Trying to script a 'simple' puzzle..

Post » Sat Aug 10, 2013 1:52 am

Hi there,

I'm trying to make a puzzle that opens a door remotely when the player puts torches in certain wall sconce activators while leaving others empty, like this:

1. Sconce A, B, C and D are all empty (I changed this in their script properties tab, and disabled their linked light sources.

2. If player puts a torch in Sconce A and Sconce B, but not Sconce C and Sconce D, the door will remotely open as soon as this combination is solved.

3. If player doesn't use the combination in step 2, door will not open.

4. If player did solve the combination in step 2, but decides to remove torches from Sconce A or B, or adds torches to C or D, door will close until the combination in Step 2 is solved again.

I'm not sure how to do this in scripting terms, I've tried for years to learn but scripting is something I cannot do. I did find a script similar to what I want .. I think the pillar puzzle is close, but the solved/unsolved states talk to a lever where as I want them to talk directly to the door. Could anyone help me adapt this perhaps?

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Pete Schmitzer
 
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