Trying To Track Down Mod Conflict

Post » Fri Dec 31, 2010 8:15 pm

Okay, since the Tech Support forums seems to frown on mod related issues, here goes.

Problem is simple, and isn't game breaking, just really stupid and annoying. All over the Imperial City, I have two types of guards constantly ramming into each other fighting over the markers they should be standing at. One I'm pretty sure is from OOO, as they're marked Imperial Warders and in really shiny white versions of the armor, the others look like generic guards.

The only mods I'm running that should have anything to do with the guards is MMM, OOO (yes they are both set to converge correctly), Reneer's Guard Overhaul, and possibly Better Cities. Anyone know of a load order issue that may cause this, or some mishap in the newest version of any of these mods?
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Crystal Clear
 
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Post » Fri Dec 31, 2010 3:33 pm

Post you mod load order, preferrably using WryeBash.
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Strawberry
 
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Post » Fri Dec 31, 2010 6:38 pm

Do you use BOSS, OBMM or Wrye Bash?

How to get your load order:

BOSS - paste your BOSS.log file
OBMM - export -> plugins list
Wrye Bash - right-click on the "File" tab, choose List Mods
None - go to your data folder, sort by date modified, list the plugins from earliest to most recent
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Elizabeth Falvey
 
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Post » Fri Dec 31, 2010 12:19 pm

Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  EnhancedWeather.esm  [Version 1.3.7]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.32.RC53]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]06  Better Cities Resources.esm07  CM Partners.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp08  Colourwheels sixy Female NPCs.esp09  Unofficial Oblivion Patch.esp  [Version 3.2.4]0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  SM Plugin Refurbish - SI.esp  [Version 1.05]0F  Better Cities .esp10  LoadingScreens.esp11  EnhancedWeather.esp  [Version 1.3.5]12  Enhanced Water v2.0 HD.esp13  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]14  AliveWaters.esp15  AliveWaters - Slaughterfish Addon.esp16  Expanded Hotkeys and Spell Delete V2.esp17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]19  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1A  DLCVileLair.esp1B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1C  SM Plugin Refurbish - VileLair.esp  [Version 1.11]1D  DLCMehrunesRazor.esp1E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1F  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]20  DLCSpellTomes.esp21  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]22  ExnemEyeCandy.esp23  Colourwheels sixy Lingerie HGEC.esp24  DarkIllusionArmor.esp25  HentaiChinaDress.esp26  Colourwheels sixy Stock Armor & Clothing Replacer.esp27  Colourwheels sixy SI Armor & Clothing Replacer.esp28  DianoArmor2.esp29  Hentai_LovelySuits.esp2A  ExnemRuneskulls.esp2B  The Lost Spires.esp2C  xuldarkforest.esp  [Version 1.0.4]2D  LostSpires-DarkForest patch.esp2E  Living Economy.esp2F  DLCThievesDen.esp30  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]31  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]32  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.32.RC53]34  Mart's Monster Mod.esp  [Version 3.7b3p3]35  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]36  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]40  DLCBattlehornCastle.esp41  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]42  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]43  DLCFrostcrag.esp44  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]45  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.0.9]48  SM Plugin Refurbish - Knights.esp  [Version 1.06]49  xulStendarrValley.esp  [Version 1.2.2]4A  xulTheHeath.esp4B  XulEntiusGorge.esp4C  xulFallenleafEverglade.esp  [Version 1.3.1]4D  LostSpires-Everglade patch.esp  [Version 1.2]4E  xulColovianHighlands_EV.esp  [Version 1.2.1]4F  xulChorrolHinterland.esp  [Version 1.2.2]50  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]51  xulBravilBarrowfields.esp  [Version 1.3.2]52  xulLushWoodlands.esp  [Version 1.3]53  xulAncientYews.esp  [Version 1.4.2]54  xulAncientRedwoods.esp  [Version 1.6]55  xulCloudtopMountains.esp  [Version 1.0.3]56  xulArriusCreek.esp  [Version 1.1.3]57  xulPatch_AY_AC.esp  [Version 1.1]58  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]59  xulPantherRiver.esp5A  xulRiverEthe.esp  [Version 1.0.2]5B  xulBrenaRiverRavine.esp  [Version 1.0.2]5C  xulBlackwoodForest.esp5D  xulCheydinhalFalls.esp  [Version 1.0.1]5E  xulAspenWood.esp  [Version 1.0.1]5F  xulSkingradOutskirts.esp60  Quest Award Leveller.esp  [Version 2.0.1]61  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]62  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]63  RenGuardOverhaul.esp64  RenGuardOverhaulShiveringIsles.esp65  SupremeMagicka.esp  [Version 0.88]66  SM_ShiveringIsles.esp  [Version 0.86]67  SM_DLCSpellTome.esp  [Version 0.80]68  SM_OOO.esp  [Version 0.87]69  SM_MMM.esp  [Version 0.82]6A  SM_EnableRestoreEnchanting.esp  [Version 0.80]6B  SM_UnlockSpells.esp  [Version 0.70]6C  SM_SigilStone.esp  [Version 0.83]6D  OOO-Armor.esp6E  Enchantment and Spellmaking improvment.esp6F  svaReEnch_1C.esp70  Diverse Effect Icons for SM.esp71  RealisticLeveling.esp72  Mayu's Animation Overhaul.esp73  SW01Plus.esp74  ElaborateEyes.esp75  CuteElf11.esp  [Version 1.1.2]76  _Ren_BeautyPack_full.esp77  Elves Of Lineage II.esp78  CM Partners.esp79  CM Partners NPC.esp7A  CM Partners Extra NPCs.esp7B  Better Cities - Full City Defences.esp7C  Better Cities Full.esp7D  Better Cities - Unique Landscape Barrowfields.esp7E  Better Cities - Unique Landscape Chorrol Hinterland.esp7F  Better Cities - Unique Landscape Cheydinhal Falls.esp80  Better Cities - Unique Landscape Skingrad Outskirts.esp81  Better Cities - VWD of the IC.esp82  Better Imperial City.esp83  Better Cities Full FPS Patch.esp84  Better Imperial City FPS Patch.esp85  xulImperialIsle.esp  [Version 1.6.3]86  AAbuiesdaqun.esp87  Elwing.esp88  Rogue Sun's Blood Lust Dress.esp89  IvyArmor_Black.esp8A  Visually Realistic Deadly Lava.esp8B  more books teach.esp8C  Streamline 3.1.esp8D  Bashed Patch, 0.esp8E  RAEVWD Cities.esp  [Version 1.7]8F  RAEVWD Imperial City.esp  [Version 1.7]90  RAEVWD New Sheoth.esp  [Version 1.5]91  ahtata Ork.esp92  Purge Cell Buffers - Loading.esp  [Version 1.0.0]


