i dont think the "cooldown" will be to long and pain in the ass. but stil life goes on, turrets are meant to support, not kill
you are probably correct. the cool down is what i was concerned about. it seems logical that you would want to be placing as many turrets to support the squad as possible, and when one gets stolen, it would be more efficient use of "points" to steal one back and place another, instead of playing swap the spit.
I am sure I read or saw somewhere that engineers could build more than just turrets, like ammo dumps and health stations, am I right? Or am I thinking of another game?