Tsk, tsk guys - I believe we all know cross-site trolling is a lock-worthy offense around here. Not only is generalizing groups of people and painting them in a harsh light off-topic, but it's probably already got the mods with their finger over the lock button. I'm very suprised this thread lasted so long (twice what my original thread got last week,) I'd like to see how long it can go. So uhm... can we stop with the fan-bashing and NMA hate? Because those are really productive topics for conversation...
Indeed true, but it's that little pause (or lack there-of) which forces the mind to use Twitch-reflexing as often as it requires strategic thinking.
Actually, I'm a big fan of "real-time w/ pause" in modern games. I loved it in Mass Effect, for example. (One of the things that threw me off about Bioshock, actually - is that I kept trying to do that in that game, but it wasn't really set up for that. The game did pause if you held down your weapon toggle, however.)
Civilization has to be TB for a number of reasons. First, there just is too much going on and it is way to complex to play in RT. And Civ is a strategy game. RPG's are not about strategy - they are about role-playing. Second, each turn represents several years. Compared to combat in F3 which represents seconds. Lastly, if Civ was not turn based it would just be another RTS not a 4X game. Civ has found there niche and doing well.
Actually, this might be sound wierd coming from a pro-TB proponent, but it's not necessarily true. Sword of the Stars actually pulled off real-time 4X quite well, all things considered. I'm still a fan of the Civ games - and yes - it wouldn't be Civ anymore if it was RT. But there's more than one way to skin a cat. Like you said, though, it all comes down to preference.
I've only played a few turn-based games, including Sid Meier's games, Star Wars: Empire at War, and Halo Wars. I wouldn't even compare these with real-time games, as I find the latter to be more interesting, varied and sometimes, strategic.
Of those you listed - only the Sid Meier ones are turn-based, though... Halo Wars is real-time, and so is Empire at War.
Turn-based, real turn-based, takes too long, and while I can certainly see its strategic and tactical potential and great, I don't think it has a place in a modern crpg.
Again, no.
You might not personally like a TB modern RPG, but that's hardly evidence that there'd be no place for it. Would it sell as well as a RT RPG? Absolutely it wouldn't. It would be a niche game, certainly, for a very specific crowd. But there's always a place for niche games - where would we be without Katamari Damacy, Parappa the Rapper, etc?
I think a common misconception is that TB games hit some sort of critical mass of development ten years past, and that there's nothing left for it to evolve. I find that patently false. The potential of an action game, what you can do with them, has greatly expanded in the past ten years. With modern graphics, physics, and procedural animation - not to mention computing power - there's quite a lot that you could do with a TB game that you wouldn't have been able to do years ago. For example, if hypothetically Fallout 3 had been turn-based, it still would not have played exactly like Fallout 2 or Tactics did. Placing it in a full 3D world in and of itself opens up tons of new options. A modern revision of X-Com with Red Faction: Guerilla's level of destruction capabilities could be quite interesting.