Used Boss to order most of it, but moved a few around that weren't working correctly. But nothing I moved should of caused this.
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Vicky Keeler
 
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Post » Fri Dec 31, 2010 9:03 pm

Just off the top of my head, and going by mod names alone, my guess would be Better Cities - Full City Defences.esp with OOO. OOO adds in its own set of guards, and so anything that also increased guards in a city will probably be a problem.
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Kitana Lucas
 
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Post » Fri Dec 31, 2010 11:01 am

Get rid of the MMM ESP. You should only use the MMM for OOO ESP. I do not use an MMMforOOO load order, so I use Agiel's as a reference: http://spreadsheets.google.com/pub?key=pb7X4kMdvelbqrwmeFgmsEA&gid=0. It sounds like a faction conflict, so I assume the problem lies within your MMM + OOO setup.

Ren's Beauty Pack and Elaborate Eyes conflict. If you used the import race records - eyes for the Elaborate Eyes plugin, just disable it. You need the Elaborate Eyes compatible verion of Ren's Beauty Pack to use them together as they use different I meshes. I believe there is such a file on TesNexus, anyway. Then you could just drop the Elaborate Eyes plugin.
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lexy
 
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Post » Fri Dec 31, 2010 11:21 pm

Just off the top of my head, and going by mod names alone, my guess would be Better Cities - Full City Defences.esp with OOO. OOO adds in its own set of guards, and so anything that also increased guards in a city will probably be a problem.


That sounds good. You might want to load BC: Full City Defenses into TES4Edit and look at the AI behavior of the guards.
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Eddie Howe
 
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Post » Fri Dec 31, 2010 7:31 am

I use BC Full and BCIC with FCOM. I do not think there is a conflict. Plus, BC separates the FULL plugin from the IC plugin, so I would assume that the FULL city defenses plugin does not touch the IC. I had not noticed fighting over spots anyway.

