Trying to get item from player.AddItem from a mod

Post » Sat May 28, 2011 2:36 am

I assume this is what I needed to do, using player.AddItem .

I used TES4Edit to find the FormID, opened the console, typed player.additem (number) 1 (quantity).

I get a message in the console along the lines saying not found for parameter id....compiled script not found.

I'm not a modder so easy on the modder techno-babble.

I need this to replace an item I lost in an uninstall that I didn't know was part of the mod during troubleshooting.
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Setal Vara
 
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Post » Fri May 27, 2011 3:00 pm

That means the form id number you entered was wrong. The first two digits are the mod index, that is most likely what was wrong, find the mod in OBMM/Wrye Bash and see it's load order index (it is a hexadecimal number, so it may have a number and a letter), put that as the first two digits, and the rest of the code after that.

I used an item code 0E01BFB7 in Fallout 3 just a while ago for example, "0E" being the mod index (15th mod in my load order).
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Arnold Wet
 
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Post » Sat May 28, 2011 1:00 am

bleh several sites that gave that info never mentioned it.
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Tanika O'Connell
 
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