This topic will serve as my work-in-progress notes for this tutorial (end result will be the CS Wiki and various forums). If anyone would like to make suggestions, point out mistakes or things that I missed, please feel free to do so.
I have been thinking how to go about presenting a tutorial on making bows but there are too many bunny trails I could go down and get lost on. So I think the best way to accomplish this is to cover the basic methods that can be used no matter what kind of bow is going to be made.
I think the best way to do this is to handle it in a series of tutorials which cover specific areas and processes. This should allow those that only have certain skill sets to pick the method that best suits them and accomplish what they want (such as someone that does not know how to model but can copy/paste things together).
Tools used in these tutorials:
- http://www.tesnexus.com/downloads/file.php?id=12248
- NifSkope 1.0.22
Bow-Making Tutorials
- Part 1: Importing and exporting a bow (basic workflow)
- Part 2: Modifying an existing bow (moving verts)
- Part 3: Import existing objects onto a bow (merging objects, morph)
- Part 4: Create new objects on an existing bow (add verts, UVMap, morph)
- Part 5: New bow (add verts, UVMap, morph)
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Part 1: Importing and exporting a bow
Move to Wiki: http://wiki.tesnexus.com/index.php/Blender_bow_import_and_export
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Part 2: Modifying an existing bow
Move to Wiki: http://wiki.tesnexus.com/index.php/Blender_bows_with_modified_geometry
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Part 3: Import existing objects onto a bow
In this section, I want to show how you can import a dagger and attach it to the bow.
In Blender 2.49b, you cannot join objects when one or more have shape keys and I have tried but cannot find any way around this and still end up with a working bow NIF.
Once Blender 2.5 is released along with a compatible version of PyFFI and NIF Scripts, I think it will be possible to do this. However, we cannot use Blender 2.5x to modify the model and then use 2.49b to export because 2.5x is incompatible with the animation information between older versions.
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Part 4: Create new objects on an existing bow
Move to Wiki: http://wiki.tesnexus.com/index.php/Blender_bows_with_new_geometry
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Part 5: New bow
>> Not Started <<
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