Edit: It would probably help if you upgraded OOO to the latest version: http://www.tesnexus.com/downloads/file.php?id=15256l, and http://devnull.sweetdanger.net/mods/OOO_LITE_133b_patchesp.7z. (You need to install OOO 1.33 before installing either of those latest updates.) See the http://www.gamesas.com/index.php?/topic/1082120-relz-oscuros-oblivion-overhaul-133/ for installation and updating information.
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lauraa
 
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Post » Fri Dec 31, 2010 9:21 pm

Get rid of the MMM ESP. You should only use the MMM for OOO ESP. I do not use an MMMforOOO load order, so I use Agiel's as a reference: http://spreadsheets.google.com/pub?key=pb7X4kMdvelbqrwmeFgmsEA&gid=0. It sounds like a faction conflict, so I assume the problem lies within your MMM + OOO setup.

Ren's Beauty Pack and Elaborate Eyes conflict. If you used the import race records - eyes for the Elaborate Eyes plugin, just disable it. You need the Elaborate Eyes compatible verion of Ren's Beauty Pack to use them together as they use different I meshes. I believe there is such a file on TesNexus, anyway. Then you could just drop the Elaborate Eyes plugin.

I actually have that one bashed together to work correctly, been working fine. And it's not gonna be a faction issue, the problem is something is spawning the guard a second time after OOO modifies it into an Imperial Warder. That's what I'm trying to figure out.

I'll mess with Better Cities, but Full Defenses is mostly just about the guards up top on the walls, not the ground floor guys. Though I'm curious if the newest MMM version (just updated it recently) might of caused it, as I don't remember this happening before going to 3.7, but I may of just never noticed till I was doing Thieves Guild stuff.
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Chantelle Walker
 
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Post » Fri Dec 31, 2010 2:23 pm

85 xulImperialIsle.esp [Version 1.6.3]

8E RAEVWD Cities.esp [Version 1.7]
8F RAEVWD Imperial City.esp [Version 1.7]
90 RAEVWD New Sheoth.esp [Version 1.5]

Unrelated, but you need to move Imperial Isle up with the other ULs to avoid the possibility of landscape conflicts. The RAEVWD files shouldn't be where they are either, though it probably doesn't matter as much. If you ordered all this with BOSS, your masterlist might be out of date.
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Kill Bill
 
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Post » Fri Dec 31, 2010 10:59 am

85 xulImperialIsle.esp [Version 1.6.3]

8E RAEVWD Cities.esp [Version 1.7]
8F RAEVWD Imperial City.esp [Version 1.7]
90 RAEVWD New Sheoth.esp [Version 1.5]

Unrelated, but you need to move Imperial Isle up with the other ULs to avoid the possibility of landscape conflicts. The RAEVWD files shouldn't be where they are either, though it probably doesn't matter as much. If you ordered all this with BOSS, your masterlist might be out of date.

Imperial Isle has to be after Better Cities content to work correctly, which needs to be near the end. And the RAEVWDs are there because where BOSS showed me they were not working. Used Agiel's load order spreadsheet to show they had a similar issue. I've hand modified a bunch of this list for known conflicts that BOSS doesn't look out for, like moving Lost Spires and Dark Forest together to play nice with each other. =p
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Jason Wolf
 
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Post » Fri Dec 31, 2010 10:42 am

You http://www.gamesas.com/index.php?/topic/1075204-relzmartsmonstermod37b3-public-release-3-relz/ OOO to 1.34 Beta 5:

This is a Unofficial MMMforOOO by CorePc, Dev_Akm has not approved or checked over all the changes. So Use at your own Risk. OOO Beta 1.34beta5 is Required.


Also, skip MMM.esp, but Tomlong75210 already said that.
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oliver klosoff
 
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Post » Fri Dec 31, 2010 9:15 pm

Imperial Isle has to be after Better Cities content to work correctly


You're going to need to explain to me how you arrived at this conclusion, because as far as Vorians and myself are aware, this is incorrect.
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OTTO
 
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Post » Fri Dec 31, 2010 8:53 am

You http://www.gamesas.com/index.php?/topic/1075204-relzmartsmonstermod37b3-public-release-3-relz/ OOO to 1.34 Beta 5:



Also, skip MMM.esp, but Tomlong75210 already said that.

