You see, I enjoyed Fallout 3 a lot. Everything was fun. All the weapons, VATS, SPECIAL, skills and of course the lovely exploration!
New Vegas made it even better for me with hardcoe mode and an additional layer of complexity with different ammo types and Damage Threshold mechanics.
Of course I was heavily exposed to old school fallout players propaganda about how fantastic the original Fallout 1 and Fallout 2 were. So I bought fallout 1 and fallout 2 on steam.
I was prepared that I had to learn the game mechanics from the beginning. A little different SPECIAL, Skills, Perks, combat system. I was quite happy to learn them.
Playing both games I felt hugely disappointed to the extent that I really couldn't continue playing Fallout 2 to the end.
I didn't like the quests, the way they were made. Solving them was a real pain with pipboy only showing one sentence without any sort of directions.
The game is full of plain and boring skill checks. You cannot repair this, you cannot lockpick this, you cannot "science" that because your skill is below some X amount. Even survival in FNV, unlocked new recipes, offered dialog checks, and altered the effectivity of consumables. No mini-games, no nothing.
The combat is heavily biased towards small-guns-aimed-shots-into-the-eyes. What is the point of high end weapon skills like big guns and energy weapons if the they are only found later into the game and don't have any low end counterparts? In FNV Guns skill offered choice from the simple 9 mm pistol to the mighty Anti-Materiel Rifle and Minigun! What is the point of burst low damage per bullet weapons in F1 and F2 if enemy DR and DT eats up all the damage? AP bullets, that deal 1/2 damage? Seriously? Then you have enemy crits that ignore all your armor and reduces your HP to nothing. Great.
One last thing to make fun of my experience in Fallout 2 that was the final nail in the coffin for me: (mind spoilers)
Toxic Caves.
I come to rescue Smiley. I have no guns. Meleeing geckos is not viable strategy. Ok. I go and level up. Get a gun. Come back, kill the geckos, get to smiley and see the elevator.
Now I need two skill checks: lockpick and repair. Wait! You cannot lockpick the door, you need some electronic lockpicks! Where th F do I find them??? There no such dialog option to ask anyone.
Guess what! The smart game designers have hidden it somewhere in a god forsaken place in New reno arms dealer, in a basemant that has its entrance hidden behind a shelf. You cannot see it normally.
You have to walk to it. What is the probability that I would stumble upon that basemant RANDOMLY with so many houses in Fallout 2? And guess what, they hid the electronic lockpicks in a fridge that you cannot see because of the wall.
Again you have to walk to it for it to reveal. No normal player would find these damned lockpicks in his life without a walkthrough guide.
Adding insult to injury: after i successfully lockpick the elevator in the toxic caves (after months of travelling to toxic caves), i get down to a guarding robot that simply instagibs me to pieces. Oh! You don't have high enough throw skill to use your pulse grenades (also hidden in that [censored] fridge in new reno arms basemant) against the robot.
AND ALL THIS FOR A BOZAR found in that room with the robot??? Oh and Remind me to put some skill points into big guns category next level.. If only I found a strength implant because right now I neither have enough inventory space and cannot use this Bozar effectively.