I completely disagree.
So many complaints about the in-game map. I find it both useful and nice to look at.
To each their own. I find the complaints of the in-game map to be hollow.
Whereas I find it useless as a map... it's nice as a topographic representation of the general world, but the purpose of a map is to provide information. Not obfuscate it. The rotate & pan functions are very weak (I'd figured from the first announcements that you'd have 360° spin), and the total lack of any major detail features (like roads & territory borders) makes it incredibly info-light.
The paper map that came with the game is more like what a map should be. It's far, far more informative and useful than the "nice to look at" 3D map in-game. And information, again, is the purpose of a map - the new map provides less information, in a more awkward way, than the map did in Oblivion. Objectively, it's at least a step back.
disclaimer: opinion. :tongue:
I never fast travel; use carriages or horses. Exploration is a large part of my enjoyment in the game. Despite having locations clearly placed on my map and in my compass I still find myself wandering off the path. Hours later I work to recall what I had headed out to do in the first place.
I constantly fast travel; don't use carriages or horses. Exploration is a large part of my enjoyment in the game. Despite having locations clearly placed on my map and in my compass I still find myself wandering off the path. Hours later I work to recall what I had headed out to do in the first place.

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re: the whole "not having any directions, compass, map markers, and the map" thing. Even if you think that all of those together is too much information, the total lack of them isn't particularly "realistic" either. Your in-game character has more senses than you (for instance - enemy markers on the compass, once they're attacking you. Your character has more "3D" hearing than you. As well as better peripheral vision. The fact that the dragon is flapping off to your left rear, represented by a warning on the left of your compass, seems like a completely reasonable thing to have. Perhaps a bit more "realistic" to make it just a "left/right/behind" warning, and/or make it even less accurate when you're surrounded by many sources of noise, but still...), and Skyrim isn't such a primitive place that they don't have maps and other navigation tools - to completely remove all of them feels like nothing more than "look, I'm so hardcoe" difficulty handicapping.
And saying that the lack of NPC dialogue info about quest locations is fine, and that hey - you'll eventually stumble across the quest location during your travels.... stumbling around in a room full of haystacks, periodically exclaiming "Ooh! A needle!" doesn't seem very...... fun? smart? rational?
Eh, whatever. Again, opinion. To each their own.