Did update when first suggested, didn't help. OOO is spawning the shiny guards like I expected. It's the secondary guard spawns that are the issue. Also turned off the MMM esp, didn't help either.

Arthmoor, there is some conflict with Better Cities IC Market and Imperial Isle. Seen comments about it before, and it's on Agiel's load order tips too.
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Jessie Butterfield
 
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Post » Fri Dec 31, 2010 2:43 pm

Are all of your MMM plugins up-to-date? Also, I have used UL Imperial Isle with BC just fine. BC should load where it is. Make sure you have the latest version of the UL Imperial Isle mod.

Edit: Please post your load order again with the appropriate mods deactivated and merged. It looks like you are leaving mods that should be merged active in your load order.
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Justin Hankins
 
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Post » Fri Dec 31, 2010 9:33 pm

Are all of your MMM plugins up-to-date? Also, I have used UL Imperial Isle with BC just fine. BC should load where it is. Make sure you have the latest version of the UL Imperial Isle mod.

Edit: Please post your load order again with the appropriate mods deactivated and merged. It looks like you are leaving mods that should be merged active in your load order.

All MMM plugins are from the 3.7 release. The only one that wasn't updated I tossed because the thread said it was merged, forgot what it was. Moving Imperial Isle, but I can almost guarantee that won't fix it, since the problem is city wide.
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sharon
 
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Post » Fri Dec 31, 2010 8:32 pm

Could you post the new load order? What version of RGO are you using? Have you updated that to v2.07? She released it yesterday or today.
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Kirsty Wood
 
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Post » Fri Dec 31, 2010 11:10 am

Could you post the new load order? What version of RGO are you using? Have you updated that to v2.07? She released it yesterday or today.

