Turn off health regeneration

Post » Tue May 15, 2012 6:26 am

Could anyone tell me how to turn off health regeneration via may be an .ini tweak? Or whip up a quick mod to do it?

I can't believe there is not more interest in this...

Edit: Silverglade found the variable that needs to be changed to turn off health regeneration (god love him). From his post on page 2 of this thread:



Okay, based on Cloaked's work on the walk speed issue. I believe I have found the setting for this:


player.setav HealRate 0.0

There is also:
MagikaRate
StaminaRate


The original value was: 0.70
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Gisela Amaya
 
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Post » Tue May 15, 2012 10:21 am

I doubt it can be done with a simple setting tweak. A mod might be able to but I'm thinking this game might be too difficult without health regeneration. A game that is designed to work with health regeneration should be left that way. Maybe just slow down how fast it regenerates, or how much it can regenerate.
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jodie
 
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Post » Tue May 15, 2012 10:56 am

I doubt it can be done with a simple setting tweak. A mod might be able to but I'm thinking this game might be too difficult without health regeneration. A game that is designed to work with health regeneration should be left that way. Maybe just slow down how fast it regenerates, or how much it can regenerate.

So far.. on normal mode(adept) I have yet to use a single health spell, potion, or food.. even after fighting a Dragon..

I can safely say that the game is way too easy with health regen.
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Taylor Bakos
 
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Post » Tue May 15, 2012 12:31 am

So far.. on normal mode(adept) I have yet to use a single health spell, potion, or food.. even after fighting a Dragon..

I can safely say that the game is way too easy with health regen.

I died to a skelly when I wasn't looking. Ran out of potions and there he was. >.>
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Veronica Martinez
 
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Post » Tue May 15, 2012 1:47 am

So far.. on normal mode(adept) I have yet to use a single health spell, potion, or food.. even after fighting a Dragon..

I can safely say that the game is way too easy with health regen.
Unless you only boosted your health each level, Im going to have to call bull [censored] on that.
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Michelle Smith
 
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Post » Tue May 15, 2012 1:19 pm

For better or worse, it is true that there are those of us out there who play these kinds of games so much that we become what some would say "too good" at them, and so we need to create challenges for ourselves to keep things entertaining. One of these involves not allowing my health to regenerate. Another is not ever dying (ironman mode), but it remains to be seen if I'm going to stick to that one in this game ;-)
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Nicole M
 
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Post » Tue May 15, 2012 1:06 am

Try ~Player.RemoveSpell 12FCC. If that does the trick, I'll make a plugin.

Might also be 1031D3
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Stephy Beck
 
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Post » Tue May 15, 2012 7:32 am

Try ~Player.RemoveSpell 12FCC. If that does the trick, I'll make a plugin.

Might also be 1031D3

Do I just type that in the console?

Edit: tried those in console and they told me that I turned off a couple healing related things, but neither of them stopped the auto regeneration. Glad you are looking into it though!
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lucile davignon
 
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Post » Tue May 15, 2012 10:17 am

I'd think the regen rate would be an actor value, any way to pull up a list of those, then just use modav or setav?
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Prohibited
 
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Post » Tue May 15, 2012 1:52 pm


I can't believe there is not more interest in this...
The regeneration is extremely slow and pretty much non-existent in battle as far as I can tell so far. That's why there's not much interest in it. It's fine to want it gone of course, but since it's so minor that's why there isn't as much clamoring for this as you might expect.
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Nathan Hunter
 
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Post » Tue May 15, 2012 3:36 pm

The regeneration is extremely slow and pretty much non-existent in battle as far as I can tell so far. That's why there's not much interest in it. It's fine to want it gone of course, but since it's so minor that's why there isn't as much clamoring for this as you might expect.

It feels very fast to me, even though it's outside of combat. Would be fine it were about five times slower or, even, regenerated at different rates depending on your current health.
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Star Dunkels Macmillan
 
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Post » Tue May 15, 2012 3:50 pm

It feels very fast to me, even though it's outside of combat. Would be fine it were about five times slower or, even, regenerated at different rates depending on your current health.
Your regeneration is MUCH faster out of combat, including your magicka regeneration. Running out of magicka in combat results in having to strategically dodge enemies or use potions. Out of combat it comes back very rapidly.

So, I think you'd want a mod specifically to stop that out of combat boost.
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lillian luna
 
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Post » Tue May 15, 2012 6:33 am

I've died numerous times to nasty surprises that hide just around the corner where you're not looking, so I feel that the regen rate is just fine.
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Crystal Birch
 
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Post » Tue May 15, 2012 7:14 am

At default difficulty and at level 3 my Nord has yet to die. Only used about 4 potions too.

It is a really easy game ... but then so was Oblivion and Fallout3.
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Chris BEvan
 
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Post » Tue May 15, 2012 1:02 pm

So far.. on normal mode(adept) I have yet to use a single health spell, potion, or food.. even after fighting a Dragon..

