:whistling:
Though in defence, they implemented several culling and optimisation features for F3. It better utilised the PC hardware, The terrain subD algorithm is superior. etc. Not to mention the artwork and execution is bounds better, in the optimisation department as well.
But there is always something else isn't there. This time the have managed dynamic shadows.. which is straight up shows a massive attempt to optimise.
Yeah, but we've already seen the dynamic shadows are limited to a very close range. It was seen in the tundra screenshot pretty clearly.
Also, dynamic shadows are pretty old stuff right now. Most games got several years ago. We also spotted earlier today that there isn't shadows on grass either.
What I'm saying is... I don't think Bethesda is really that good at engines & technology. There has been improvement over the years of course (I mean, it's not like it would get any worse), but in general I think they're maybe not that good at it
I could be wrong, but that's the conclusion I've come to so far after playing Bethesda's games and now looking at Skyrim.