Trying to make some poses, but ran into issues.

Post » Sun Dec 26, 2010 4:24 am

The pose in question is a facepalm. Making it went okay, and it does show up in game. There's where the issues starts. Firstly it refuses to play on the player. I can play it on NPCs just fine, even Dogmeat, but not the player. Second issue is that, although I clicked CYCLE_LOOP in Nifskope at the appropriate time, the NPC will resume other actions after a few seconds. Freezing them via Groovatron does nothing to stop this.

Help?
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elliot mudd
 
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Post » Sat Dec 25, 2010 6:25 pm

It sounds like the pose is only being held for a few seconds? Going from my mini tutorial it makes no mention of having to edit CYCLE_LOOP in Nifskope, just the Text Keys to set the duration of the pose.

Copy/Paste:

- Up in Block List expand NiControllerSequence
- At the bottom select NiTextKeyExtraData
- In Block Details expand Text Keys, then expand the bottom Text Keys branch (There should only be two. If there's more it should be the last one)
- Under this branch you'll see Time float 0.9667 (I think that's the default number)
- Double-click the numbers and set it to something like 10000.0000


I don't know why it's not playing on the Player, though. Are you in third person when attempting to do it? Otherwise I don't know :shrug:
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Brittany Abner
 
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Post » Sat Dec 25, 2010 7:06 pm

Yeah, it's only being held for a few moments. Hrm...That's different from the tutorial I used. It said to change it to CYCLE_LOOP, said nothing about anything else. I'll give that a try and see if maybe that's what's causing it to not loop properly.


And yes, I am in third person when I try to run it on the player. Once in a while I get a slight twitch, but more often than not nothing happens at all.
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Caroline flitcroft
 
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Post » Sun Dec 26, 2010 1:44 am

On another forum Umpa briefly described how he makes poses. I copied it down, and after making several of my own, as well as converting Oblivion ones, I re-wrote it writing down the steps (and the order) that worked for me, as well as elaborating a bit more. The mini tutorial I use is mostly for converting poses, but some parts apply to custom made poses as well.

Edit: Are you following the pose tutorial by Backsteppo on Nexus? I think he mentiones cycle_loop. His tutorial works as well. I've used it, though I now mostly convert rather than create from scratch.
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Deon Knight
 
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Post » Sun Dec 26, 2010 1:18 am

The pose in question is a facepalm. Making it went okay, and it does show up in game. There's where the issues starts. Firstly it refuses to play on the player. I can play it on NPCs just fine, even Dogmeat, but not the player. Second issue is that, although I clicked CYCLE_LOOP in Nifskope at the appropriate time, the NPC will resume other actions after a few seconds. Freezing them via Groovatron does nothing to stop this.

Help?


Special Idles are not allowed to loop ever its a limitation of the Idle Manager -> only Animation Sequences designed to loop Idle, HandGrip, Forward.... and the Furniture Dynamic Idles -> not even the Furniture Special Idles are allowed to be looping -> also DynamcIdles themselves are not allowed to be looping either ONLY when the game assigns the Actors Idle to be replaced with said DynamicIdle are they allowed to Loop and that is because they are replacing a Looping Animation -> if you call a DynamicIdle to play with PlayIdle the DynamicIdle is set to replace the SpecialIdle animation slot and this slot NOT allowed to Loop.

The Reason you can not get the player to play the anim is most likely becuse your calling it on the PC from the Console you will have an easier time doing this through a Script Effect, or if you must test from Console type in TFC first to toggle the flying camera this disables portions of your direct control over the Player Character and will allow you to use PlayIdle from console on the Player Character.
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Peter lopez
 
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Post » Sun Dec 26, 2010 5:47 am

On another forum Umpa briefly described how he makes poses. I copied it down, and after making several of my own, as well as converting Oblivion ones, I re-wrote it writing down the steps (and the order) that worked for me, as well as elaborating a bit more. The mini tutorial I use is mostly for converting poses, but some parts apply to custom made poses as well.


Link? I could use any literature on the topic I can get. Completely new ground for me, the only other modding I've ever done for anything is tweaking scripts.

Edit: Are you following the pose tutorial by Backsteppo on Nexus? I think he mentiones cycle_loop. His tutorial works as well. I've used it, though I now mostly convert rather than create from scratch.



http://www.fallout3nexus.com/articles/article.php?id=244
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jessica sonny
 
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Post » Sun Dec 26, 2010 2:11 am

Ah, I haven't seen that one. *bookmarked*
That'll be helpful as it has more pictures. Pictures are always helpful :)

I can't link to that forum post as it no longer exists, plus it was on a forum I still can't link to due to being the home of a nvde body mod. But, I did add it to my mod dumping ground of a mini forum. http://z15.invisionfree.com/Mystyk_Mods/index.php?showtopic=67. Note: That one is for converting poses so some things may not be needed.

In the comments section of that tutorial (on Nexus by c2552) someone else also had problems with the duration of the pose. Third post. They mentioned setting that Text Key to something higher worked for them, too.
Most pose mods include a reset.kf so you may need to borrow one of those if you set that number too high. Or so I've been told :shrug:

Now, I just need a tutorial for making animations. I do know how to make them, but not properly, and my 'tutor' was rather brief in her instructions and is no longer around for me to ask questions.
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Dale Johnson
 
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