I can safely say that the game is way too easy with health regen.
+ 1
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Eve(G)
 
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Post » Tue May 15, 2012 1:18 pm

I want health potions and spells to matter, end of story.
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Hannah Whitlock
 
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Post » Tue May 15, 2012 6:32 am

I'm working on this. I've looked through every single game setting (which seem to be missing a lot in general) and global, and I think Justin's right to look in the spells, which makes Beth-sense, but I haven't gone through that group at all yet. I noticed that at the higher difficulties, the regen seemed to be slower - it only makes sense that if the game's "too easy," that's what the higher difficulties are for.
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Miranda Taylor
 
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Post » Tue May 15, 2012 3:45 pm

I'm working on this. I've looked through every single game setting (which seem to be missing a lot in general) and global, and I think Justin's right to look in the spells, which makes Beth-sense, but I haven't gone through that group at all yet. I noticed that at the higher difficulties, the regen seemed to be slower - it only makes sense that if the game's "too easy," that's what the higher difficulties are for.

Thanks! This is absolutely critical for me.

I know zero about modding, and this may be unknowable because the kit hasn't been released yet, but couldn't this variable be determined by looking at abilities or perks like Histskin (Argonians) that increase health regeneration rates? Or do all of these really just function as spells in-game?
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Tikarma Vodicka-McPherson
 
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Post » Tue May 15, 2012 10:28 am

At default difficulty and at level 3 my Nord has yet to die. Only used about 4 potions too.

It is a really easy game ... but then so was Oblivion and Fallout3.

Too easy for an old master, eh, Psymon? :wavey:
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Da Missz
 
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Post » Tue May 15, 2012 4:00 am

Played on Expert for a while but I've jacked it up to Master now as it got a bit too risk free for my tastes. I'd say Master in Skyrim is roughly equivalent to about 60 - 65% difficulty in Oblivion, ie, it's got easier. It's currently too easy to back pedal in combat and keep blasting them with destruction magic.
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^~LIL B0NE5~^
 
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Post » Tue May 15, 2012 7:48 am

I certainly would like to loose health regen ASAP
So far.. on normal mode(adept) I have yet to use a single health spell, potion, or food.. even after fighting a Dragon..

I can safely say that the game is way too easy with health regen.
Me too, sort of. No actual fight has particularly damaged my, but falling off a watch tower during a dragon fight did!

At default difficulty and at level 3 my Nord has yet to die. Only used about 4 potions too.

It is a really easy game ... but then so was Oblivion and Fallout3.
Especially so after playing Oblivion [FCOM+] version and Fallout [FWE+EVE+BOE+] :toughninja:

For now I'm uping the difficulty, but I was wondering this. Seeing as the tutorial was so quick/easy, especially compared to Ob aand fallout I'm wondering if we're being handheld through the 1st few levels. I read a review which saud he was level 30 and regularly met enemies which easily squished him. But then he was a reviewer so.....
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Emily Rose
 
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Post » Tue May 15, 2012 11:38 am

I want health potions and spells to matter, end of story.
Agree.
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Zoe Ratcliffe
 
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Post » Tue May 15, 2012 3:39 am

Not to mention TIE and all the great Duke Patrick Mods.

This is as I suspected. Criticism over the UI and console port bugs aside ... all the things that modders try and fix are seen as features by the developers. Including level scaling, ease of leveling, ease of combat, quest hand holding, etc etc.

My bet though is that with mods and what has been done with the last three games we can expect that a modded skyrim will be a much better experience ...maybe even amazing.

And it is unfortunate that modding is what makes the PC version better. It should be better on its own.

PetrusOctavianus-
Hey buddy :wavey:
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Eve Booker
 
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Post » Tue May 15, 2012 3:40 pm

Okay, based on Cloaked's work on the walk speed issue. I believe I have found the setting for this:


player.setav HealRate 0.0

There is also:
MagikaRate
StaminaRate


The original value was: 0.70
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priscillaaa
 
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Post » Tue May 15, 2012 2:54 pm


This is as I suspected. Criticism over the UI and console port bugs aside ... all the things that modders try and fix are seen as features by the developers. Including level scaling, ease of leveling, ease of combat, quest hand holding, etc etc.

Actually, I think this is due to most of the console generation of players wanting interactive movies, with as little thinking and problem solving as possible. I've seen people complain that there is not an arrow or light bulb or something above the heads of quest giving NPCs. Talking to every NPC, who don't even stand still, is like, you know, so year 2000, you know. The thought of having to make an effort is unbearable for most gamers todays, and it is they who are catered for by the game developers who want to make money.

My bet though is that with mods and what has been done with the last three games we can expect that a modded skyrim will be a much better experience ...maybe even amazing.

And it is unfortunate that modding is what makes the PC version better. It should be better on its own.

At least we have the possibility of making the PC version better.
It will be interesting too what happens on the Skyrim modding front.
Personally I will not buy Skyrim as long as it requires Steam to run in the background, though. But I hope in due time a Steam free version is released that does not punish honest PC gamers like myself.
But I'm not surprised to see that you are already active in the Skyrim Mods section. :smile:
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Jarrett Willis
 
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