMS support.# umb -- Enable UMB support.# keyboardlayout -- Language code of the keyboard layout (or none).xms=trueems=trueumb=truekeyboardlayout=none[ipx]# ipx -- Enable ipx over UDP/IP emulation.ipx=false[autoexec]# Lines in this section will be run at startup.mount c games -freesize 1000c:

This is what I use for pretty much every Dosbox games (which is why I don't have it pointed at any particular game).
The only thing I have to do after installing and setting it up, is increase the cycles to around 14000 make that around 25000 cycles, then everything runs pretty much smoothly.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat May 28, 2011 9:37 am

I tried adjusting my settings to include yours and it still didn't work, it speeds right past the intro and boots me out of the game.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Fri May 27, 2011 7:32 pm

Just a guess, try changing Glide to "false" because Arena doesn't support Glide. I would give the latest version of DosBox a try to see if Arena will run with that.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat May 28, 2011 8:54 am

I tried the latest version of Dosbox, and the same thing. It just sped right past the opening cinematic (after character generation, and the game froze with a black screen and status bar. I tried copying and pasting Sheepdragon's settings into mine and just changing them to read the cd from the dosbox directory after reinstalling the normal version of Dosbox and that didn't work. So its not the fact that I was using a CVS build.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Fri May 27, 2011 9:07 pm

Can you look in "my computor" and tell me what letter windows is using for your CD/DVD drive? I'm guessing it can't be D: because your other hardrive is using it.

...
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri May 27, 2011 11:13 pm

I can tell you that without looking in "my computor" lol, my cd drives are E (DVD) and F (CD-RW). I set it do D because I copied my ArenaCD folder to the Dosbox directory (as stated in the instructions). The game loads up normally and detects the CD just fine. I copied over everything except for the demo directory.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Fri May 27, 2011 7:57 pm

Ah right, I've never ran Arena that way, I normally just mount the CD in DosBox. I still can't understand whats stopping it running properly though...
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sat May 28, 2011 9:43 am

Neither can I, I don't think this has anything to do with the CD because it should work both ways no problem...so it has something to do with the settings.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Sat May 28, 2011 4:34 am

This seems... peculiar. Well, I also just noticed that I've actually copied all the files from my Arena CD over to my folder, and have my CD mounted in Dosbox at the same time, so you could try to do that.

BTW, could you post the settings for your Arena.bat (right click, edit) from your Arena_CD folder? There might be something with that file.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat May 28, 2011 2:53 am

This seems... peculiar. Well, I also just noticed that I've actually copied all the files from my Arena CD over to my folder, and have my CD mounted in Dosbox at the same time, so you could try to do that.

BTW, could you post the settings for your Arena.bat (right click, edit) from your Arena_CD folder? There might be something with that file.


Here they are
@SET ARENADATA=http://forums.bethsoft.com/index.php?/topic/911513-trying-to-get-arena-cd-version-to-work-properly-in-a-cvs-build-of-dosbox/C:\ARENA_CD
@D:
@ACD -Spasdig.adv -Mgenmidi.adv -IOM330 -IRQM2 -DMAM1
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Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat May 28, 2011 2:06 am

Can anybody help me out here?
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Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sat May 28, 2011 7:55 am

What kind of sound options are you using? Might be something there. Try the Sound Blaster, with IO:220 IRQ:7 and DMA:1
Then edit the lower line in the Arena.bat file to:
@ACD -sa:220 -si:7 -sd:1 -ma:220 -mq:7 -md:1 -ssbdig.adv -msbfm.adv

You might also want to try setting the glide= option in the .conf file to false.
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Jani Eayon
 
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Joined: Sun Mar 25, 2007 12:19 pm

Post » Sat May 28, 2011 1:04 am

It worked! Thanks!
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Bethany Watkin
 
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