I've found that one of CM Partners .esp's ends up putting a guy (cutter) into the Aleswell Inn as a potential recruit amongst 50 some more npc's as well alove the map.
I want to just disable him if he is present inside the Inn during the main quest line.. but I am struggling to find a way to 'grab' him in script to do this in my mod.
I thought using a TriggerZone would do just fine, but now I see that it only gets one target, and there is like up to 6 people in there at times! So chances are, the script would just return someone else not him..
I do know he is a Breton, and no one else goes into the Inn that is a Breton, so I can use that as a condition to be sure its him.. but I cant seem to effectively find a way to grab him, as in be able to cycle thru various actors in the trigger zone, because again, apparently they only return one actor/object.
Any input welcome, I can see I might just have to let this bug go if someone has that .esp active for Cm Partners, sadly, it means at a certain point walking into the Inn which is supposed to have a ton of dead people and a bad guy hanging out in there whom is the culprit.. and now instead, walk in and see 'Cutter' standing there at the bar with a smile on his face with dead people all around him..
Mod conflicts .. very unfun area