I wasn't laughing AT anybody, I thought I was laughing WITH, as when someone is being ribbed. sigh
OK, wasn't being ribbed (not that I would be offended).
Phew, now on to some more clarification re the topic.
I said earlier-- Role-Playing-Game is just a broad category description of what the game content predominantly is like, so that people know the type of game it is. Early Fallouts fit into RPG even with having turn base elements. The game might be also sub-categorised as having TB elements ... and so on.
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Even with, and with, whatever... shrug
The predominance is a game of the broad category of RPG.(as a game general description) As I stated.
A turn-base type board game would be categorised as a board game even with having role play elements. (as a game general description)
Next. To clarify this hopefully.
I said before:..............
It is a turn-base play as opposed to other play, such as the "role-play" continuous movement of walking, or similar. There is a break in that continuous flow of movement that non turn-base role-play games have ... there is some loss to that role-play aspect. And that was my point really.
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Turn base, a character does not have continuous movement. Yes?
TB, there is a pause while the other character takes a turn. Yes?
TB, is different from a character playing the role of making continuous movement. Yes?
TB, there is no character continuous movement. Yes?
TB. Playing the role of continuous movement cannot be done for longer than a turn. Yes?
TB. There is a loss to continuous movement that a character would "normally" be able to do. So, if wanting to play the role of a "normally animated" character with movements longer than "a turn", you can't. That is the loss of that particular bit of role-play with TB. Yes?
As I said before and above.
Let me know which bit anybody disagrees with.
As for role playing game (RPG) being bracketed as such, a RPG ... and with following descriptions further describing content, I wouldn't find a RPG in the Board Game section in of shops I've been in. Enough said on that.
While there is nothing wrong with this preference :shrug:, not every person needs it, and not every RPG implements it (or needs it) as part of the intended experience of the game. ~it is not intrinsic to RPG's. It could however be considered a major part of those few RPG's that seek to put the player behind the PC iris.
Close enough I guess.
It depends on what role-play realism you want. Hoping to play the role of a person, I would want it to as close to a real person as possible, as real as a person would be.
Can I accept a different role of say taking turns, I can do. Can I accept a different role of taking turns in a board game, I can do, but it's even further removed from "real person role play" that was in Fallout3, the - imagine you really are in that post apocalyptic scenario "PC iris" role-play - .. that would be less with TB, it seems to me. Though Some wouldn't mind that.
Back to the topic. Is turn base still viable. Given that games have so much more content and are bigger in the number of hours mostly, as it seems to me, TB is less viable for those large games, unless you have either an off-switch or are prepared to play a lot more hours in that one game. I would think that most would also be wanting to play other games, and just wouldn't have the time.
I may have missed replying to some. But for the time being...