No, didn't know she released a new one. Updated that in, downloaded a new masterlist for BOSS in case mine was old (was, but only by like a month or two), and ran it.
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  EnhancedWeather.esm  [Version 1.3.7]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]06  Better Cities Resources.esm07  CM Partners.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp08  Colourwheels sixy Female NPCs.esp09  Unofficial Oblivion Patch.esp  [Version 3.2.4]0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  SM Plugin Refurbish - SI.esp  [Version 1.05]0F  Better Cities .esp10  LoadingScreens.esp11  EnhancedWeather.esp  [Version 1.3.5]12  Enhanced Water v2.0 HD.esp13  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]14  AliveWaters.esp15  AliveWaters - Slaughterfish Addon.esp16  Purge Cell Buffers - Loading.esp  [Version 1.0.0]17  RAEVWD Cities.esp  [Version 1.7]18  RAEVWD New Sheoth.esp  [Version 1.5]19  RAEVWD Imperial City.esp  [Version 1.7]1A  Living Economy.esp1B  Expanded Hotkeys and Spell Delete V2.esp1C  DLCOrrery.esp1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1E  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1F  DLCVileLair.esp20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]21  SM Plugin Refurbish - VileLair.esp  [Version 1.11]22  DLCMehrunesRazor.esp23  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]24  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]25  DLCSpellTomes.esp26  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]27  ExnemEyeCandy.esp28  Colourwheels sixy Lingerie HGEC.esp29  DarkIllusionArmor.esp2A  HentaiChinaDress.esp2B  Rogue Sun's Blood Lust Dress.esp2C  Colourwheels sixy Stock Armor & Clothing Replacer.esp2D  Colourwheels sixy SI Armor & Clothing Replacer.esp2E  DianoArmor2.esp2F  Hentai_LovelySuits.esp30  DLCThievesDen.esp31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]33  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]34  ExnemRuneskulls.esp35  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]36  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]37  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]40  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]41  OOO-Armor.esp42  DLCBattlehornCastle.esp43  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]44  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]45  DLCFrostcrag.esp46  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]47  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]48  Knights.esp49  Knights - Unofficial Patch.esp  [Version 1.0.9]4A  SM Plugin Refurbish - Knights.esp  [Version 1.06]4B  The Lost Spires.esp4C  xuldarkforest.esp  [Version 1.0.4]4D  LostSpires-DarkForest patch.esp4E  xulStendarrValley.esp  [Version 1.2.2]4F  xulTheHeath.esp50  XulEntiusGorge.esp51  xulFallenleafEverglade.esp  [Version 1.3.1]52  LostSpires-Everglade patch.esp  [Version 1.2]53  xulColovianHighlands_EV.esp  [Version 1.2.1]54  xulChorrolHinterland.esp  [Version 1.2.2]55  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]56  xulBravilBarrowfields.esp  [Version 1.3.2]57  xulLushWoodlands.esp  [Version 1.3]58  xulAncientYews.esp  [Version 1.4.2]59  xulAncientRedwoods.esp  [Version 1.6]5A  xulCloudtopMountains.esp  [Version 1.0.3]5B  xulArriusCreek.esp  [Version 1.1.3]5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5E  xulPantherRiver.esp5F  xulRiverEthe.esp  [Version 1.0.2]60  xulBrenaRiverRavine.esp  [Version 1.0.2]61  xulImperialIsle.esp  [Version 1.6.3]62  xulBlackwoodForest.esp63  xulCheydinhalFalls.esp  [Version 1.0.1]64  xulAspenWood.esp  [Version 1.0.1]65  xulSkingradOutskirts.esp66  more books teach.esp67  Quest Award Leveller.esp  [Version 2.0.1]68  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]69  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]6A  SupremeMagicka.esp  [Version 0.88]6B  SM_ShiveringIsles.esp  [Version 0.86]6C  SM_DLCSpellTome.esp  [Version 0.80]6D  SM_OOO.esp  [Version 0.87]6E  SM_MMM.esp  [Version 0.82]6F  SM_EnableRestoreEnchanting.esp  [Version 0.80]70  SM_UnlockSpells.esp  [Version 0.70]71  SM_SigilStone.esp  [Version 0.83]72  Diverse Effect Icons for SM.esp73  Enchantment and Spellmaking improvment.esp74  svaReEnch_1C.esp75  RenGuardOverhaul.esp76  RenGuardOverhaulShiveringIsles.esp77  RealisticLeveling.esp78  Mayu's Animation Overhaul.esp79  SW01Plus.esp**  ElaborateEyes.esp7B  CuteElf11.esp  [Version 1.1.2]7C  _Ren_BeautyPack_full.esp7D  Elves Of Lineage II.esp7E  CM Partners.esp7F  CM Partners NPC.esp80  CM Partners Extra NPCs.esp81  Better Cities - Full City Defences.esp82  Better Cities Full.esp83  Better Cities - Unique Landscape Barrowfields.esp84  Better Cities - Unique Landscape Chorrol Hinterland.esp85  Better Cities - Unique Landscape Cheydinhal Falls.esp86  Better Cities - Unique Landscape Skingrad Outskirts.esp87  Better Imperial City.esp88  Better Imperial City FPS Patch.esp89  Better Cities Full FPS Patch.esp8A  Visually Realistic Deadly Lava.esp8B  Bashed Patch, 0.esp8C  Streamline 3.1.esp8D  AAbuiesdaqun.esp8E  Elwing.esp8F  IvyArmor_Black.esp90  ahtata Ork.esp


Still not fixed. Should I be hiding in a corner of nowhere and waiting for X number of days for them to vanish? Remember that being an note of issue with MMM on big version leaps for example. At least for Fallout 3, my memory is shady.
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Anna S
 
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Post » Fri Dec 31, 2010 5:53 pm

Ooooh, I had forgotten about the respawn thing. Yup, you should probably try that after updating OOO. Leave the city, at least two cells out of it I believe, and wait for 3 days. (There are two different types of respawn/refresh things. One requires you to wait 1 day and the other 3 days. I forgot which one pertains to this case, so go with 3 to be safe. ;)) Also, remember to uncheck your merged plugins, the ones in green. Remember the imported plugins too. Some of those should be unchecked as well (with a little dot) and may not be merged (or green.)
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kennedy
 
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Post » Fri Dec 31, 2010 11:34 pm

Just my opinion here, but the additional guards added by OOO are annoying. I just don't think there needs to be so many patrols every where. I've seen as many as 8 patrols in one world cell. Ridiculous! Although OOO is probably a suburb mod, I had to scrap it for this fact alone. Good luck with your guard issues. My money is on the respawning suggestion Tomlong mentioned.
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Alkira rose Nankivell
 
