I doubt they did. If they did we would likely have the game on the next gen consoles or at least on Xbox One. Bethesda is likely aware that this forum gets a lot of requests to make one and Bethesda is a business so if they made it why not sell it.
I believe that Fallout 4 was well into development when Xbox One was still being worked on and when the development tools came out.
I for one, believe they did -otherwise you wouldn't see a PC player, posting a console related article. Nobody said Fallout 4 wasn't well into development when Xbox One was in the works. I didn't, the article didn't either -at least, that's what I understood. Only that they ported Skyrim when they got the hardware & tools in their hands, as an exercise.
Anything else, remains to be seen -IF seen at all.
Software wise, the 360 and XB1 are both running (a version of) the Windows kernel and DirectX so it's probably not super difficult to port both between them and Windows. The problem is the PS4. We know what kind of backlash they got when they were having problems getting Skyrim running right on the PS3 and the delays with the DLC. If they release Skyrim on the XB1, it will only be after they have it and all the DLC working perfectly on it and the PS4, which is also contingent on the cost of porting to the PS4 not being too high. I wouldn't rule it out, but I'm not sure it's likely either.
Both xbox one and PS4 use PC infrastructure and have similar specs... I don't think there would be much difficulty/difference in porting Skyrim to these consoles.
With all the modding options, the PC remains the best platform in my opinion. Would be cool if it came out though. The more people can enjoy Skyrim, the better
I cannot disagree. But given they get about http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/, I can understand if Bethesda naturally takes great interest in console versions.
I presume you are aware that Steam doesn't publish their sales numbers? Meaning that Steam direct downloads (the largest number of PC sales) are either not included in those statistics, or are included only as a wild guess.
If they did I hope they can make a patch for the PC to rid it of its "XBox 360" inherited memory limitations once and for all!
Now that you mention it I do recall hearing that. Doesn't mean Bethesda cannot release its data for sales of its PC version of the game (all of which would be Steam sales too).
Here is what the "fine print" in that page says
Bethesda and Zenimax have nothing to hide in this instance, so it makes sense to me that they would disclose sales. Cannot recall if Zenimax or Bethesda are publicly traded or not, but if they are, then they would be required to release certain fiscal data to the public.
Perhaps I'm too trusting of that site, but in the absence of something more authoritative than your speculation that it is either "not included" or "wild guess" I'll stick with this as being the best available data.
Would certainly be happy to learn more though.
ADDIT: If you do a bit of googling, you'll see that, there are claims about "Skyrim sales" data plastered all over the internet. For example, it appears that several different gaming websites posted stories about Skyrim's early sales within the first month of it being released.
Wikipedia has this: https://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Sales.
You are probably right that VALVE does not release sales data to the public. But they probably(?) do not restrict their clients from releasing their own sales data.
It's rather odd, then that the percentages XBox/PS3/PC given on that statistics site are exactly the same numbers as the Wikipedia numbers for the "Physical Copies Sold." And Wikipedia further confirms that the Steam sales are NOT included in those numbers.
A 64 Bit Executable existing is of great interest for Me as a PC User that began fighting Memory Limitations of a 32 Bit Executable in 2012
The limitations are the result of making the game 32-bit, which was at least as much caused by the PS3 as the 360. A 64-bit version of the game would allow it to use more RAM and would make it run smoother on modern systems, but could be a lot of work, depending on what needs to be re-written and re-compiled. SKSE and other hacks would need to be ported to the 64-bit version before they could be used, too.
If they do wind up porting it, they should wait until the Xbox One has DirectX 12. That way, the port could use DX12 instead of 9.0c and benefit from the performance boost. A 64-bit DX12 version would also be great on Windows. They would probably make it a paid DLC or a wholly separate item on Steam to recoup costs, though. No point for the company in going through all that trouble if they just give it away as a free patch.
I agree. I have always thought it was odd that the putative majority of sales derive from consoles and not from PCs. It is also odd that "Valve does not release sales figures" yet we see many web articles on Skyrim sales which make reference to PC sales, which understandably can lead to the idea you expressed previously that "any reference to PC sales numbers for Skyrim" are guesses if not outright fabrication.
It seems pretty clear that Valve does not "release sales data." It is not clear that Bethesda is bound to not release sales data for its PC games. There are several stories floating around the Internet from over the years quoting Bethesda if not Howard himself making statements about sales that apparently are referring to PC numbers.
Here is a direct quote of the section from the Wikipedia article:
So what the article says is "Total number of sold copies on the PC platform is difficult to confirm because Valve does not publicly publish digital sales" which is not equivalent to saying "Wikipedia further confirms that the Steam sales are NOT included in those numbers."
Again it is, as you have pointed out, odd that, in that paragraph we get quotes from Howard talking about PC sales volumes, but no quotes of specific numbers, and then in the associated table there ARE specific numbers, even while the text of the article points out that "it is difficult to confirm PC sales because Valve" doesn't publish such data.
Me personally, I have no horse in this race, and it doesn't matter to me if 99% of their volume came from PC, Xbox or PS3. I'm just quoting the numbers that are readily at hand, and I acknowledge any or all of them could be completely false.
About the best source in that wiki article seems to be the article in Kotaku, which quotes VGChartz to say:
It is interesting that the proportion we encounter in that StatisticsBrain article I linked originally is exactly the same as the proportion reported by VGChartz (based on "a small retail sample in order to estimate sales"). Wouldn't be the least bit surprising if, when the StatisticsBrain site says "confirmed" by Bethesda, what they are referring to is the confirmation which Kotaku refers to about the data it acquired from VGChartz back in November 2011!
ADDIT: if we consult the current http://www.vgchartz.com/gamedb/?name=Skyrim
xbox 8.5m
ps3 6.22m
pc 3.77m
Sum: 18.49m
PC ~20.4%
The fact that all the DLC show as "0.00" along with the fact that other sources refer to Skyrims total sales exceeding 23 million, does put those numbers into question.
Long story short: it is claimed, and seems reasonable that a significant fraction of their total sales of Skyrim derive from console users.
So my original short post about which you expressed skepticism stands in general, 'Bethesda got a significant fraction of its Skyrim revenue from console sales so it makes sense for them to be interested in that market' although "86% from consoles" might be high.
I personally think this is a lot of wishful yearning. I bet a stack of doughnuts this high that it won't happen.
Make it a stack of bags of corn chips and an equivalent stack of cases of 32 oz. Monster Ultra Unleaded "that high" and you got a deal.
I make it a point to never try to guess what Bethesda will do next. That way I'm never disappointed.
Just to let you know vgchartz.com is not reliable.
The PC version of The Elder Scrolls V: Skyrim sold 5 million copies not 3.77 million copies since vgchartz.com does not track digitally sold copies.
On 11.11.11 the PC version of The Elder Scrolls V: Skyrim sold about 2.4 million copies of the physical boxed version and about 2.6 million copies on Steam.
So that's more than 15% of copies sold of the PC version of The Elder Scrolls V: Skyrim on PC.