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Post » Fri Dec 31, 2010 7:18 pm

I swear, if it's not one thing it's another. I waited around for 3 days, no more clone guards, yay! Except now Imperial City has those awesome floor notices telling me my load order is screwed up. /facepalm
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Amy Siebenhaar
 
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Post » Fri Dec 31, 2010 9:15 pm

I swear, if it's not one thing it's another. I waited around for 3 days, no more clone guards, yay! Except now Imperial City has those awesome floor notices telling me my load order is screwed up. /facepalm

No, this is progress. That is a message from BC. It was nice of them to throw that in there. Post your load order. OBMM has an export active plugin list function (see the "export" option in the right side menu.) Did you rerun BOSS?

Edit: Make sure there are not any FULL versions of those BC+UL patches. Do you have the latest version of BC? If you recently updated BC, remember to try a clean save.
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Austin Suggs
 
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Post » Fri Dec 31, 2010 8:34 pm

No, this is progress. That is a message from BC. It was nice of them to throw that in there. Post your load order. OBMM has an export active plugin list function (see the "export" option in the right side menu.) Did you rerun BOSS?

Edit: Make sure there are not any FULL versions of those BC+UL patches. Do you have the latest version of BC? If you recently updated BC, remember to try a clean save.

Load order didn't change since last post. I rebashed and fixed it, noticed it was showing orange, guess I forgot to after the BOSS pass.

And what I said doesn't seem entirely true. MOST of the clone guards are gone. There is 1 remaining in IC Markets, but screw bug hunting for just one. :P I have bigger fish to fry, like figuring out why the map markers in IC aren't working with BC. I opened it in TESCS and they're all linked to an enable parent, Castle Chorrol, which I've discovered, and none of them popped. Out of curiousity I turned off the initially disabled flag on them, and instead of just getting those, I suddenly got every marker in town. Like, the gates between each section even, so now it's flooded. (Promptly undid that change.) Currently the only ones that show are the exterior gates for Markets, Temple, and Arboretum, and Waterfront works correctly.
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R.I.P
 
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Post » Fri Dec 31, 2010 4:44 pm

Load order didn't change since last post. I rebashed and fixed it, noticed it was showing orange, guess I forgot to after the BOSS pass.

And what I said doesn't seem entirely true. MOST of the clone guards are gone. There is 1 remaining in IC Markets, but screw bug hunting for just one. :P I have bigger fish to fry, like figuring out why the map markers in IC aren't working with BC. I opened it in TESCS and they're all linked to an enable parent, Castle Chorrol, which I've discovered, and none of them popped. Out of curiousity I turned off the initially disabled flag on them, and instead of just getting those, I suddenly got every marker in town. Like, the gates between each section even, so now it's flooded. (Promptly undid that change.) Currently the only ones that show are the exterior gates for Markets, Temple, and Arboretum, and Waterfront works correctly.

That is how it is supposed to be. Anyway, you should not have orange boxes. Remember to temporarily turn off lock times when you run BOSS, and you are right to recreate the Bash patch after modifying your load order.

Edit: It sounds as though your problems are largely resolved. You could test your setup with a new save, which would be clean of old save data. Start up a new game, call the character "Test," type "COC Weye" into the console, and then run to the IC. That should take all of a few minutes to assuage your concerns.
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Emma louise Wendelk
 
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Post » Fri Dec 31, 2010 5:32 pm

That is how it is supposed to be. Anyway, you should not have orange boxes. Remember to temporarily turn off lock times when you run BOSS, and you are right to recreate the Bash patch after modifying your load order.

Edit: It sounds as though your problems are largely resolved. You could test your setup with a new save, which would be clean of old save data. Start up a new game, call the character "Test," type "COC Weye" into the console, and then run to the IC. That should take all of a few minutes to assuage your concerns.

Yup, the original issue and most surrounding it are resolved. Now I just gotta figure out why the IC map markers are broken. The parent has been found, but the markers are still a no go. Inside the city the district gate markers show (but not in overworld), and the district markers will never show up. Makes getting quickly to anywhere within the city from overworld annoying, as I have to warp to one of the three gates.
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Gisela Amaya
 
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